[3.13] Konsta's Slayer Double Strike Starter - Excellent DPS, good defenses. Starter.
Especially after the league start please ask questions in discord or Twitch, I don't have to check the forums often
Fastest way to reach me in case of questions is Discord:
Come to say hello, ask questions and hang out in Twitch:
Also check out Ice Crash Slayer Starter: https://www.pathofexile.com/forum/view-thread/2936042
This Build is being updated for 3.13. Huge buff in terms of fixing the added physical damage to bleeding enemies - the previous version despite the buff was able to melt Elderslayers in couple of seconds - now we should have roughly DOUBLE(!!) the damage. This build is very viable to start with in 3.13. Changed ascendancy to slayer to leverage the new leech nodes - huge survivability buff.
I designed this build for 3.9 Metamorph league. I dislike summoner or totem builds and I normally prefer bow or melee over caster. Since 3.9 was a bow league itemization was a lot more expensive for bows so I opted for melee. Double strike duelist is an old concept and I've started with similar build twice before. I can vouch that it is fast and effective on minimal investment. While not designed for HC, the defences are solid and a lot of content can be simply facetanked. I'm not a HC player myself, but anything is a HC build if you're brave enough :)
Target for this guide
The target of this guide is to provide beginner friendly, efficient and cheap started for all the fellow exiles. I try to provide as clear explanations for mechanics as I can to help out newcomers.
-Cannot depend on key items:using only rares must be possible, no shaper / elder items since we don't know the rarity
-Needs to have hefty amount of damage. Offence is the best defence.
-Needs to be able to map on OK speed
-No completely glass cannon
Budget gear: DS: 3mil DPS + VDS: 1.2mil DPS = 4.4 Mil DPS
Mid price gear: DS: 6.4mil DPS + VDS: 3mil DPS = 9.4 Mil DPS
--> Not calculating in the totem damage. Check the POB for details.
Pro's & Cons
+Incredible damage with cheap gear. Millions of shaper DPS.
+OK map clear with lightning fast whirling blades turning into very good map clear
+Very cheap to gear
-Maximum damage requires two gem swaps before you can anoint tribal fury. However, with decent gear you can complete all content without the gem swaps pretty easily.
-Cannot run physical reflect maps
-Melee - not the safest playstyle or quickest map clear
Build Introduction & Overview
Explanation of Double Strike and Vaal Double Strike
Double strike (or DS) is a melee strike skill which hits twice a single enemy. In addition, it gives chance to bleed and adds hefty amount of physical damage to attacks against bleeding enemies. What makes the skill unbelivably effective is the added physical damage - which can easily double the DPS of mediocre weapon. Since the skill itself gives very solid buff on physical damage, we can easily concentrate on attack speed and crit chance / multiplier to boost the damage even higher. The downside of VD is the map clear speed. Since VD hits only one enemy by default, we need to use two supports to make the clearing fast. This in turn means that to maximize the boss damage, we need to swap these two gems.
Vaal Double Strike
Vaal Double Strike (aka "the Boys") is a vaal skill. Vaal skills are corrupted versions of normal skill gems. Vaal skill gem gives you both the normal version of the skill and the vaal version - which is in this case vaal Double Strike. All vaal skills need "souls" to be used, and you gain souls by killing enemies. This means that the vaal skills are not always usable, but at the current state of the game they are most of the time. Vaal double strike spawns two copies of you. They are immortal and will attack the nearest enemy with double strike. The damage of the clones will take into account of all your damage buffs, such as potions and vaal double strike support gems (unless otherwise stated in the skill gem). Since vaal double strike stores two charges you can get in total of four copies. The combined DPS of four copies and you is normally incredibly high, even enough to vaporize T16 bosses on cheap gear under a second.
We are using double strike as our main skill for clearing and bossing. We will be solely focused on physical damage since physical damage is cheaper to scale that elemental. Slayer ascendancy will help us with survivability and damage. wErmanent leech for Slayer combined with "Vaal Pact" notable letäs us leech around 3k HP / second, making a lot of content trivial. As long as we don't get one shot and keep attacking, there is no problem of facetanking even T17 content. While the vaal skill provides nice occasional DPS buff, we are no way dependant for it beign up.
Dual wield any two swords. Ideally, you want to have high attack speed sword with good critical strike chance. On the beginning, dual wield any two swords you find (or any weapons before you take the sword nodes). For the end game, you want to have Jewelled Foil with decent attack speed and critical strike chance. Good options for extreme budget include Ahn's Might and Scaeva.
Wear any 6-link armour, preferably STR or STR/DEX base for easy coloring. Good unique options include "Belly of the beast" and "Daresso's Defiance". Best in slot is rare Crusader influenced armour with high flat life roll and modifier "Killed Enemies Explode, Dealing 3% Of Their Life As Extra Physical Damage". My current armour:
For leveling, use tabula rasa.
Amulet + Rings
I chose to use amulet + rings for resistance capping. Important thing here is to buy rings + amulet where you have a free suffix modifier. Since you will receive hefty bonus for having full frenzy charges and full endurance charges trough "Outmatch and Outlast"-ascendancy node, you can craft "+1 minimum frenzy / endurance charge" to your rings and amulets and have that bonus always on, even in bosses. It is up to your personal preference if you would like to be tankier or to do more damage. I chose frenzy charges, but in retrospect probably endurance charges would have been better option.
TLDR: For amulet and rings, look for uncorrupted jewellery with empty suffix. Priotitize capping elemental resistances, getting getting stat requirements (we will need INT) and then life. If you can fit mana leech modifier to your rings or on your amulet, you don't have to allocate one point for mana leech on the tree. After those, luxury stats are: "+Accuracy Rating", "Adds X to X physical damage to attacks", "+XX increased critical strike multiplier". My current gear:
For belt, highest damage option is "Ryslatha's Coil". Another good option is to go with well rolled stygian vise to also get one more abyssal jewel slot. Ryslatha's will be roughly 15-20% more damage. My belt:
For boots, get a pair of rares with high elemental resists and life. Additionally you can try to find a pair with INT roll to make reaching the required intelligence easier. For solid unique option, go with Kaom's Roots. However when using Kaom's, you'll need rare belt to fill the resists. My boots:
For gloves you'll have plenty of good options. Good unique options include "Oskarm" and "Tombfist". If you go with rare gloves, prioritize resists, life and attack speed. Before getting the explosion modded chest, "Haemophilia" gloves will help with clear. Best in slot is "Tombfist" with "Curse enemeies with lvl X vulnerability on hit". My gloves:
Rare helmet with high life roll, modifier "Nearby enemies take 9% increased physical damage" is solid option. Best helm enchant is "double strike has 15% chance to deal double damage to bleeding enemies". My current helmet:
For jewels, best damage mods are "critical strike multiplier"-mods. My jewels:
Trade link for cheap jewels: https://www.pathofexile.com/trade/search/Metamorph/WvwOKGKTm
Trade link for more expensive jewels: https://www.pathofexile.com/trade/search/Metamorph/2K7LYlGfk
Gems and links
All listed in order of importance. If you have less links than 6, just remove gems from the end. Most likely gem swaps will be needed only for T14+ maps - however that of course depends on your gear and setup. Before getting "Gratuitous Violence" - node, replace "Melee Physical Damage" with "Chance to Bleed".
Clearing - no Tribal Fury:
Vaal Double Strike > Ancestral Call > Melee Splash > Multistrike > Brutality > Impale
Clearing - Tribal Fury:
Vaal Double Strike > Melee Physical Damage > Melee Splash > Multistrike > Brutality > Impale
Max. Single Target:
Vaal Double Strike > Melee Physical Damage > Ruthless > Multistrike > Brutality > Impale
Pride > Flesh and Stone > Dread Banner > Precision (lvl 1)
Ancestral Protector > Bloodlust > Melee Physical Damage > Brutality
Whirling Blades > Faster Attacks > Fortify > Blood Magic
Brutal Fervour (take "Vaal Pact" after getting this node) > Endless Hunger > Headsman > Bane Of Legends
Path of Building final skill tree:
Use LocalIdentity's fork of POB. Get it here:
Starting gear: 3.13 Slayer Tree: https://pastebin.com/Cqk38sHf (~3mil DPS)
Mid price gear: 3.13 Slayer Tree: https://pastebin.com/j1j6sTSk (~6mil DPS)
(OLD 3.12 Gladiator Tree:[/b] https://pastebin.com/SFhMauJG)
(OLD 3.10 Gladiator Tree: https://pastebin.com/tZ5P8dBA)
DISCLAIMER: Adapt the tree based on your needs! If you feel that you are too squishy, pick more life nodes, they are readily available! You can get 20% more life by respeccing 4 points out from damage! This amount of life (180%) is fine for me and judging from comments, to majority. However don't hesitate to adapt the tree on your own purposes and playstyle.
OLD - TO BB UPDATED - Leveling trees & building tips:
Note: leveling trees are planned so, that they will get you early some INT for gems. If you decide to go with Abyssus, spec to "soul of steel" before wearing it. Please adapt the tree on your own needs: if you die a lot, pick more life. If you have challenges with stats, spec to them. This is just a suggestion how to create the tree.
NOTE: these are based on old 3.10 tree. However they will give you the general idea on which order to build the tree.
Leveling tree (LVL41, 1st ascendancy)
Leveling tree (LVL 64):
-Save Alira. If you are rolling on very high budget, you can also kill all. Equipment will be more expensive since more resists are needed, but two more points for the tree will be more damage / life if you can cap the resists without losing anything else.
Depending on the situation. I normally just stand and burst the bosses down in one go and following setup is perfect for this:
-Major: Soul of The Brine King - prevents chain stuns and thus allows you to leech
-Minor: Soul of Tukohama - synergizes with "stand and burst" approach
-T14 Elderslayer (Veritania) kill: https://www.youtube.com/watch?v=6lzSLLpGKLE
-T14 8-mod corrupted vault with full juice metamorph: https://youtu.be/df760-W-72Y
-T15 Channel Clear: https://youtu.be/I2FRKWeWCmQ
You can start using double strike from level 1. Try to buy the vaal gem, since the additional damage from Vaal DS does help you in bosses.
At start, your links should be "Vaal Double Strike > Chance To Bleed > Ancestral Call". Switch Ancestral Call to melee physical damage on bosses. Remove Chance to bleed only after first lab when you get "blood in the eyes"-node.
Good starting weapons include "Wildslash" and "Ornament of the east". Buy "tabula rasa" for chest. You can continue using tabula until maps.
The build really starts to shine after 3 labs when you get "arena challenger". This will give you immense speed boost and helps both bossing damage and clearing.
Last edited by konstaonkuningas on Jan 15, 2021, 1:47:11 PM
Last bumped on Feb 18, 2021, 7:21:39 PM
on Dec 20, 2019, 8:22:06 AM
Nice build, I will follow un the future, thx
Last edited by gersi29 on Dec 20, 2019, 3:10:31 PM
on Dec 20, 2019, 3:09:56 PM
There's a map clear video?
on Dec 20, 2019, 9:55:24 PM
I'll add it in 1h
Last edited by konstaonkuningas on Dec 21, 2019, 6:57:46 AM
on Dec 21, 2019, 5:05:23 AM
What would be the first improvements you'd make to the gear with larger budget, besides a max dps rare weapon instead of wasps nest?
on Dec 21, 2019, 9:15:44 AM
-On top of my current gear, I'd prioritize everything in following order:
1. 6l elder or hunter body armour (pref. astral plate) with +120life & >10% life, +1.0-1.5% crit chance to attacks
3. Revamping of amulet + rings, preferably steel ring bases
on Dec 21, 2019, 10:35:49 AM
Hi great build, do you know if (impale) champion ascendancy is better for bossing ? it's been 1 month since i'm thinking about doing a double strike but can't decide between this build or a champion one. Thanks !
on Dec 21, 2019, 10:40:56 AM
Hi, champion has better DPS but gladiator if faster and has much better clearing. Single Double Strike builds rarely lack damage - difference in most cases between champion or gladiator is that are you going to kill the boss in 1s or 1.2s - I would prioritize the clearing.
Pick champion if:
-You estimate that you will be piss poor for the good part of the league: no need to invest in accuracy in gear, higher baseline damage for bossing
Pick gladiator if:
-You also prioritize map clear speed
-You estimate that you can buy decent items at some point - the damage difference will become miniscule
Additional note: if you pick champion, I would go with swords. Since you need additional chance to bleed, sword nodes at right side will provide very convenient nodes for swords build for bleed chance.
on Dec 21, 2019, 11:21:04 AM
DO u have any levelling tips?
on Dec 21, 2019, 11:24:50 AM
Thanks ! I'll probably do a glad then, I've 6ex (and 42 divine orbs which will be sold when they'll cost more) hop it'll be enough to buy a good gear !
on Dec 21, 2019, 12:46:55 PM