Boss Balance Changes in Path of Exile: Conquerors of the Atlas

nice to see that attack borders are finally clear instead of "welp, if you take damage then you were inside the attacks range!"
a couple of *weeks*? i hope Natalia meant "days".

anyway, i don't see much difference. the bosses use more of their skills in rapid succession, ok. in any case, i like that they are being updated. keep it up.
Is this more zoomed out already? or maybe just the resolution?
;) thanks
G.G.G. is Awesome!!!
Viper Strike Pog.
Awesome! Great improvement. Make everything harder :D
The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men.
I can already hear the whining
please don't nerf

Hopefully GGG will stop abandoning leagues after 4.0.0 is released
In Conquerors of the Atlas, we've rebalanced many campaign bosses in order to make them more challenging.

Heard that once for Legion league, but the only boss that felt any different was Fire Fury at The Coast. The rest were just steamrolled as usual, with maybe a few semi-random oneshots from them.
Any difference this time?

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