Why Melee will always suck
My suggestion would be to give the melee skills an extra property.
Like if you hit a target you take 15% less damage for a short duration. Something like 0,3s or 0,4s. And you could play around with the different skills. Some could give like 5% but are 3-4 times stackeble. What do you do with lightning strike then you ask? If the initial close range hit hits a target you get the 0,3/0,4s buff. Just a thought. wouldn't change anything in the skill tree and range build won't get the benifit. I hope you understand my point. English isn't my mother languae... no really :p I don't really like the 500hp node. Because it really limits your char in some area's. And using koams and that node... damn, thats like 5000 hp from those two alone! IGN: NoSlackInMack
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" Wow, brilliant! But maybe better to divide this keystone to 2 or 3 keystones. One can prevent totem damage, other prevent proj damage and so on. We need build diversity after all, and melee fighter must have option to, say, use traps but at cost of dont taking keystone with 150hp. And why hp? Every of 3 keystone may give 10% damage reduction. And this skill branch, i think, must be at the centre of a skilltree, easily obtainable for everyone. Sorry for my bad English.
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What do you do with CI melee builds? They can't use these...
IGN: NoSlackInMack
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I have been playing on a regular basis since September 2011. Most of my starting characters were melee marauders. And that was when melee was impossible due to merciless act 2 mob damage. They changed a few things including armour, then I made a 1haxe-sheild marauder and solo'd every Chaos map I came across.
Ever since I have mostly played melee, with a caster or ranger here and there every few months, maybe making it to the mid 50's before I died and moved to default. In closed beta I leveled over 65 characters to lvl 65-70, and did starting maps with them. Some were crazy like a bloodmagic triple elemental marauder mage, others were painfully cookie cutter, i.e. Groundslam marauder. With 100% certainty I can say for a FACT melee is fucking terrible. It has no advantages AT ALL, and their damage is subpar to ranged classes. If they can ever fix this, it will take MONTHS, maybe even YEARS. At which point I might still be playing casually probably on default by my self. Because 95% of my friends are on hardcore i'll be a lonely duckling for the rest of my days playing PoE. I cannot give any advice on the issue, nor do I pretend to know anything about game design. But the facts are obvious and I'm sure the pros over at GGG are working diligently to help fix the problems for melee gem based characters. I wish you all good luck and have fun! (Because I don't anymore!) So yea, i'll be over playing Prime World:Defenders! roflroflroflrofl singleplayer games what are those >< |
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Melee will always suck because I doubt GGG will ever implement some melee-only passives since they are against that idea because it "locks" people into specific builds (which is weird because people are already forced to choose very specific defensive nodes routes in their builds).
Without that option there isn't a single thing that can be done to achieve a parity between melee and ranged because any buff on players or nerf on monsters will automatically also make things easier for ranged builds, so people will continue to favor them. Last edited by Synchrotron#2279 on May 5, 2013, 2:41:24 PM
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Melee does fucking suck, especially if you try to play solo by yourself. Mobs just group up around you, say "hello" and promptly tell your ass good bye when they molly wop your face with honey and bread crumbs.
I've a lvl 71 melee marauder, almost died on act 3 lost in love merciless coming out the gate. Fuck that shit, I just want to park this idiot character. GGG listens to its fans!!! Thank you!
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Pure melee keystone is an awful idea, and one they've stated point-blank they will not do.
It's either too deep in the melee tree and all melee have to get it (meaning fuck off everyone who starts on the other side of the skilldrassil), or it's "easily accessible" but still abso-fucking-lutely required. Neither option is good for the game. |
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" What is the point of "brainstorming" if you can't think outside the box? Ever heard of the expression "To kill your darlings", so if they revert their statement will your world fall apart. Nothing is set in stone, constructive input is much appreciated. In POE "ranged" have the ability to maximize armor or life/es just like any melee tank build would do in any other game. What is the point of going melee if any ranged build can be just as tanky and capitalize on said same abilities? I disagree and strongly believe that that if any build can capitalize on any skill some builds will always be unbalanced. And yes, In theory it really sounds interesting that you can have potentially a large number of builds. But practically this happened, ranged classes are so strong that GGG balanced out the difficulty accordingly to ranged classes, but since melee aren't any way near taniker than ranged classes they get smashed. There will be no "eating the cake and keeping it" philosophy if you want melee to prevail at the same difficulty. You can't have ranged at the same level of survivability in terms of armor or life, since in range "distance" is a important survivability factor that "true" melee completely lacks. Melee needs something that only benefits melee. Sorry to say this but there is something rotten in the tree of passives. The idea behind the "Bruiser" melee keystone is not that far apart from Ancestral bond keystone, just more straight forward. And is absolutely not necessary for melees, you lose out on finesse as a fighter. |
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You are not thinking outside the box.
You are so firmly stuck in the middle of the box, that you can't see the sides and think you're outside of it. |
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" You mean...... ''I'm copying kripp's build'' IGN: TitanVaolox
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