Juggernaut still squishy

Thank you guys.

Problems are indeed:
a) endurance charges getting eaten up by tectonic
b) small health pool
c) degen of Nebulochs > regen

I try solving them as following:
a) switching to ground slam
b) scion area as mentioned above (now i am at 5k HP)
c) health pool... still not enough, not sure what else helps here.

If you got any more suggestions feel free to comment in here.
atleast drop those crit nodes and the dex from templar

going from 13% crit-->18% and spending 9 points is not worth it.

you also have 2 manaleech jewels and 3 nodes... oiling Spirit Void would save another 5 points.

d:-D*
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GreyLensman wrote:
In general, Jugg can be made pretty tanky, but there are still things you can't stand still for. You also need enough DPS that you can kill the boss (Izaro or whichever) relatively quickly, otherwise you have a lot more dancing to do. It's a balance.

There are not many builds that are just stand there and push a button until the boss dies.


but regen JUGG is just that for Izaro/Argus, you can have ZDPS and only need to worry about is he has charges or added elemental... added elemental can be fixed with Saffel's and atleast 2 purities.

i guess OP went in on a wrong day and got reck'd with charges or elemental damage.
d:-D*
Hi there,

1) choose better ascendancy passives
Unrelenting + Unbreakable (after eternal lab) and drop Unyielding

2) Passives
- drop crit nodes (unless going crit build)
- Nebuloch gives nice armour bonus so try to improve it
Juggernaut + Soul of Steel passives are a good option
You can drop Spirit Void with passives leading to it (5 free points)
You can leech life from Blood rage (your main attack is physical based now)
3) Your flasks are trash
You need to deal with ailments (freeze, shock, bleed) and curses + add unique flask for damage eventually


4) Use Vaal Molten shell + duration (instead of MS) - hit 50K armour and cast it in danger (you can hit 50K with flask before activating VMS to get maximum bonus = 30k life buffer!

You can take more life (Constitution) if you want to deal with DoT but you should be able to tank Izaro and much more now!

Enjoy:)
Last edited by Rakiii#5559 on Dec 23, 2019, 9:49:35 AM
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PyleWarlord wrote:
atleast drop those crit nodes and the dex from templar

going from 13% crit-->18% and spending 9 points is not worth it.

you also have 2 manaleech jewels and 3 nodes... oiling Spirit Void would save another 5 points.



I tried to copy a build that used abyssus. That's why I might overestimated Crit. I will look into it these days. Good point.
Also finished uber lab a few min ago and ask myself if I should try dodge more and use Abyssus... If I have to dodge anyways I should at least try to get some more damage. Will try that, too.

I just fixed the mana leech issue and re-allocated the points. Tectonic needs a lot more mana than ground slam. Ground slam is fine, but I wonder why I can't really stun Izaro like someone said he can with this skill and jugg.
Last edited by rolfdafiftynine#7692 on Dec 23, 2019, 6:02:28 PM
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Rakiii wrote:
Hi there,

1) choose better ascendancy passives
Unrelenting + Unbreakable (after eternal lab) and drop Unyielding

2) Passives
- drop crit nodes (unless going crit build)
- Nebuloch gives nice armour bonus so try to improve it
Juggernaut + Soul of Steel passives are a good option
You can drop Spirit Void with passives leading to it (5 free points)
You can leech life from Blood rage (your main attack is physical based now)
3) Your flasks are trash
You need to deal with ailments (freeze, shock, bleed) and curses + add unique flask for damage eventually


4) Use Vaal Molten shell + duration (instead of MS) - hit 50K armour and cast it in danger (you can hit 50K with flask before activating VMS to get maximum bonus = 30k life buffer!

You can take more life (Constitution) if you want to deal with DoT but you should be able to tank Izaro and much more now!

Enjoy:)


Hey, thanks too for your effort but I am not sure I understand many things here so excuse my asking:

Unyielding ascendancy gives me 13% DPS according to PoB. Is it really worth dropping that for Unrelenting? I mean I still ask myself if it's better to get tanky to the fullest or just dodge and do some damage.

I read a lot about armour and for me it sounds that armour is quite useless vs. hits that kill me since armour reduces damage of small hits mainly and gets less worth vs. big hits.

Yep, flasks could work, too... Until today I needed a lot of life flasks but I hope this is past me now.

Vaal Molten Shell sounds nice, guess I'll drop the Vaal warchief for that.
"
Baharoth15 wrote:


A well build Marauder/Duelist can withstand pretty much every hit the game can throw at him. Obviously you aren't entirely immortal, strong Degens like Shaperbeam or Sirus Vortexes can still kill you fairly quick but they are easy to avoid. (well most of the time in Sirus case…). It still means that you can ignore 90% of all the attacks in the game and just keep dpsing instead of running around dodging.



Thanks for proving my point exactly.

If you still will have to move around, AVOIDING stuff then what's the point? Just stay afar from the beginning and still DPS everything down anyway.

What is the definition of a tank in any RPG if not a damage sponge? If you "running away", then why are you a tank?

Honestly, have you ever been randomly 1shotted by whatever on the ground you just kill and don't know why? ranger/ caster never have that problem.
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sinub801 wrote:
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Baharoth15 wrote:


A well build Marauder/Duelist can withstand pretty much every hit the game can throw at him. Obviously you aren't entirely immortal, strong Degens like Shaperbeam or Sirus Vortexes can still kill you fairly quick but they are easy to avoid. (well most of the time in Sirus case…). It still means that you can ignore 90% of all the attacks in the game and just keep dpsing instead of running around dodging.



Thanks for proving my point exactly.

If you still will have to move around, AVOIDING stuff then what's the point? Just stay afar from the beginning and still DPS everything down anyway.

What is the definition of a tank in any RPG if not a damage sponge? If you "running away", then why are you a tank?

Honestly, have you ever been randomly 1shotted by whatever on the ground you just kill and don't know why? ranger/ caster never have that problem.


I think you are confusing tanky with immortal. If you could get so tanky that nothing in the game could put a scratch on you it would become pretty boring, not to mention that immortal builds would be totaly OP.

Being able to ignore 90% of the monsters abilities still makes a huge advantage because it means more damage uptime. Instead of having to move constantly through the entire fight to avoid everything that comes your way you only have to look out for 1 mechanic that you need to dodge. The rest of the time you can dps freely without worries. Not to mention that fights become easier and more relaxed if you know there is only one boss move that can harm you.

And casters have the problem of random 1 shots far more than melees. They might be more resistant to corpse explosions because they can stay away from them (if they know there is something that can detonate them ofc, if there is a totem 2 screens away they die to it even easier than a melee), but lot's of other things that melees don't care about are life threatening for ranged builds. Porcupines for example. Or the archers in Legion encounters.

If you want to just ignore everything then POE is the wrong game for you, but honestly, i don't think there is a game where you can do that. I played Eni Hammerdin in D2 which was like the tanks among tanks and even he had to respect some monster mechanics. D3 also had a lot of stuff you had to avoid, no matter how tough your build was. Heck even playing Lancer in Tera i had shit that i needed to avoid. Your expectations are just completely off.
Last edited by Baharoth15#0429 on Dec 24, 2019, 4:21:24 AM
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rolfdafiftynine wrote:
Hey, thanks too for your effort but I am not sure I understand many things here so excuse my asking:

Unyielding ascendancy gives me 13% DPS according to PoB. Is it really worth dropping that for Unrelenting? I mean I still ask myself if it's better to get tanky to the fullest or just dodge and do some damage.

It´s up to you but if you want to become more tanky …
You can also deal damage without loosing time with manual dodging (in the most cases).
Unrelenting gives you nice defensive boost per EC - chaos resistance is more important this league than before, an extra physical and elemental mitigation (reduced elemental damage is additive with all reduced damage modifiers - from Nebulochs, Unbreakable, …)

"
rolfdafiftynine wrote:

I read a lot about armour and for me it sounds that armour is quite useless vs. hits that kill me since armour reduces damage of small hits mainly and gets less worth vs. big hits.

Yep, flasks could work, too... Until today I needed a lot of life flasks but I hope this is past me now.

Vaal Molten Shell sounds nice, guess I'll drop the Vaal warchief for that.

Yes it´s correct that armour rating is scaled this way (higher hit means lower armour efficiency) but you can reach really good numbers with Dual Nebuloch while stacking endurance charges.
Armour rating scales with flat physical mitigation (endurance charges, basalt flasks, Soul of steel etc) very well therefore you can tank Izaro and other tough bosses who deal high physical damage without much problem but more than that.
There´s Molten Shell and especially Vaal Molten Shell skill that profits from high armour rating (up to 50K)

It applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted.
Buff can take Damage equal to 60% of your Armour, up to a maximum of 30000 (for VMS)
80% of Damage from Hits (for VMS) is taken from the Buff before your Life or Energy Shield which means your ehp will skyrocket while VMS is active (for any hit damage).
(It has CD so use it clever)
Last edited by Rakiii#5559 on Dec 24, 2019, 6:51:32 AM
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Baharoth15 wrote:

And casters have the problem of random 1 shots far more than melees. They might be more resistant to corpse explosions because they can stay away from them (if they know there is something that can detonate them ofc, if there is a totem 2 screens away they die to it even easier than a melee), but lot's of other things that melees don't care about are life threatening for ranged builds. Porcupines for example. Or the archers in Legion encounters.

.


Honestly, at this point, I don't even know what you are playing the game for anyway.

1. Melee far too slow to clear anything, far wayyyy toooo slowwww on killing a boss. So what should the expectation be playing melee?

2. What I said is pretty much what you said, quoting
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sinub801 wrote:

Honestly, I just want you to realize, as soon as possible, that any melee build, Jugg or Champion or Gladiator, will be shit on in the current boss meta. So, whatever you do, you will be 1shot like a nuker/Dps in current situation.

You have to prepare yourself ahead that you will be killed even with the most, self-claimed, un-killable build. For example, the current end game awakener Sirus fight is heavily in favor of any pure glass cannon, because even with 8k HP + layered defense, you will be melted away in 1-2 sec.

So, if you like me, playing melee because we like it, we have to mentally understand the game is shit for melee, that's all.


I said you will be 1hit anyway, regardless. You repeat it/ confirm it with whatever BS you spill out by providing a pull-out-of-yaass- 90%.

And what is my expectation of playing melee? Immortality? Can't you read? I don't expect anything, in fact, I expect to die, just playing melee because I like it.

Honestly, what's your point again please?

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