Korea Realm problem is very serious . Please! We hope you could solve the server problem.

요새 온라인게임 중에서 서버 관리가 이정도로 개판인 겜은 이거말고 없었다.
-
Last edited by Trainner_kaki#3778 on Apr 25, 2023, 12:31:35 AM
.
======================================================================
[][][][][][][][] "Steel for Humans, Silver for Monsters, Gold for the Witcher, Metal for us all Exiles." [][][][][][][][]
======================================================================
Last edited by ZemiAsuzoKing#6095 on Mar 24, 2020, 3:13:08 AM
I really hope GGG can support Korean (Seoul) realm improved.
"
ZemiAsuzoKing wrote:
Newbie Opinion :-

It happened to all server's , certain times it cause latency spike for no reason. It cause from server overload crowds of players mapping at the same times.

There are no solution except other than just upgrading extra ( GAME HOST SERVER for more bandwith/storage/ram/etc etc... The local server route of poe are combined globally , when one or more effected , the others local server will get the problems too. If only GGG make separated route local server instead of combined them together there are will be no ms latency issue in the game.

you can see example of other games like guild wars/final fantasy 16 online etc etc making 400-1000 separated server regions with different name , and listed how many players in the server max 10,000-100,000 each.

If local server of poe separated , the trade will no longer go globally.
They have to make " AUCTION HOUSE " available for real. Cuz that's the only way to trade globally by using separated local server instead of combined.

The server will become no latency issue if GGG restart the realm for 30 minutes or more , make the all extra players logout. Then the server will be free of lag spike latency for awhile.


Yes I agree. I think fundamental server problem is two. 1st solution is increase physical server and network, 2nd solution is fixing the server program about packet and related server algorithm.

Normally server calculating is complex it can be occurs lag if client didn't receive the result at proper time.
Last edited by eocsdev#2016 on Jan 12, 2020, 11:26:44 PM
"
i1u2cme2 wrote:
I really hope GGG can support Korean (Seoul) realm improved.


Yes I agree. I think fundamental server problem is two. 1st solution is increase physical server and network, 2nd solution is fixing the server program about packet and related server algorithm.

Normally server calculating is complex it can be occurs lag if client didn't receive the result at proper time.

Report Forum Post

Report Account:

Report Type

Additional Info