Dear Chris, thanks for that almost killing joke! :)

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nadakuu wrote:

Spoiler
this is true for somethings , but not for games.
The majority of people who have a problem with something in a game will just find something else to go play. Evidence is seen through player retention and the inability to get newer players to stick with POE over other options.

the numbers are staggeringly high amongst people i try to get to play this game.
9/10 will quit withing 2 weeks due to the death penalty wasting their time with no method of regaining the progress in a timely manner.

for every 1 person complaining on the forums about an issue, there are tenfolds of people who either quit , or read the thread and having nothing to add.

the current penalty just forces you to clear maps as fast as possible and play a ridiculous amount of maps. There is nothing about it that is good for the game.
-There should be a penalty - but there should also be a method to regain the loss quickly.



There should at least be better "granulation" regarding the death penalty - like having a death remove all the EXP gained for the latest content ran, instead of the one that annuls the last 50 T16 maps (you need at least that many to get 10% at level 99 towards 100), why not interlink the death penalty to the encounters and the number of tries of said encounter?

Trying to progress and dying in a map/"Uber Labyrinth" should at least remove the entire EXP gained for that content, yet not necessarily more than THAT. It will still keep bad players stuck, and worse players toned down to the content they are capable of running, but it wouldn't auto-default to a "nut kick" every time an unfair death happens.

And that is also due to TencentGGG artificially adding EXP gain penalties, instead of proper difficult enemies and situations - they choose the easy way out with a temporary incomplete solution which got upgraded to a de facto permanent one...

So yes, as long as they keep increasing both the power creep and the one shotting on both sides, at least a moderately difficult way to recover a large part of the lost EXP can be an important addition, if they can't be bothered to address a better scaling of EXP death penalty/EXP gain and/or proper danger/reward ratios of content regarding EXP at least...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Nov 23, 2019, 1:10:28 PM
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Fruz wrote:
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vio wrote:
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Turtledove wrote:

I assume that was tongue in cheek light heart teasing. Well done.

i'm seriously impressed they consider changing the ascendancy points' location.

Who said that they were actually considering such a thing ?

it's been in one of the jonathan panel interviews on exilecon.
age and treachery will triumph over youth and skill!

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