Crit chance vs multiplier?

So first time level 90 aaand im am stuck,
I can't figure out what i need the most in this set up.

So for the (shock/shatter) do i need crit chance or Multiplier?
What is the best thing to go for?

Weapons




And should i stay with the six link? Because gems?


Thank you for the info :)
Did the earth move for you, baby? Probably, you hit the ground quite hard.
Last bumped on Oct 30, 2019, 11:44:21 AM
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Xtremedamage wrote:
So first time level 90 aaand im am stuck,
I can't figure out what i need the most in this set up.

So for the (shock/shatter) do i need crit chance or Multiplier?
What is the best thing to go for?

Weapons




And should i stay with the six link? Because gems?


Thank you for the info :)


Ther more crit chance you have, the more you shock -->
https://pathofexile.gamepedia.com/Shock
A hit of damage that has a chance to shock is capable of inflicting shock. Critical strikes inherently have a 100% chance to shock.


So cold damage/freeze is way more important because of the


and that works the same way?

Did the earth move for you, baby? Probably, you hit the ground quite hard.
"
Xtremedamage wrote:


So cold damage/freeze is way more important because of the


and that works the same way?



well with that ring, a fronzen enemy will ALSO become shocked so I would not say it's the same because to freeze an enemy you have to do something for that -->
https://pathofexile.gamepedia.com/Freeze
The way your build is layed out, you're not getting much from your crit either way. You would probably be better off to get rid of all your crit and get Elemental Overload. But if you want to keep using crit, you can check your skill sheet DPS and see which one gives you a higher DPS, the crit chance or the crit damage. Usually the DPS is higher by adding crit damage.

The Witch is not a good choice for doing a lightning build. You have better options if you play the Templar or Shadow if you want to use lightning. For example, the Beacon of Ruin in your asscendancy. You have a mod "20% more damage with ignite", looks like you're not even using it. You're not really using "Shocks from your Hits always increase Damage taken by at least 15%", because your shocks should be applying more than 15% anyway.

Take the Arcane Surge out of your main damage chain, Arcane Surge is for a utility skill. You can put Arcane Surge and also an Innervate support in your Orb of Storms if you want. But it would have to be a lower level Arcane Surge for it to proc.
Builds
https://www.pathofexile.com/forum/view-thread/2149153
https://www.pathofexile.com/forum/view-thread/2245701
https://www.pathofexile.com/forum/view-thread/2664371
Shaper Guide: https://www.pathofexile.com/forum/view-thread/2252008
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HanSoloDK wrote:
Critical strikes inherently have a 100% chance to shock.


Please do keep in mind: just because a hit has a 100% chance to shock does not mean it will shock. Any hit that does not meet the minimum damage requirement (based on the target's maximum life) cannot apply shock regardless its chance to do so.
First of all, a PoB link helps more than posting single items, since there are a little more factors to concider. ;)

I've just importet your char and taken a short look on the stats without changing anything in the calcs tab.
You've got 26% crit chance and 2.91 crit multiplier. so all your crit stuff results in ~50% more damage.
For shock, you've got a 82% chance to shock on non-crit, going up by another 5% with your crits.

SO the question for me here is, is the crit investment really worth the 50% damage multiplier?

I've got a ice spear miner on crtit myself. I've got a 150% more damage in first and 350% more damage in second form via crit. If I assume that I'm in battle for more than 2 secs and using my flasks, the numbers go up to 208% / 433% more.
I'm just giving you this numbers as reference, what a crit build can achive.
You say Prison Cell, I hear 'Holiday'.
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Judaspriester wrote:
First of all, a PoB link helps more than posting single items, since there are a little more factors to concider. ;)

I've just importet your char and taken a short look on the stats without changing anything in the calcs tab.
You've got 26% crit chance and 2.91 crit multiplier. so all your crit stuff results in ~50% more damage.
For shock, you've got a 82% chance to shock on non-crit, going up by another 5% with your crits.

SO the question for me here is, is the crit investment really worth the 50% damage multiplier?

I've got a ice spear miner on crtit myself. I've got a 150% more damage in first and 350% more damage in second form via crit. If I assume that I'm in battle for more than 2 secs and using my flasks, the numbers go up to 208% / 433% more.
I'm just giving you this numbers as reference, what a crit build can achive.


Might as well go with elemental overload for that 40% multiplier and invest the rest into life and defences.
Last edited by kompaniet#2874 on Oct 25, 2019, 3:16:12 AM
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kompaniet wrote:

Might as well go with elemental overload for that 40% multiplier and invest the rest into life and defences.


My intention was showing him what the current crit investment returns and giving him numbers from my char so that he has something to compare with.
The conclusion is up to him, but yes, your Idea is a valid option.
You say Prison Cell, I hear 'Holiday'.
"
Judaspriester wrote:
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kompaniet wrote:

Might as well go with elemental overload for that 40% multiplier and invest the rest into life and defences.


My intention was showing him what the current crit investment returns and giving him numbers from my char so that he has something to compare with.
The conclusion is up to him, but yes, your Idea is a valid option.


Yes and i think you did a good presentation of that. I was confused at first when you wrote
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all your crit stuff results in ~50% more damage.
then i realized you actually did the maths with crit chance included to show the true damage.

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