[3.15] Battle⚡Trapper 2021 [by DissentXTV.📺] ✔️A9 ✔️HC ✔️Max-Block ✔️Easy-All-Content ✔️Starter ✔️UPD🔥TES

New QuickGuide in 1 Jpeg (put it in a browser tab and start leveling ;)


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Thank you so much to everyone who has been supporting me with a follow and with simply coming by to hang out & chill. Even if you're putting the page in the background while playing POE yourself, it's a big help:) You are always welcome to ask a question on stream and I leave the VODS up so there's something league-relevant to watch for any aspiring trapper. Ty and see ya <3 - twitch.tv/dissentxtv.


wassupppppppp Minotaur!
https://www.twitch.tv/dissentxtv/clip/OutstandingCuriousGiraffeBCWarrior-rvG2FWjdlYxt3Zn-?filter=clips&range=7d&sort=time



Challenge faaaaaaaaaarming clip (4x shaper guardians)
https://clips.twitch.tv/PricklyCrunchyYakHumbleLife-0MqhBdOQrwB2NyZU


My League start, act 1-8.
https://www.youtube.com/watch?v=Rqu-gFtBh5A&ab_channel=oestergreen

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💚 PROS & 💔 CONS
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💚 The build has worked great in EVERY league since its inception in 3.5
💚 Does all map mods (if no regen, just exchange 1 flask for an enduring mana flask)
💚 Does all content with ease. (blow up uber elder and shaper with instant phases)
💚 Not a meta-life build!
💚 Uses mostly rares. (Can go from a few chaos budget to an epic 100ex+ endgame if you fancy)
💚 Can kill endgame bosses on a 5L. (https://www.youtube.com/watch?v=_fd2U4zaLGc)
💚 Works in HC. MAX-Block! 10k+ ES endgame, 6-8k in mediocre gear, strong ES regeneration from ascendancy.
💚 Easy to start, just play it as a life-build till mid-game.
💚 This builds endgame, is the strongest lightning trapper imo, check videos and see if you agree. (I've played life version and other guides)
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💔 If you're new, es can be tricky knowing when to switch(my guide will help you).
💔 Honestly, having played many other builds, it's hard to find downsides on this one, which is why it became my favorite. (Perhaps needing a Shavs as is the case for all low-life builds)



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Character Stats



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🔥 CURRENT & PAST LEAGUE NEWS 🔥


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April 17th:
My 3.14 League start, act 1-8.
https://www.youtube.com/watch?v=Rqu-gFtBh5A&ab_channel=oestergreen


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March 29th:

Maven Deathless

https://www.youtube.com/watch?v=1RLXkKq9ols

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March 27th:

T16, 100% deli, sextanted and buffed/beyond etc

I'm not normally a deli farmer, I do it sometimes for fun, so this was just a map I threw together to showcase a solo run 100% deli t16.

Half the map I show without HH, the other half with HH, so you can decide for yourself. :)


https://www.youtube.com/watch?v=_BcgAgwAV_8&ab_channel=oestergreen

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Feb 17th:
Some quick 5-10 sec shaper guardian molestations:)
https://www.youtube.com/watch?v=3yRab5u0a1U&ab_channel=oestergreen


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Feb 7th:
Cleared everything including A9/Sirius (deathless). Now working towards unlocking the Maven fight (defeated multiple of her invitations such as elder guardians. :)
Red maps video from current league;
https://www.youtube.com/watch?v=wKcNlSEsWS4&feature=youtu.be&ab_channel=oestergreen

Using 22% movespeed boots while crafting a pair of 35%'ers), so take it as it is. ;)


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Jan 22nd:
Acts 1-10 was a breeze :)

First Atlas Map:

https://www.twitch.tv/videos/883530064

I've evolved from life, into CI and I'll swap to LL when I can afford a 5/6L shavs. CI can carry just fine, while I gather currency for a shavs (check video above) :) This is all self-found or bought for less than 3-5c total.

This highlights how the build works if you don't find anything at all of value while leveling act 1-10. (no good sellables or uniques or exalts)
Because of that, I've swapped from life to CI (instead of LowLife) and will continue farming early maps as CI until I can get my shavs. It's easy to swap between CI and LL, it's merely 2 points you're changing.

Enjoy Ritual League! (it seems awesome!)




🧾 LEAGUE UPDATES


3.13 Ritual

Spoiler

Perfect Crime
No longer grants 10% increased Cooldown Recovery Rate for throwing Traps.
Now grants 10% increased Damage for each Trap (from 8%), 25% chance for Traps to Trigger an additional time (from 20%), and 25% reduced Mana Cost of Skills that throw Traps.

Chain Reaction
No longer grants 30% increased Trap Damage.
Now grants 50% increased Cooldown Recovery Rate for throwing Traps (from 15%) and causes Skills used by Traps to have 50% increased Area of Effect (from 20%).

Pyromaniac
No longer grants 20% reduced Mana Cost of Skills that throw Traps and 20% reduced Mana Reservation of Skills that throw Mines.
Now causes you to Regenerate 2% of Life per Second for each Trap Triggered Recently (from 1%) , up to 10% per second, and Regenerate 2% of Life per second for each Mine Detonated Recently (from 1%), up to 10% per second.

Born in the Shadows
No longer grants 30% increased Damage with Hits and Ailments against Blinded Enemies.
Now causes you to Blind enemies on hit (from 25% chance to Blind enemies on Hit).

Bear Trap
Trapped enemies now take 25% increased damage from traps and mines (from 15%).


3.11 Harvest

Spoiler

Harvest patch-notes. There's been some crit nerfs globally on the skill-tree, but nothing significant to warrant any worry, neither the minor nerf to spire trap, especially because we got our Lightning Trap buffed! from 135% dmg eff, to 170%. I'll update the guide if I find anything could or should be changed.


3.9 Metamorph

Spoiler

-old information removed-



3.8 Blight

Spoiler

Lost some regen from Ascendancy as well as the Shaper +1 trap thrown gloves mod. But we now have Skitter bots!! MORE trap damage yay! Plus our ascendancy is still strong with plenty regen to keep us safe.







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🎬 VIDEOS

🔥 Most Recent! 🔥

https://www.youtube.com/watch?v=aJvMvlhhfEo --- A9 Sirus the Awakener
https://www.youtube.com/watch?v=iXFOZ3Sm594 --- The Feared
https://www.youtube.com/watch?v=1RLXkKq9ols --- Maven
https://www.youtube.com/watch?v=_BcgAgwAV_8 --- 100% Delirium T16 Beyond! SOLO.
https://www.twitch.tv/videos/679928306 --- Shaper (Full run - great damage comparison. We've got strong pew pew even with max block)
https://www.twitch.tv/videos/679945569 --- Elder
https://www.twitch.tv/videos/676114696 --- T16 Minotaur or a white mob?
https://www.twitch.tv/dissentxtv/clip/OutstandingCuriousGiraffeBCWarrior-rvG2FWjdlYxt3Zn-
https://www.twitch.tv/videos/681130612 --- T16 Arcade (T16 boss... felt like a white monster lolol)
https://www.twitch.tv/videos/677141932 --- T16 Abyss (1 second kill??? *yawn*)
https://www.youtube.com/watch?v=_fd2U4zaLGc --- Sirus Fresh League on a 5-Link
https://www.twitch.tv/videos/676114696 --- T16 Minotaur Guardian (Full map run)
https://www.twitch.tv/videos/686684575 --- T16 Chimera Guardian
https://www.twitch.tv/videos/678827343 --- T16 Hydra Guardian
https://www.twitch.tv/videos/679120390 --- T16 Phoenix Guardian
https://www.twitch.tv/videos/698257653 --- T16 Enslaver Guardian
https://www.twitch.tv/videos/675646458 --- Tanky Trapper (Wonder how tanky we are? check this!)
https://www.twitch.tv/videos/676332435 --- Harvest


🔥 Previous Videos! 🔥

All videos were recorded deathless and mods are random and corrupted.
Uber elder
Shaper
UElder Guardian
Maze of the Minotaur
Abyss






"
Playing & developing on this build since betrayal league (3.5), always doing all content, with an emphasis on not dying! (works for HC) and clearing everything with ease and relatively good map speed (nice for SC, lots of damage!).

My own first experience with PoE was some friends persuading me to try this "diablo-like game" they called it... they were playing HC, so that's where I started my first ever league in PoE (Harbinger).... Having no clue about the game, I decided I wanted to play an archer build... fast, ranged aaaaaand super squishy, perfect for HC... well, I actually made it to lvl 55'ish and Kitava act 5 ... my friends then told me, no no don't try that boss alone, you'll die, let us come do it for you, just stand back and we'll kill him ... right ok then ... apparently, even back then the HP of bosses increased with the number of players and my mates didn't realize that, so lets just say I still ended up very dead and after a few more leagues trying all kinds of different builds and mostly getting my ass kicked, I decided I wanted something that could tank a few hits, screen-clear and be able to take down the endgame... without "help" from friends. :P

So there's my background for eventually doing this trapper and why I take some pride in not dying too much, even if nowadays I only play SC with less hours available. :)




"
❓ HOW TO GET STARTED


💯 LEVELING
Spoiler


How to league-start this
Spoiler

I've personally league-started this in every league since 3.5.
Follow the leveling guide down below, but simply play as a life-trapper with a 1-5 chaos tinkerskin until you can afford a shavs body-armor.
Depending upon whether you want to respec later, you can add points in life nodes and change them later to ES (check the image in leveling 1-28+ section).

Alternatively you can start collecting and equipping ES heavy gear and switch to CI while you're getting a shavs. While CI you can also very easily farm lab for enchants (CI makes traps a joke)


When to switch to low life/ES
Spoiler

It depends on your experience and your budget.
Personally I level all the way to maps (sometimes to late white maps) before I switch. It also depends whether you have a Shavs.

The build works fine as life and is still very strong, but of course it means you have to pick life-nodes on the tree OR play more carefully with lower ES/Life combo.

Alternatively, my recommended way of starting maps (before you are low-life) is to pickup cheap ES gear for every slot and choose Chaos Inoculation in the tree. This way you can continue working on stacking ES gear, while gathering currency and get used to being an ES build.

For your shavs, often you can save currency early league by getting the prophecy cards instead.


Bandits & Pantheons
Spoiler

✔️ Help alira for easier resist cap and more dps.

✔️ Major: All major Pantheon powers can be beneficial for the build, although Soul of Solaris is probably the best choice in general, although Lunaris with 10% chance to avoid projectiles can also be really strong.

✔️ Minor: Same as major Pantheons, almost all minor ones are useful for the build. I recommend shakari.

For Sirius boss-fight, get upgraded Arakaali and Shakari.

Pantheon powers can be upgraded by using Divine Vessel in the Map Device while you are activating the particular Map that contains the boss you need. Once you’ve killed the boss and captured his soul, you need to deliver the vessel to Sin in Oriath.


Level 1 to 28+
Spoiler

POB found under the skill-tree category.

https://i.imgur.com/mVWDlPv.jpg

Right Click images and open in a new tab for a bigger size.
Note 1: Always path right side first of the skill-tree towards the trap damage points: Blast Cascade, High Explosives etc. I suggest getting the trap throwing speed points ASAP (Expeditious Munitions).
Note 2: The POB is for full ES. Adjust your tree with some life if you feel the need while leveling (red circles). I'd suggest using gear with life stats until you can switch to CI and/or then shavs with low life.
Note 3: As you progress from Lvl 28+ take a peek at budget items in this guide to know what you should look out for/set trade filters for while you are leveling.

From level 1, you should use Explosive Trap in a Lifesprig, or whichever wand or sceptre you have.

If you're in a Fresh league start, consider doing the vendor recipe for a lightning wand, it's a nice damage boost early on.

1x Magic Sceptre/Wand/Dagger
1x Topaz Ring(for Lightning Damage)
1x Orb of Alteration


At level 4, you should add Bear Trap for single target damage (use it on bosses or difficult rares, it helps a lot).

At level 8, your Explosive Trap link should look like this.

✔️ Explosive Trap ➡️> Swift Assembly ➡️> Added Fire Damage Support(optional if you have the STR for it)

At level 10, you should add Flame Dash for additional mobility or when it's available for you - until then, you should use frostblink.

At level 12, you can finally transition to your signature skill, it's available after the quest; the siren's cadence. Replace Explosive Trap with the following Lightning Trap link.

✔️ Lightning Trap ➡️> Multiple Traps Support ➡️> Added Lightning Damage Support ➡️> Pierce Support

By level 16, your Lightning Trap Lightning Trap should look like this (gems placed in order of priority, so remove based on how many links you've got).

✔️ Lightning Trap ➡️> Multiple Traps Support ➡️> Trap and Mine Damage Support ➡️> Elemental Focus Support

At level 24, you should add Skitterbots OR Wrath for additional damage.

At level 28, you may optionally add a Lightning Spire Trap gem setup. Spire traps will only be used as a drop&forget on bosses.

✔️ Lightning Spire Trap ➡️> Trap and Mine Damage Support ➡️> Lightning Penetration Support ➡️> Elemental Focus Support ➡️> Inspiration Support

While you continue from lvl 28 and onwards, remember to check the GEM section to get the proper setup going when your levels meet the requirements.
Pierce is an optional gem, decide on your own if you prefer it or rather want more raw damage.




👕 GEAR
Spoiler


🛡️ Armor
Spoiler


💲 Budget Gear before going low-life. (Hybrid/leveling)
Spoiler


Examples of cheap gear to use while leveling and before transitioning/acquiring shavronne's.



Literally any gear with health and resists will carry you through to maps or until you can go Low-Life with a shavs 5-link. Buy an unlinked one via prophecy cards and buy a 5L Jeweller's Touch prophecy and you're strong off the bat with a 5L shav's.

Priority ORDER for stats in your weapon are:
Lightning%/Spell%/Elemental Damage.
Added Lightning Damage to Spells.
Global Crit Multiplier.
+1 All Lightning Spell gems (if u can get it)
Spell Crit chance.

My endgame weapon, just as example towards stat priorities (replace focus craft with Trigger craft described in gem section under spire traps):



💲💲 Budget Gear for CI & low-life. (Early Mapping)
Spoiler


Start out with any decent ES shield (whatever you can afford).
Replace it asap with an ES shield that recovers ES when you block.
200 es+ and recover ES% on block preferably.




Darkness Enthroned got buffed considerably in 3.11 and is a really strong choice now and a super cheap option compared to rare belt.
In fact the belt is so strong that I'm using it in my high-end gear. (They buffed Darkness Enthroned from 50% bonus to the jewels to 75%)
An example is: a decent crystal belt has 80es implicit and 40es explicit = 120 es.
Darkness enthroned, I can throw 2 abyss jewels in with avg 35es on each and some damage/multiply dps stats.. 2x35 = 70 x 1.75(belt bonus) = 122.5 ES (same as crystal belt O.o)


💰💰💰 High-end Gear
Spoiler

Note: You do NOT need a mana reservation shield. It's a luxury craft and expensive usually. Having the sovereignty nodes and a lvl 3 enlighten is enough. You can buy corrupted enlightens relatively cheap from ppl failing to vaal their gem to 4p.





💍 Jewels
Spoiler

There are no mandatory jewels for us.
We get a lot of power from relatively cheap jewels because our traps will inherit multiplier from many sources, therefore we can search for many combinations of jewels (elemental multiplier, spell multiplier, lightning multiplier, global multiplier etc)




A Watcher's Eye Watcher's Eye (since 3.9 changes is extremely expensive/rare) with Wrath Wrath mods and % energyshield, so it is only a crazy luxury item that we definitely do not need, but in case you run around with 20ex to spend, then you know this exist.



Note: Basically, jewels depends entirely on your budget, if you're running a lower budget, just find anything with ES% and +trap damage and/or multiplier damage to spells and/or to lightning skills.


⚗️ Flasks
Spoiler

Make sure you have Bleeding, Curse and Freezing immunity on your flasks.
(You don't need freezing immunity however if you are running the Dream fragments ring that I like to use)
My endgame setup is:

Note: I'm not running bleed removal because I have a jewel that prevents me getting bleeded. (You vaal orb jewels and can get lucky)




💎 GEM LINKS
Spoiler

Note1: If you are ever confused about any gems, then check out my most recent character -> click my profile -> DissentXTV
Note2: Using an awakened version of the gems that exist in such version is optimal, but not at all required, it's luxury.


✔️ Damage
Spoiler


GEMS IN ORDER OF PRIORITY:


Lightning Trap (6-Link)
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- Alternatives:

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Note 1: Lightning Penetration is your best gem until you reach a certain threshold of penetration (via tree, potential cluster jewel selections and if you use the trigger wand setup). Best way to measure if you've reached it is through swapping Lightning Pen in POB and compare the damage result.
Note 2: If you don't have a pierce lab enchant(helmet), add pierce as a jewel or a temporary talisman - you get a jewel in act 5 with +1 pierce.



Lightning Spire Trap (4-Link) (❗Read notes, important)
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Note 1:Lightning Spire Trap is mainly used in order to boost your single target damage vs bosses in early/mid game. Put spire traps in whichever available links you have while leveling.

❗Around yellow tier maps you can drop the Lightning Spire trap entirely and use the Trigger setup below: (If you crafted shaper gloves with extra trap stats, keep them even without spire traps their dmg mods are global).
You put 3 gems in your weapon and craft the weapon with a trigger suffix craft that automatically triggers a gem in your weapon sockets with an 8 sec delay.
❗❗❗OBS take off wave of conviction gem in reflect maps.

Trigger Setup (only works in your weapon, so swap current weapon gems into whatever item you used to have spire traps in and add the below gems to your weapon)
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Note1: If you do not have a trigger craft or no room for it on your weapon, alternatively you can use Arcanist Brand linked with Assassins' mark and Wave of conviction. You then place the brand on bosses and it will debuff with wave & mark.
Note2: Depending on your crit chance and dexterity, Sniper's mark may in some cases outperform Assassins' mark by a significant margin - you have to POB this with your own character/stats/gear.




✔️ Auras
Spoiler


Visual:
Spoiler



Mana Reserve Auras - (4 Link).
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Life Reserve Auras - (3 Link).
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Note: This is after you've obtained shav's and are ready to go low-life..


✔️ Utility
Spoiler


Mobility & Utility - (4 Link).
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Defense - (4 Link).
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Note:Discipline or Wrath aura can wait till late-game, or when your mana reserve can afford it, go with whichever makes you feel comfortable with your damage or ES-pool. As you level, pickup reduced reserve sovereignty skill node.



🌳 SKILLTREE(POB), ASCENDANCY & CLUSTER JEWELS
Spoiler

Skill-Tree
Spoiler

(lvl 75 & 100 tree with NOTES!)
✔️ https://pastebin.com/RRDCy575
Note: Always only pickup jewel sockets LATE in the game - they require good jewels to be worth picking.
Note2: The gear in the POB is from my Ritual league character, which I super min/max'ed to reach 3.5mil dmg per lightning ball (so like 18mil+ dmg per throw) - I've cleared all of the atlas and bosses with just 350-500k dmg per lightning ball.


For where to put your early skill points >> check lvl 1-28 section of the guide.

A super min/max tree is available here also ( https://pastebin.com/1Kzz2wmr ), but please do NOT follow this unless you are rich and know what you're doing and are using POB to determine which exact clusters and points are worth the investment with your own current gear setup. This POB is my Ritual league character which I super min/max'ed with harvest.




Ascendancy
Spoiler


READ THE NOTE!!
My recommended order for anyone new to POE or somewhat new is
to play it safe and be more tanky by going in this order:
Pyromaniac ➡️> Perfect Crime ➡️> Born in the Shadows ➡️> Chain Reaction.
Note: You may also go born in the shadows, before perfect crime, to be even
more tanky while leveling


For highest dps and if you don't care being squishy/dying while leveling:
Perfect Crime ➡️> Chain Reaction ➡️> Pyromaniac ➡️> Born in the Shadows.

Note: For hardcore or deathless SC playthroughs, you may want to go for survivability before DPS - it also makes it a breeze doing your playthrough imho, you still got plenty damage. Regen from Pyromaniac and the blind from Born in shadows is a massive survivability boost - check pic below.
My deathless runs I usually go>
Pyromaniac ➡️> Born in the Shadows ➡️> Perfect Crime ➡️> Chain Reaction.




Cluster Jewels
Spoiler

These are examples of strong cluster jewel bases with a couple of notables worth the point investment.
Remember to go for minimum passives implicit (2 and 4 for small and medium clusters)
I'm using the trap jewel with surprise sabo and set&forget (because i've dropped trap stats on the tree in general to reach everything I needed)
Then the small cluster is an extra 500es for 2 points, very nice.
The other medium jewel with projectile stats is an example of also quite useful notables if you don't have your helmet enchant (aerodynamics gives piercing)

I've not been able to create a setup with large clusters where I could effectively still get what I need on the tree AND gain a benefit(point investment % gain) by using large clusters, so therefore I run this setup with 1 medium, 1 small.

I still have to roll mine to hit some more ES stats, but generally what I do is old fashion alteration/aug/regal until I hit ES + notables that I need.




🔨 CRAFTING
Spoiler

With 3.9, all builds got affected by the multimod nerf, however it's really not a big deal, it's just some top-end luxury that is harder to min/max now.
On the other hand, we got buffed in the way of +1 spell gems affix now exists on shields and all 1h wands/sceptres etc etc.

Tips & Tricks:
Spoiler

Firstly, it's important to use a good source of information about the base items you intend to craft upon. For this I suggest www.craftofexile.com

Choose the base group, choose the base type and that's it!
Now you can see every mod that exists on that base-type, how high it can roll depending on ilvl and what the 6 different influences can add to the item, mod-wise. This is also a huge help in knowing which mods are targetable with harvest crafting (via the tag names) and which ones are not.

Now the tips&tricks:

1) Always fix quality first on an item, preferably a grey base if 20% is all you need, otherwise perfect fossils if you're going for 30%. (Hillock in fortification/transport can do 28% on an already crafted item)

2) People often make the mistake of NOT using their regular crafting bench while harvest or augment/regal crafting. Remember your bench is an easy way to add an extra suffix or prefix or a specific targetable mod, for harvest crafting.

Example; imagine I got a shield with reduce reserve % and some other misc stats, but not any ES mods, which means I'd normally have to reroll it, or use expensive augment defence harvest crafts. Well, instead go to your regular bench, pay less than 1c value to add a random defence mod and now you can use the "remove def/add def" recipe, simply removing your bench craft to replace it with the harvest craft.

In same style of thinking; let's say you have an item with only 1 ES mod and you want to have 2 (so raw ES and % ES) but you're afraid of hitting the 1 good ES roll. Simply bench craft something random on your item and use the dirt cheap remove-non def/add def recipe.

Some of these things will always be gambles, because often there are multiple mods you've hit, but these are simply ways to lessen the risks and increase the gambling odds in your favor. Many people don't use the regular crafting bench enough, to increase their own odds of NOT hitting one of their good mods when crafting.

3) When using crafts that say "reroll item but keep suffixes" or "keep prefixes", always remember the craft may still ADD extra mods IF there is space on the item.
Example: "reforge while keeping prefixes" ... if you only have 2 prefixes on the item for the recipe to "keep", it can still add a 3rd random prefix.
So to prevent un-intentionally bricking your items, always bench-craft the missing prefix or missing suffix, before you reroll the item with "keeping suffixes or prefixes", this way the craft won't randomly add something to fill the missing mod slot.

4) Keep annulment orbs in mind! Depending on prices, they can speed up your crafting success a LOT. In ritual league annulments cost 1-2c each, so they are dirt cheap. What this means is when you're rolling your item from scratch and you hit lets say 1 good mod, then augment a crap mod.. instead of starting over with alterations, you annulment orb because that's a 50/50 and much cheaper than using another 100+ alteration to try hit that one good mod and hoping for a good augment again.

5)


Anointment:
Best DPS: Master Sapper (Oils: Teal, Black, Opalescent)
Alternative: Tranquility (Oils: Azure, Golden, Golden)
Note: Tranq is only really worth it with 10-12k ES. Master Sapper will usually provide more raw DMG, unless you want the extra ES from Tranq. You will have to check your character in POB to make certain if it's worth picking tranq over Sapper.


Shield:
Spoiler

Titanium Spirit Shield (Shapered) (min.ilvl 80 for shaper affix 15% mana reserve reduce)

Second best shield option is:
Harmonic Spirit Shield (Shapered) (min.ilvl 80)

(Ignore stats on these, they're not crafted but just examples of the basetype)

How to craft:

1) Get the base.
2) Quality item to max (consider hillock 28% or perfect fossil to 28-30%)
3) Transmute and start spamming alterations until you hit 15% Reduce for socketed gems.
4) If you hit only 15% reduce, then augment a secondary stat and hope for something useful (+1 spell/lightning, ES, resists, high intellect).
5) If you augment a crappy stat, then go back to spamming alterations until
you again hit 15% reduce and get a 2nd useful stat.
6) When you got 15% reduce and a 2nd useful stat then regal and hope for a useful stat (+1 spell/lightning gems, ES, resists, high intellect). If it fails, then scour and back to alteration spam.
7) You should now have mana reduce and 2 other useful stats, so a total of 3. This leaves you with some options depending on your budget/currency.


Opt.1) Multicraft costs 2ex and will use 1 suffix, allowing you to add 2 extra crafts, which will complete your item at 6 total affixes. (the 3 you created, plus the multimod itself and the 2 extra crafts you add from it)

Opt.2) If you're on a tighter budget, consider just crafting something useful on your 3 stat shield, so you got 4 stats total until you can afford multi-craft or can afford throwing ex-slams on it (Leo in research gives free exalt slam)




Weapon:
Spoiler

Check the gear section.
Buy a good weapon or alternatively
craft it with alteration spam, regal and bench crafts.
(Look at the shield section of crafting, for an in-depth example of how to craft a base)


Helmet:
Spoiler

Optimal way(if you're not a ulab farmer) is to first buy a base with your ulab enchant on it, then buy a redeemer orb and turn the helmet redeemer, then craft it with 5% reduce.
https://i.imgur.com/DXUbFBp.png






Gloves:
Spoiler

Gloves, I almost always go for 2 gem bonus stats, via using a shaper base, prefer ilvl 84.
I spam alterations, augment and regal until I'm lucky with having either double gem bonus (+trap and mine dmg + proj dmg or adv trap + proj dmg), or 1 trap stat and strong ES.
If so, I buy a 2nd base and start using the ones with just 1 trap gem stat, while I continue crafting on the 2nd base trying to get 2 proj + a trap gem bonus.
I always prefer trap throw speed as one of my 2 gem bonus stats, then the 2nd one is projectile damage. (trap and mine damage + proj is also good if you feel fine about your throw speed)
(Look at the shield section of crafting, for an in-depth example of how to craft a base)


p.s. Some harvest crafting screenshots:
https://i.imgur.com/emUPyTG.png
https://i.imgur.com/RudDfyH.png
------------------
https://i.imgur.com/xZJEGK1.png
https://i.imgur.com/TOK3qjd.png

Note: This is late-gate luxury crafting and not a requirement to make the build work as you really don't need the extra aura and/or the extra points saved by not needing mana reduction in your skill-tree... but this is for people looking to really min/max their character and I can vouch it's awesome!.

One of the biggest upgrades is to craft a shaper shield with 15% reduced mana reserve of socketed gems and then move 2 auras (such as discipline, wrath, enlighten) to your shield.







❤️ SURVIVAL TIPS
Spoiler


The inspiration to this build was from playing Hardcore and managing to take down all the endgame. But you WILL be somewhat squishy in the time while you are leveling and before you transition to full ES and also obtain your final ascendancy. (born in the shadows - however check ascendancy section and consider picking the HC-safer ascendancy order that I listed)

Here's some general tips:

New Tips:
1) Make sure you use a Vaal Discipline. The vaal effect is an instant save-yourself button! With how our Pyromaniac ascendancy works (combined with Zealot's oath if you're ES specced), you regenerate life/ES from all traps going off! In short... you should ALWAYS be tossing traps, even if you're not in any danger.. it's nice having a constant 10% regeneration running.
When combined with vaal discipline, it becomes an instant save button, since vaal disc makes your ES regen NOT get interrupted by incoming damage. You can tank a lot of damage this way and also run around in darkness in delve.
2) Make sure you've picked up Zealot's Oath by the time you switch to full ES (but not before!)
3) Upgrade Solaris pantheons, it's really strong. Use Brine king pantheon, until you have your amulet which makes you stun immune, when you have it pick Solaris. Use Soul of Shakari and upgrade poison immunity (useful this league vs metamorphs and the hunter boss)
4) Prioritize ES on your gear - your damage will already be insane when you've obtained shavs and gone low-life. Heck, even as hybrid before you get shavs your damage is really strong in just a cheap 1c tinker-skin.
5) Do NOT pick jewel sockets until you have really strong jewels - rather invest in damage and ES until you got jewels with ES and 2 damage stats.
6) Remember to check the budget gear section, there are some cheap ES gear we can use.
7) Your Pyromaniac and Born in Shadows ascendancy gives you a big survival boost because it blinds ALL monsters around you. The sooner you get it, the sooner you'll feel that much more tanky. Also consider picking pyromaniac as your FIRST ascendancy if you want to be tanky while leveling! (note screenshot)
8) You can optionally replace flame dash as your primary mobility with a shield charge + fortify combo instead.
9) Get a SHIELD with ES on block! You block a lot, so getting ES on block mod, will make you nearly unkillable by monster packs.





"

💬 FAQ
Spoiler

Why pierce lab enchant over lightning trap penetration?
Pierce enchant means we don't need to invest skill-tree points or use a gem link to obtain pierce. We need pierce to thoroughly clear maps and also to stay safe as screen-clearing via piercing packs matters for that.

Why am I dying/feeling squishy if players completed hardcore on this?
Check survival tips part of this guide. Make sure you stack ES on all gear, even small increases on gear matters a lot since we get 200% increase from our tree to boost those numbers. Play smart, throw traps in the direction you flame dash/move.

We are not a squishy build.


75% Spell Block ~ 35% value
75% Attack Block ~ 35% value
100% Blinding all enemies around us. (enemies has 50% less hit chance & do 10% less dmg to you)
10k ES (6-8k in medium gear)
1k+ ES regen per sec. (don't stop throwing traps, it's your regen!)
Screen-clearing ability & Off-screen hitting enemies.
Immune to Ignite in the build.
Immune to Shock in the build.
Immune to Stun (chayula amulet)
Immune to Freeze/Chill (depending if dream fragments ring)
Room for THREE magic flasks with other immunities.
What more immunities you want? damage? o.O lol.

But better to let a video speak for itself:)

https://www.twitch.tv/videos/531810398
Sextants, beyond, corrupted/UD'ied...


How do I play/level before I got a shavronne's armor?
Check the budget gear section, get a cheap 1c tinker-skin (it's almost 1c in every league)
Play the build as a life build and change the life-nodes for ES later.
You could use Demi guide for a life version of this build and then switch to this one when you feel ready. Personally however I run this build as a league-start and I don't bother investing much points into life, I just play more careful and use life-heavy items until I can switch to shavs+low life, or switch to CI, until I can afford a 5L shavs.

When you switch from life to ES and equip shavs remember to pickup Zealot's Oath on the skilltree.


How come we use elemental focus, how do we shock?
We use skitterbots for shock. They are a reliable shock, plus it allows us the 49% more damage modifier from EF

How do we manage running out of mana?
Dealing with mana issues while leveling and/or in general (enduring mana flask while leveling) then for later game there's veiled bench ring craft: non-channeling skills have -7 mana cost and use lvl 1-5+ clarity via bloodmagic links)

+ Leveling my enlighten to lvl 3 (or buying a broken corrupted lvl 3).
+ Bench crafting -mana cost for non-channeling skills on 1 or both rings should also alleviate any mana issues.
+ Getting my block to max/picking up glancing and the remaining block points in the skill-tree combined with Mystic Bulwark for the 75% mana regen.
+ Leveling inspiration support gem = 34% reduced mana cost of our trap skill.
+ Picking up perfect crime ascendancy = 25% reduced mana cost of our trap skill.
+ Getting the sovereignty skill nodes in the tree.

There are many mana improvements that people don't see until they level to 85+ and invest a little time with the build and/or know the build in advance from having played it before already :)


Why chain reaction over Explosives Expert?
The base trigger radius for traps is 10 units.



Without the trigger effect from chain reaction, you need about 200% trigger radius in your skill-tree and/or with items for traps to trigger reliably where it'll feel good. (or using a sunblast belt, but that's really not very good imo, giving up a big slot).

You can also use Hair Trigger Jewels, but again, even if we said i'd just remove 1 of my jewels in the end-game, it's a huge dps loss, more than having explosive expert, since a jewel can have double and even triple the amount of multiplier + other stats & ES%.

There are some reddit threads and YT's discussing the differences and there are some trap builds preferring explosives expert and at the end of the day, I'd say you can always try it and see how it feels for you, but generally the way of delivering the most damage is to land majority of your traps so close to the target that they all get triggered and this feels far smoother with Chain Reaction. Without it, you'd definitely need to think about how to get enough trigger area effect that it feels comfortable and effective still.


Why Cluster traps over Multiple traps?
Unlike traps supported by Multiple Traps, Cluster Trap skills can be thrown to locations of different heights, across gaps, and do not have a minimum throwing range.






"

🧔 ABOUT ME
Spoiler

Uh.. what to say?
Been playing PoE for like 5 leagues, on and off, skipping some of them.
I stream sometimes at twitch.tv/dissentXTV
- Though it's not so often as there are 0 viewers to my channel, yeeeh wauv=P
Feel free to throw me a follow, it'll help with some motivation!



I feel this build deserves being shared. It's a lot of fun and super strong! If my guide is shit, don't blame the build, just blame the writer ...



Last edited by oestergreen on Aug 4, 2021, 6:55:48 PM
Last bumped on Aug 4, 2021, 6:42:58 PM
🔥 PAST LEAGUE NEWS 🔥


___________________________________________________
April 17th:
My 3.14 League start, act 1-8.
https://www.youtube.com/watch?v=Rqu-gFtBh5A&ab_channel=oestergreen


___________________________________________________
March 29th:

Maven Deathless

https://www.youtube.com/watch?v=1RLXkKq9ols

___________________________________________________
March 27th:

T16, 100% deli, sextanted and buffed/beyond etc

I'm not normally a deli farmer, I do it sometimes for fun, so this was just a map I threw together to showcase a solo run 100% deli t16.

Half the map I show without HH, the other half with HH, so you can decide for yourself. :)


https://www.youtube.com/watch?v=_BcgAgwAV_8&ab_channel=oestergreen

___________________________________________________
Feb 17th:
Some quick 5-10 sec shaper guardian molestations:)
https://www.youtube.com/watch?v=3yRab5u0a1U&ab_channel=oestergreen


___________________________________________________
Feb 7th:
Cleared everything including A9/Sirius (deathless). Now working towards unlocking the Maven fight (defeated multiple of her invitations such as elder guardians. :)
Red maps video from current league;
https://www.youtube.com/watch?v=wKcNlSEsWS4&feature=youtu.be&ab_channel=oestergreen

Using 22% movespeed boots while crafting a pair of 35%'ers), so take it as it is. ;)


___________________________________________________
Jan 22nd:
Acts 1-10 was a breeze :)

First Atlas Map:

https://www.twitch.tv/videos/883530064

I've evolved from life, into CI and I'll swap to LL when I can afford a 5/6L shavs. CI can carry just fine, while I gather currency for a shavs (check video above) :) This is all self-found or bought for less than 3-5c total.

This highlights how the build works if you don't find anything at all of value while leveling act 1-10. (no good sellables or uniques or exalts)
Because of that, I've swapped from life to CI (instead of LowLife) and will continue farming early maps as CI until I can get my shavs. It's easy to swap between CI and LL, it's merely 2 points you're changing.

Enjoy Ritual League! (it seems awesome!)


___________________________________________________
August 2nd:
Enslaver T16 boomergy
https://www.twitch.tv/videos/698257653


___________________________________________________
July 22nd:
Chimera T16 goes bye bye quickly
https://www.twitch.tv/videos/686684575

___________________________________________________
July 16th:
New major guide update is out!

___________________________________________________
July 6th:
My first harvest league RIP @lvl 93 :(

https://www.twitch.tv/videos/671607593

T16 Elder Guardian. Keep in mind I've dropped a few DPS nodes to become super tanky this league as my little experiment(with glancing blows), personally i'm liking it a lot feeling quite immortal. Aside from one DC death..thx ggg;p

https://www.twitch.tv/videos/671611647

___________________________________________________
June 29th:
Some trapping done with my experimental skill-tree going for max block :)
I'm still just on a 4 and 5 link.

https://www.twitch.tv/videos/664890186



___________________________________________________
June:
Absolutely destroying 3.11 Harvest content!
Completed uber lab and my first conquerors.
Level 85, still running just 5 link and still 0 deaths so far :)

https://www.twitch.tv/videos/663070604

___________________________________________________
Jan 16th:
just some more 3.9 guardian kills media=)

https://www.youtube.com/watch?v=ztGyIIGxi6M

___________________________________________________
Jan 13th:
Finally had time to fix my last couple of watchstones=) I even forget using my focus burst dps in all clips these lmao ¯\_(ツ)_/¯
https://www.youtube.com/watch?v=3jp0oyVsN7k


___________________________________________________
Jan 7th:
Chimera T16
https://www.twitch.tv/videos/686684575
.. it goes boom fast;)


___________________________________________________
Jan 5th:
Shaper down - he definitely got buffed with health, but he's still easy.

https://www.twitch.tv/videos/531081544?t=0m[/span]

___________________________________________________
Jan 3rd:

Here's a little clip from tonight doing T16 chimera and chimera metamorph on a map with a healthy amount of scary modifiers=) oh and i'm far from perfect gear, i'm still just decently geared in my own opinion @400k'ish damage.

twitch.tv/dissentxtv

Chimera t16 + metamorph:

https://www.twitch.tv/videos/530591340?t=0m

___________________________________________________
Jan 2nd:

T16 buffed Hydra map, boss and metamorph'd hydra.
https://www.twitch.tv/videos/529914957?t=0m

Elder.
https://www.twitch.tv/videos/529908495?t=0m

___________________________________________________
Dec 31st:
Sirius down! I kinda panicked at the end for no real reason, if I just calmed down and stopped fuzzing it would've been so smooth for me!

https://www.twitch.tv/videos/528624603?t=0m


___________________________________________________
Dec 31st:
Bit more trapper gameplay now that I had time to sit down! =)
Some T16 boss killing and T15 Elder guardian + metamorph and lvl 83 Cortex Boss!
Still with my struggle-gear=P


https://www.twitch.tv/videos/528694963?t=0m

___________________________________________________
Dec 28th:

For anyone who feel they lack damage?
https://www.twitch.tv/videos/527382214

My 17th Watchstone (and finishing red conqueror storyline!) and guess what? I'm wearing lvl 17-18 support gems in both my Lightning and Spire trap setups! 🤯

Deathless of course:P hehe, HF guys, don't take it as "braggin'" take it as signage that it works. (And no my gear isn't good apart from having a 6L shavs, rest of my gear is actual trash, I still don't have a shield and i'm 91)

___________________________________________________
Dec 22th:
Just some action, 11th Watchstone.
https://www.twitch.tv/videos/524853307

___________________________________________________
Dec 14th:
first 3.9 map video (confused player figuring new atlas shiz=P)
double boss, extra boss dmg ... rare map, cuz' why not=P
I'm not resist capped either, got like 55 fire res
https://www.twitch.tv/videos/521947184

Dec 14th:
Kitava video (I'm wearing whatever gear i've found while leveling, though I take my time to level and upgrade/trade a lot to try and build cash up also)
https://www.twitch.tv/videos/521942782

Added info about pierce in the gems section.
Thanks to all the active posters that are helping answering questions!
It lets me spend a little more time playing and testing:) Appreciated!
Last edited by oestergreen on Apr 23, 2021, 3:29:13 PM
reserved
Spoiler


Thank you so much to everyone who has been supporting me with a follow and with simply coming by to hang out & chill. Even if you're putting the page in the background while playing POE yourself, it's a big help:) You are always welcome to ask a question on stream and I leave the VODS up so there's something league-relevant to watch for any aspiring trapper. Ty and see ya <3 - twitch.tv/dissentxtv.


We CANNOT die! ;P *on your way to lvl 100, shi* just happens -.-*
https://www.youtube.com/watch?v=PqzKmdWSx8s&ab_channel=oestergreen


My League start, act 1-8.
https://www.youtube.com/watch?v=Rqu-gFtBh5A&ab_channel=oestergreen


"


"



"
💚 PROS & 💔 CONS
_________________________________________________________________


💚 The build has worked great in EVERY league since its inception in 3.5
💚 Does all map mods (if no regen, just exchange 1 flask for an enduring mana flask)
💚 Does all content with ease. (blow up uber elder and shaper with instant phases)
💚 Not a meta-life build!
💚 Uses mostly rares. (Can go from a few chaos budget to an epic 100ex+ endgame if you fancy)
💚 Can kill endgame bosses on a 5L. (https://bit.ly/2RdwueG)
💚 Works in HC. MAX-Block! 10k+ ES endgame, 6-8k in mediocre gear, strong ES regeneration from ascendancy.
💚 Easy to start, just play it as a life-build till mid-game.
💚 This builds endgame, is the strongest lightning trapper imo, check videos and see if you agree. (I've played life version and other guides)
_________________________________________________________________

💔 If you're new, es can be tricky knowing when to switch(my guide will help you).
💔 Honestly, having played many other builds, it's hard to find downsides on this one, which is why it became my favorite. (Perhaps needing a Shavs as is the case for all low-life builds)



"
Character Stats



"

🔥 CURRENT & PAST LEAGUE NEWS 🔥


___________________________________________________
April 17th:
My 3.14 League start, act 1-8.
https://www.youtube.com/watch?v=Rqu-gFtBh5A&ab_channel=oestergreen


___________________________________________________
March 29th:

Maven Deathless

https://www.youtube.com/watch?v=1RLXkKq9ols

___________________________________________________
March 27th:

T16, 100% deli, sextanted and buffed/beyond etc

I'm not normally a deli farmer, I do it sometimes for fun, so this was just a map I threw together to showcase a solo run 100% deli t16.

Half the map I show without HH, the other half with HH, so you can decide for yourself. :)


https://www.youtube.com/watch?v=_BcgAgwAV_8&ab_channel=oestergreen

___________________________________________________
Feb 17th:
Some quick 5-10 sec shaper guardian molestations:)
https://www.youtube.com/watch?v=3yRab5u0a1U&ab_channel=oestergreen


___________________________________________________
Feb 7th:
Cleared everything including A9/Sirius (deathless). Now working towards unlocking the Maven fight (defeated multiple of her invitations such as elder guardians. :)
Red maps video from current league;
https://www.youtube.com/watch?v=wKcNlSEsWS4&feature=youtu.be&ab_channel=oestergreen

Using 22% movespeed boots while crafting a pair of 35%'ers), so take it as it is. ;)


___________________________________________________
Jan 22nd:
Acts 1-10 was a breeze :)

First Atlas Map:

https://www.twitch.tv/videos/883530064

I've evolved from life, into CI and I'll swap to LL when I can afford a 5/6L shavs. CI can carry just fine, while I gather currency for a shavs (check video above) :) This is all self-found or bought for less than 3-5c total.

This highlights how the build works if you don't find anything at all of value while leveling act 1-10. (no good sellables or uniques or exalts)
Because of that, I've swapped from life to CI (instead of LowLife) and will continue farming early maps as CI until I can get my shavs. It's easy to swap between CI and LL, it's merely 2 points you're changing.

Enjoy Ritual League! (it seems awesome!)




🧾 LEAGUE UPDATES


3.13 Ritual

Spoiler

Perfect Crime
No longer grants 10% increased Cooldown Recovery Rate for throwing Traps.
Now grants 10% increased Damage for each Trap (from 8%), 25% chance for Traps to Trigger an additional time (from 20%), and 25% reduced Mana Cost of Skills that throw Traps.

Chain Reaction
No longer grants 30% increased Trap Damage.
Now grants 50% increased Cooldown Recovery Rate for throwing Traps (from 15%) and causes Skills used by Traps to have 50% increased Area of Effect (from 20%).

Pyromaniac
No longer grants 20% reduced Mana Cost of Skills that throw Traps and 20% reduced Mana Reservation of Skills that throw Mines.
Now causes you to Regenerate 2% of Life per Second for each Trap Triggered Recently (from 1%) , up to 10% per second, and Regenerate 2% of Life per second for each Mine Detonated Recently (from 1%), up to 10% per second.

Born in the Shadows
No longer grants 30% increased Damage with Hits and Ailments against Blinded Enemies.
Now causes you to Blind enemies on hit (from 25% chance to Blind enemies on Hit).

Bear Trap
Trapped enemies now take 25% increased damage from traps and mines (from 15%).


3.11 Harvest

Spoiler

Harvest patch-notes. There's been some crit nerfs globally on the skill-tree, but nothing significant to warrant any worry, neither the minor nerf to spire trap, especially because we got our Lightning Trap buffed! from 135% dmg eff, to 170%. I'll update the guide if I find anything could or should be changed.


3.9 Metamorph

Spoiler

-old information removed-



3.8 Blight

Spoiler

Lost some regen from Ascendancy as well as the Shaper +1 trap thrown gloves mod. But we now have Skitter bots!! MORE trap damage yay! Plus our ascendancy is still strong with plenty regen to keep us safe.







"

🎬 VIDEOS

🔥 Most Recent! 🔥

https://www.youtube.com/watch?v=iXFOZ3Sm594 --- The Feared Deathless
https://www.youtube.com/watch?v=1RLXkKq9ols --- Maven Deathless
https://www.youtube.com/watch?v=_BcgAgwAV_8 --- 100% Delirium T16 Beyond! SOLO.
https://www.twitch.tv/videos/679928306 --- Shaper (Full run - great damage comparison. We've got strong pew pew even with max block)
https://www.twitch.tv/videos/679945569 --- Elder
https://www.twitch.tv/videos/681130612 --- T16 Arcade (T16 boss... felt like a white monster lolol)
https://www.twitch.tv/videos/677141932 --- T16 Abyss (1 second kill??? *yawn*)
https://www.twitch.tv/videos/679903008 --- Sirius A5 (A8 when i get rest of watchstones, sorry didn't realize my stream was offline till late, but this shows 75% spell-block in action lol)
https://www.twitch.tv/videos/676114696 --- T16 Minotaur Guardian (Full map run)
https://www.twitch.tv/videos/686684575 --- T16 Chimera Guardian
https://www.twitch.tv/videos/678827343 --- T16 Hydra Guardian
https://www.twitch.tv/videos/679120390 --- T16 Phoenix Guardian
https://www.twitch.tv/videos/698257653 --- T16 Enslaver Guardian
https://www.twitch.tv/videos/675646458 --- Tanky Trapper (Wonder how tanky we are? check this!)
https://www.twitch.tv/videos/676332435 --- Harvest


🔥 Previous Videos! 🔥

All videos were recorded deathless and mods are random and corrupted.
Uber elder
Shaper
UElder Guardian
Maze of the Minotaur
Abyss






"
Playing & developing on this build since betrayal league (3.5), always doing all content, with an emphasis on not dying! (works for HC) and clearing everything with ease and relatively good map speed (nice for SC, lots of damage!).

My own first experience with PoE was some friends persuading me to try this "diablo-like game" they called it... they were playing HC, so that's where I started my first ever league in PoE (Harbinger).... Having no clue about the game, I decided I wanted to play an archer build... fast, ranged aaaaaand super squishy, perfect for HC... well, I actually made it to lvl 55'ish and Kitava act 5 ... my friends then told me, no no don't try that boss alone, you'll die, let us come do it for you, just stand back and we'll kill him ... right ok then ... apparently, even back then the HP of bosses increased with the number of players and my mates didn't realize that, so lets just say I still ended up very dead and after a few more leagues trying all kinds of different builds and mostly getting my ass kicked, I decided I wanted something that could tank a few hits, screen-clear and be able to take down the endgame... without "help" from friends. :P

So there's my background for eventually doing this trapper and why I take some pride in not dying too much, even if nowadays I only play SC with less hours available. :)




"
❓ HOW TO GET STARTED


💯 LEVELING
Spoiler


How to league-start this
Spoiler

I've personally league-started this in every league since 3.5.
Follow the leveling guide down below, but simply play as a life-trapper with a 1-5 chaos tinkerskin until you can afford a shavs body-armor.
Depending upon whether you want to respec later, you can add points in life nodes and change them later to ES (check the image in leveling 1-28+ section).

Alternatively you can start collecting and equipping ES heavy gear and switch to CI while you're getting a shavs. While CI you can also very easily farm lab for enchants (CI makes traps a joke)


When to switch to low life/ES
Spoiler

It depends on your experience and your budget.
Personally I level all the way to maps (sometimes to late white maps) before I switch. It also depends whether you have a Shavs.

The build works fine as life and is still very strong, but of course it means you have to pick life-nodes on the tree OR play more carefully with lower ES/Life combo.

Alternatively, my recommended way of starting maps (before you are low-life) is to pickup cheap ES gear for every slot and choose Chaos Inoculation in the tree. This way you can continue working on stacking ES gear, while gathering currency and get used to being an ES build.

For your shavs, often you can save currency early league by getting the prophecy cards instead.


Bandits & Pantheons
Spoiler

✔️ Help alira for easier resist cap and more dps.

✔️ Major: All major Pantheon powers can be beneficial for the build, although Soul of Solaris is probably the best choice in general, although Lunaris with 10% chance to avoid projectiles can also be really strong.

✔️ Minor: Same as major Pantheons, almost all minor ones are useful for the build. I recommend shakari.

For Sirius boss-fight, get upgraded Arakaali and Shakari.

Pantheon powers can be upgraded by using Divine Vessel in the Map Device while you are activating the particular Map that contains the boss you need. Once you’ve killed the boss and captured his soul, you need to deliver the vessel to Sin in Oriath.


Level 1 to 28+
Spoiler

POB found under the skill-tree category.

Note 1: Always path right side first of the skill-tree towards the trap damage points: Blast Cascade, High Explosives etc. I suggest getting the trap throwing speed points ASAP (Expeditious Munitions).
Note 2: These are tree's for full ES. Adjust them with some life if you feel the need while leveling, however mostly i'd just suggest using gear with life stats until you can switch to either low life or CI and then low life.
Note 3: As you progress from Lvl 28+ take a peek at budget items in this guide to know what you should look out for/set trade filters for while you are leveling.

From level 1, you should use Explosive Trap in a Lifesprig, or whichever wand or sceptre you have.

If you're in a Fresh league start, consider doing the vendor recipe for a lightning wand, it's a nice damage boost early on.

1x Magic Sceptre/Wand/Dagger
1x Topaz Ring(for Lightning Damage)
1x Orb of Alteration


At level 4, you should add Bear Trap for single target damage (use it on bosses or difficult rares, it helps a lot).

At level 8, your Explosive Trap link should look like this.

✔️ Explosive Trap ➡️> Swift Assembly ➡️> Added Fire Damage Support(optional if you have the STR for it)

At level 10, you should add Flame Dash for additional mobility or when it's available for you - until then, you should use frostblink.

At level 12, you can finally transition to your signature skill, it's available after the quest; the siren's cadence. Replace Explosive Trap with the following Lightning Trap link.

✔️ Lightning Trap ➡️> Multiple Traps Support ➡️> Added Lightning Damage Support ➡️> Pierce Support

By level 16, your Lightning Trap Lightning Trap should look like this (gems placed in order of priority, so remove based on how many links you've got).

✔️ Lightning Trap ➡️> Multiple Traps Support ➡️> Trap and Mine Damage Support ➡️>
Controlled Destruction Support ➡️> Added Lightning Damage Support ➡️> Pierce Support

At level 24, you should add Wrath Wrath for additional damage.

At level 28, you should add a Lightning Spire Trap gem setup, this will improve your single target damage by a great deal.

✔️ Lightning Spire Trap ➡️> Trap and Mine Damage Support ➡️> Lightning Penetration Support ➡️> Elemental Focus Support.

While you continue from lvl 28 and onwards, remember to check the GEM section to get the proper setup going when your levels meet the requirements.
Pierce is an optional gem, decide on your own if you prefer it or rather want more raw damage.




👕 GEAR
Spoiler


🛡️ Armor
Spoiler


💲 Budget Gear before going low-life. (Hybrid/leveling)
Spoiler


Examples of cheap gear to use while leveling and before transitioning/acquiring shavronne's.



Literally any gear with health and resists will carry you through to maps or until you can go Low-Life with a shavs 5-link. Buy an unlinked one via prophecy cards and buy a 5L Jeweller's Touch prophecy and you're strong off the bat with a 5L shav's.

Priority ORDER for stats in your weapon are:
Lightning%/Spell%/Elemental Damage.
Added Lightning Damage to Spells.
Global Crit Multiplier.
+1 All Lightning Spell gems (if u can get it)
Spell Crit chance.

My endgame weapon, just as example towards stat priorities (replace focus craft with Trigger craft described in gem section under spire traps):



💲💲 Budget Gear for CI & low-life. (Early Mapping)
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Start out with any decent ES shield (whatever you can afford).
Replace it asap with an ES shield that recovers ES when you block.
200 es+ and recover ES% on block preferably.




Darkness Enthroned got buffed considerably in 3.11 and is a really strong choice now and a super cheap option compared to rare belt.
In fact the belt is so strong that I'm using it in my high-end gear. (They buffed Darkness Enthroned from 50% bonus to the jewels to 75%)
An example is: a decent crystal belt has 80es implicit and 40es explicit = 120 es.
Darkness enthroned, I can throw 2 abyss jewels in with avg 35es on each and some damage/multiply dps stats.. 2x35 = 70 x 1.75(belt bonus) = 122.5 ES (same as crystal belt O.o)


💰💰💰 High-end Gear
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Note: You do NOT need a mana reservation shield. It's a luxury craft and expensive usually. Having the sovereignty nodes and a lvl 3 enlighten is enough. You can buy corrupted enlightens relatively cheap from ppl failing to vaal their gem to 4p.





💍 Jewels
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There are no mandatory jewels for us.
We get a lot of power from relatively cheap jewels because our traps will inherit multiplier from many sources, therefore we can search for many combinations of jewels (elemental multiplier, spell multiplier, lightning multiplier, global multiplier etc)




A Watcher's Eye Watcher's Eye (since 3.9 changes is extremely expensive/rare) with Wrath Wrath mods and % energyshield, so it is only a crazy luxury item that we definitely do not need, but in case you run around with 20ex to spend, then you know this exist.



Note: Basically, jewels depends entirely on your budget, if you're running a lower budget, just find anything with ES% and +trap damage and/or multiplier damage to spells and/or to lightning skills.


⚗️ Flasks
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Make sure you have Bleeding, Curse and Freezing immunity on your flasks.
(You don't need freezing immunity however if you are running the Dream fragments ring that I like to use)
My endgame setup is:

Note: I'm not running bleed removal because I have a jewel that prevents me getting bleeded. (You vaal orb jewels and can get lucky)




💎 GEM LINKS
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Note1: If you are ever confused about any gems, then check out my most recent character -> click my profile -> DissentXTV
Note2: Using an awakened version of the gems that exist in such version is optimal, but not at all required, it's luxury.


✔️ Damage
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GEMS IN ORDER OF PRIORITY:


Lightning Trap (6-Link)
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- Alternatives:

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Note 1: Lightning Penetration is your best gem until you reach a certain threshold of penetration (via tree, potential cluster jewel selections and if you use the trigger wand setup). Best way to measure if you've reached it is through swapping Lightning Pen with Controlled Destruction in POB and compare the damage result.
Note 2: If you don't have a pierce lab enchant(helmet), add pierce as a jewel or a temporary talisman - you get a jewel in act 5 with +1 pierce.



Lightning Spire Trap (4-Link) (❗Read notes, important)
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Note 1:Lightning Spire Trap is mainly used in order to boost your single target damage vs bosses in early/mid game. Put spire traps in whichever available links you have while leveling.

❗Around yellow tier maps you can drop the Lightning Spire trap entirely and use the Trigger setup below: (If you crafted shaper gloves with extra trap stats, keep them even without spire traps their dmg mods are global).
You put 3 gems in your weapon and craft the weapon with a trigger suffix craft that automatically triggers a gem in your weapon sockets with an 8 sec delay.
❗❗❗OBS take off wave of conviction gem in reflect maps.

Trigger Setup (only works in your weapon, so swap current weapon gems into whatever item you used to have spire traps in and add the below gems to your weapon)
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Note1: If you do not have a trigger craft or no room for it on your weapon, alternatively you can use Arcanist Brand linked with Assassins' mark and Wave of conviction. You then place the brand on bosses and it will debuff with wave & mark.
Note2: Depending on your crit chance and dexterity, Sniper's mark may in some cases outperform Assassins' mark by a significant margin - you have to POB this with your own character/stats/gear.




✔️ Auras
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Visual:
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Mana Reserve Auras - (4 Link).
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Life Reserve Auras - (3 Link).
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Note: This is after you've obtained shav's and are ready to go low-life..


✔️ Utility
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Mobility & Utility - (4 Link).
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Defense - (4 Link).
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Note:Discipline or Wrath aura can wait till late-game, or when your mana reserve can afford it, go with whichever makes you feel comfortable with your damage or ES-pool. As you level, pickup reduced reserve sovereignty skill node.



🌳 SKILLTREE(POB), ASCENDANCY & CLUSTER JEWELS
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Skill-Tree
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(lvl 75 & 100 tree with NOTES!)
✔️ https://pastebin.com/rLGvPyZS
Note: Always only pickup jewel sockets LATE in the game - they require good jewels to be worth picking.
Note2: The gear in the POB is from my Ritual league character, which I super min/max'ed to reach 3.5mil dmg per lightning ball (so like 18mil+ dmg per throw) - I've cleared all of the atlas and bosses with just 350-500k dmg per lightning ball.


For where to put your early skill points >> check lvl 1-28 section of the guide.

A super min/max tree is available here also ( https://pastebin.com/1Kzz2wmr ), but please do NOT follow this unless you are rich and know what you're doing and are using POB to determine which exact clusters and points are worth the investment with your own current gear setup. This POB is my Ritual league character which I super min/max'ed with harvest.




Ascendancy
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READ THE NOTE!!
My recommended order for anyone new to POE or somewhat new is
to play it safe and be more tanky by going in this order:
Pyromaniac ➡️> Perfect Crime ➡️> Born in the Shadows ➡️> Chain Reaction.
Note: You may also go born in the shadows, before perfect crime, to be even
more tanky while leveling


For highest dps and if you don't care being squishy/dying while leveling:
Perfect Crime ➡️> Chain Reaction ➡️> Pyromaniac ➡️> Born in the Shadows.

Note: For hardcore or deathless SC playthroughs, you may want to go for survivability before DPS - it also makes it a breeze doing your playthrough imho, you still got plenty damage. Regen from Pyromaniac and the blind from Born in shadows is a massive survivability boost - check pic below.
My deathless runs I usually go>
Pyromaniac ➡️> Born in the Shadows ➡️> Perfect Crime ➡️> Chain Reaction.




Cluster Jewels
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These are examples of strong cluster jewel bases with a couple of notables worth the point investment.
Remember to go for minimum passives implicit (2 and 4 for small and medium clusters)
I'm using the trap jewel with surprise sabo and set&forget (because i've dropped trap stats on the tree in general to reach everything I needed)
Then the small cluster is an extra 500es for 2 points, very nice.
The other medium jewel with projectile stats is an example of also quite useful notables if you don't have your helmet enchant (aerodynamics gives piercing)

I've not been able to create a setup with large clusters where I could effectively still get what I need on the tree AND gain a benefit(point investment % gain) by using large clusters, so therefore I run this setup with 1 medium, 1 small.

I still have to roll mine to hit some more ES stats, but generally what I do is old fashion alteration/aug/regal until I hit ES + notables that I need.




🔨 CRAFTING
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With 3.9, all builds got affected by the multimod nerf, however it's really not a big deal, it's just some top-end luxury that is harder to min/max now.
On the other hand, we got buffed in the way of +1 spell gems affix now exists on shields and all 1h wands/sceptres etc etc.

Tips & Tricks:
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Firstly, it's important to use a good source of information about the base items you intend to craft upon. For this I suggest www.craftofexile.com

Choose the base group, choose the base type and that's it!
Now you can see every mod that exists on that base-type, how high it can roll depending on ilvl and what the 6 different influences can add to the item, mod-wise. This is also a huge help in knowing which mods are targetable with harvest crafting (via the tag names) and which ones are not.

Now the tips&tricks:

1) Always fix quality first on an item, preferably a grey base if 20% is all you need, otherwise perfect fossils if you're going for 30%. (Hillock in fortification/transport can do 28% on an already crafted item)

2) People often make the mistake of NOT using their regular crafting bench while harvest or augment/regal crafting. Remember your bench is an easy way to add an extra suffix or prefix or a specific targetable mod, for harvest crafting.

Example; imagine I got a shield with reduce reserve % and some other misc stats, but not any ES mods, which means I'd normally have to reroll it, or use expensive augment defence harvest crafts. Well, instead go to your regular bench, pay less than 1c value to add a random defence mod and now you can use the "remove def/add def" recipe, simply removing your bench craft to replace it with the harvest craft.

In same style of thinking; let's say you have an item with only 1 ES mod and you want to have 2 (so raw ES and % ES) but you're afraid of hitting the 1 good ES roll. Simply bench craft something random on your item and use the dirt cheap remove-non def/add def recipe.

Some of these things will always be gambles, because often there are multiple mods you've hit, but these are simply ways to lessen the risks and increase the gambling odds in your favor. Many people don't use the regular crafting bench enough, to increase their own odds of NOT hitting one of their good mods when crafting.

3) When using crafts that say "reroll item but keep suffixes" or "keep prefixes", always remember the craft may still ADD extra mods IF there is space on the item.
Example: "reforge while keeping prefixes" ... if you only have 2 prefixes on the item for the recipe to "keep", it can still add a 3rd random prefix.
So to prevent un-intentionally bricking your items, always bench-craft the missing prefix or missing suffix, before you reroll the item with "keeping suffixes or prefixes", this way the craft won't randomly add something to fill the missing mod slot.

4) Keep annulment orbs in mind! Depending on prices, they can speed up your crafting success a LOT. In ritual league annulments cost 1-2c each, so they are dirt cheap. What this means is when you're rolling your item from scratch and you hit lets say 1 good mod, then augment a crap mod.. instead of starting over with alterations, you annulment orb because that's a 50/50 and much cheaper than using another 100+ alteration to try hit that one good mod and hoping for a good augment again.

5)


Anointment:
Best DPS: Master Sapper (Oils: Teal, Black, Opalescent)
Alternative: Tranquility (Oils: Azure, Golden, Golden)
Note: Tranq is only really worth it with 10-12k ES. Master Sapper will usually provide more raw DMG, unless you want the extra ES from Tranq. You will have to check your character in POB to make certain if it's worth picking tranq over Sapper.


Shield:
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Titanium Spirit Shield (Shapered) (min.ilvl 80 for shaper affix 15% mana reserve reduce)

Second best shield option is:
Harmonic Spirit Shield (Shapered) (min.ilvl 80)

(Ignore stats on these, they're not crafted but just examples of the basetype)

How to craft:

1) Get the base.
2) Quality item to max (consider hillock 28% or perfect fossil to 28-30%)
3) Transmute and start spamming alterations until you hit 15% Reduce for socketed gems.
4) If you hit only 15% reduce, then augment a secondary stat and hope for something useful (+1 spell/lightning, ES, resists, high intellect).
5) If you augment a crappy stat, then go back to spamming alterations until
you again hit 15% reduce and get a 2nd useful stat.
6) When you got 15% reduce and a 2nd useful stat then regal and hope for a useful stat (+1 spell/lightning gems, ES, resists, high intellect). If it fails, then scour and back to alteration spam.
7) You should now have mana reduce and 2 other useful stats, so a total of 3. This leaves you with some options depending on your budget/currency.


Opt.1) Multicraft costs 2ex and will use 1 suffix, allowing you to add 2 extra crafts, which will complete your item at 6 total affixes. (the 3 you created, plus the multimod itself and the 2 extra crafts you add from it)

Opt.2) If you're on a tighter budget, consider just crafting something useful on your 3 stat shield, so you got 4 stats total until you can afford multi-craft or can afford throwing ex-slams on it (Leo in research gives free exalt slam)




Weapon:
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Check the gear section.
Buy a good weapon or alternatively
craft it with alteration spam, regal and bench crafts.
(Look at the shield section of crafting, for an in-depth example of how to craft a base)


Helmet:
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Optimal way(if you're not a ulab farmer) is to first buy a base with your ulab enchant on it, then buy a redeemer orb and turn the helmet redeemer, then craft it with 5% reduce.
https://i.imgur.com/DXUbFBp.png






Gloves:
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Gloves, I almost always go for 2 gem bonus stats, via using a shaper base, prefer ilvl 84.
I spam alterations, augment and regal until I'm lucky with having either double gem bonus (+trap and mine dmg + proj dmg or adv trap + proj dmg), or 1 trap stat and strong ES.
If so, I buy a 2nd base and start using the ones with just 1 trap gem stat, while I continue crafting on the 2nd base trying to get 2 proj + a trap gem bonus.
I always prefer trap throw speed as one of my 2 gem bonus stats, then the 2nd one is projectile damage. (trap and mine damage + proj is also good if you feel fine about your throw speed)
(Look at the shield section of crafting, for an in-depth example of how to craft a base)


p.s. Some harvest crafting screenshots:
https://i.imgur.com/emUPyTG.png
https://i.imgur.com/RudDfyH.png
------------------
https://i.imgur.com/xZJEGK1.png
https://i.imgur.com/TOK3qjd.png

Note: This is late-gate luxury crafting and not a requirement to make the build work as you really don't need the extra aura and/or the extra points saved by not needing mana reduction in your skill-tree... but this is for people looking to really min/max their character and I can vouch it's awesome!.

One of the biggest upgrades is to craft a shaper shield with 15% reduced mana reserve of socketed gems and then move 2 auras (such as discipline, wrath, enlighten) to your shield.







❤️ SURVIVAL TIPS
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The inspiration to this build was from playing Hardcore and managing to take down all the endgame. But you WILL be somewhat squishy in the time while you are leveling and before you transition to full ES and also obtain your final ascendancy. (born in the shadows - however check ascendancy section and consider picking the HC-safer ascendancy order that I listed)

Here's some general tips:

New Tips:
1) Make sure you use a Vaal Discipline. The vaal effect is an instant save-yourself button! With how our Pyromaniac ascendancy works (combined with Zealot's oath if you're ES specced), you regenerate life/ES from all traps going off! In short... you should ALWAYS be tossing traps, even if you're not in any danger.. it's nice having a constant 10% regeneration running.
When combined with vaal discipline, it becomes an instant save button, since vaal disc makes your ES regen NOT get interrupted by incoming damage. You can tank a lot of damage this way and also run around in darkness in delve.
2) Make sure you've picked up Zealot's Oath by the time you switch to full ES (but not before!)
3) Upgrade Solaris pantheons, it's really strong. Use Brine king pantheon, until you have your amulet which makes you stun immune, when you have it pick Solaris. Use Soul of Shakari and upgrade poison immunity (useful this league vs metamorphs and the hunter boss)
4) Prioritize ES on your gear - your damage will already be insane when you've obtained shavs and gone low-life. Heck, even as hybrid before you get shavs your damage is really strong in just a cheap 1c tinker-skin.
5) Do NOT pick jewel sockets until you have really strong jewels - rather invest in damage and ES until you got jewels with ES and 2 damage stats.
6) Remember to check the budget gear section, there are some cheap ES gear we can use.
7) Your Pyromaniac and Born in Shadows ascendancy gives you a big survival boost because it blinds ALL monsters around you. The sooner you get it, the sooner you'll feel that much more tanky. Also consider picking pyromaniac as your FIRST ascendancy if you want to be tanky while leveling! (note screenshot)
8) You can optionally replace flame dash as your primary mobility with a shield charge + fortify combo instead.
9) Get a SHIELD with ES on block! You block a lot, so getting ES on block mod, will make you nearly unkillable by monster packs.





"

💬 FAQ
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Why pierce lab enchant over lightning trap penetration?
Pierce enchant means we don't need to invest skill-tree points or use a gem link to obtain pierce. We need pierce to thoroughly clear maps and also to stay safe as screen-clearing via piercing packs matters for that.

Why am I dying/feeling squishy if players completed hardcore on this?
Check survival tips part of this guide. Make sure you stack ES on all gear, even small increases on gear matters a lot since we get 200% increase from our tree to boost those numbers. Play smart, throw traps in the direction you flame dash/move.

We are not a squishy build.


75% Spell Block ~ 35% value
75% Attack Block ~ 35% value
100% Blinding all enemies around us. (enemies has 50% less hit chance & do 10% less dmg to you)
10k ES (6-8k in medium gear)
1k+ ES regen per sec. (don't stop throwing traps, it's your regen!)
Screen-clearing ability & Off-screen hitting enemies.
Immune to Ignite in the build.
Immune to Shock in the build.
Immune to Stun (chayula amulet)
Immune to Freeze/Chill (depending if dream fragments ring)
Room for THREE magic flasks with other immunities.
What more immunities you want? damage? o.O lol.

But better to let a video speak for itself:)

https://www.twitch.tv/videos/531810398
Sextants, beyond, corrupted/UD'ied...


How do I play/level before I got a shavronne's armor?
Check the budget gear section, get a cheap 1c tinker-skin (it's almost 1c in every league)
Play the build as a life build and change the life-nodes for ES later.
You could use Demi guide for a life version of this build and then switch to this one when you feel ready. Personally however I run this build as a league-start and I don't bother investing much points into life, I just play more careful and use life-heavy items until I can switch to shavs+low life, or switch to CI, until I can afford a 5L shavs.
When you go low-life with a 5L shavs, remember to pickup a prism shield! it's the single most overpowered item for this build.
While leveling you go to the right side of the tree first to get the big trap nodes there.
When you switch from life to ES and equip shavs remember to pickup Zealot's Oath on the skilltree and then get a 1c prism guardian shield. This lets you run all auras easily without worrying on any expensive items (obviously aside from your shavs). (In 3.14, prism guardian price spiked to 100c, so either delay reserving wrath or discipline and use a rare shield with good ES stats early on in maps)
Put Zealotry, Wrath and Vaal Discipline into the Prism shield sockets.
>


How come we use elemental focus, how do we shock?
We use skitterbots for shock. They are a reliable shock, plus it allows us the 49% more damage modifier from EF

How do we manage running out of mana?
Dealing with mana issues while leveling and/or in general (enduring mana flask while leveling) then for later game there's veiled bench ring craft: non-channeling skills have -7 mana cost and use lvl 1+ clarity via bloodmagic links)

Why chain reaction over Explosives Expert?
The base trigger radius for traps is 10 units.



Without the trigger effect from chain reaction, you need about 200% trigger radius in your skill-tree and/or with items for traps to trigger reliably where it'll feel good. (or using a sunblast belt, but that's really not very good imo, giving up a big slot).

You can also use Hair Trigger Jewels, but again, even if we said i'd just remove 1 of my jewels in the end-game, it's a huge dps loss, more than having explosive expert, since a jewel can have double and even triple the amount of multiplier + other stats & ES%.

There are some reddit threads and YT's discussing the differences and there are some trap builds preferring explosives expert and at the end of the day, I'd say you can always try it and see how it feels for you, but generally the way of delivering the most damage is to land majority of your traps so close to the target that they all get triggered and this feels far smoother with Chain Reaction. Without it, you'd definitely need to think about how to get enough trigger area effect that it feels comfortable and effective still.


Why Cluster traps over Multiple traps?
Unlike traps supported by Multiple Traps, Cluster Trap skills can be thrown to locations of different heights, across gaps, and do not have a minimum throwing range.






"

🧔 ABOUT ME
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Uh.. what to say?
Been playing PoE for like 5 leagues, on and off, skipping some of them.
I stream sometimes at twitch.tv/dissentXTV
- Though it's not so often as there are 0 viewers to my channel, yeeeh wauv=P
Feel free to throw me a follow, it'll help with some motivation!



I feel this build deserves being shared. It's a lot of fun and super strong! If my guide is shit, don't blame the build, just blame the writer ...





Last edited by oestergreen on Jun 6, 2021, 6:49:09 PM
Hi! Nice build, it's very funny, now i'm level 68 e i've started mapping. Which is the best helmet enchantment (LT penetrates 10% ER, LT pierce 3 more targets) in your opinion?
The cycle of life and death continues. We will live, they will die.
"
Pesgamer10 wrote:
Hi! Nice build, it's very funny, now i'm level 68 e i've started mapping. Which is the best helmet enchantment (LT penetrates 10% ER, LT pierce 3 more targets) in your opinion?



In my opinion it's the pierce 3 targets lab enchant.
You get a lot of penetration in boss-fights from dropping your lightning spire traps ontop of your own lightning pen. (I instant-blow up bosses, even shaper/elder;P)

Plus having pierce on your helmet saves you a link in your main setup, which means you can add more damage (controlled destruction, or elemental focus, depending if you want to be able to shatter/shock - personally I mostly run Elemental Focus as 6th)


Your build looks good btw! When you can, I would suggest going Master Sapper for anointing. But feel free to ask and I'll try answer best I can:)

Last edited by oestergreen on Oct 11, 2019, 1:08:23 PM
"
oestergreen wrote:
"
Pesgamer10 wrote:
Hi! Nice build, it's very funny, now i'm level 68 e i've started mapping. Which is the best helmet enchantment (LT penetrates 10% ER, LT pierce 3 more targets) in your opinion?



In my opinion it's the pierce 3 targets lab enchant.
You get a lot of penetration in boss-fights from dropping your lightning spire traps ontop of your own lightning pen. (I instant-blow up bosses, even shaper/elder;P)

Plus having pierce on your helmet saves you a link in your main setup, which means you can add more damage (controlled destruction, or elemental focus, depending if you want to be able to shatter/shock - personally I mostly run Elemental Focus as 6th)


Your build looks good btw! When you can, I would suggest going Master Sapper for anointing. But feel free to ask and I'll try answer best I can:)


Thanks for your answer! I'll change my helmet enchant in the future then. Now I'm going to anoint my amulet. My only problem here is i can't run Skitterbots cause i need level 4 enlighten to run them smoothly.

BTW i did my first blighted map with this build, 0 problems
The cycle of life and death continues. We will live, they will die.
"
Pesgamer10 wrote:

Thanks for your answer! I'll change my helmet enchant in the future then. Now I'm going to anoint my amulet. My only problem here is i can't run Skitterbots cause i need level 4 enlighten to run them smoothly.

BTW i did my first blighted map with this build, 0 problems


Nice to hear! Glad you liking the build :)

You may be able to run skitters while you work on a lvl-4 enlighten, but it'll cost 2 points. In your tree right under Chaos Innoculation, there's a 4% mana reserve reduction, it may be just enough (I haven't checked in POB, so can't say)

Of course you'd undo the points when you get a lvl 4 enlighten, or when you craft either a helmet or shield with mana reduction. (a shaper Shield can have up to 15%) A regular helm can have 5% with delve fossil crafting (bound fossil for auras).
✔️ Fixed jewelry item links.
✔️ Flasks updated.
✔️ Updated POB link from my character.

more coming & feedback is welcome:)
Last edited by oestergreen on Oct 13, 2019, 6:32:33 PM

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