How much dps do you have against Blight bosses
Hey there
First of all, I'm playing chaos golemancer this league, as SSH, so I'm kind of being bottleneck by the lack of primordial jewel that I am farming since chaos golem's dps is geavily depending on the cooldown on the chaos-like Glacial Cascade they cast ( when scaling it with spell damage, which is the strongest thing those golems have ). So far everything during the story and the map boss got destroyed by my golems ( 5 of them, with power and frenzy charges, they also have unholy might pretty often I believe and spirit offering, both should also scale the chaos cascade ), BUT ... blith bosses ? One in a map ... alright, it takes some fucking time but I get them down. In a blighted map though ? Nop, I take couple of them down ( usually 3 or 4 ), but while focusing on them because they are going to one shot my pump, everything else gets close of course and they are additional unique bosses coming and ... I just lack the dps. I expect that when I will have 1 or 2 ( ideally 3 ) primordial harmony, this will significantly increase the dps of the golem and make it actually doable, but for now, I just don't have the dps to complete white blight maps. So given that most map bosses gets taken down very easily ( beefed up vault boss dies before having a chance to burry, even when 2 of them ), but that blight unique bosses just have too much freaking life .... How much dps do you have to take them down, and to complete blighted maps ? SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last bumped on Oct 17, 2019, 2:30:15 AM
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A thing that could work with not that much effort:
You don't really need the zombies, and squeeze in the specre gem elsewhere. Put a 4-link max single target damage vaal skeleton gem in the hat, best with a +2 level (optional crafted with minion damage on a Elder helmet). Something like this in the simple version: You can use vaal skeletons in a blight map without a break, they refill during their lenght. Together with the regular skeletons they give an easy 2-3 million dps with your equipment extra to bosses. Pull this whenever you need: - serious extra punch - serious monster distraction I use Zombie / skeleton, but Golem / Skeleton has it's own benefits, too. Propably better clear speed. I've cleared blight maps until level 10 with this. |
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I play a golem build :)
Golems are my dps, not skeletons. I could also just put a 5L zombies and that might do the trick, but it's lame since I am going for a build centered around chaos golems. I'm not asking help for my build but thank you still. Anyway, I will end up getting Primordial Harmonies or eventually a 6L, which are the 2 bottlenecks at the moment. Only one of those jewels will likely boost my dps by 30%+ depending on the roll, and I have couple of divine orbs ready. The question was : How much dps do you have to take them down, and to complete blighted maps ? PS : you're a necro where I'm elementalist also, so you're scaling skeletons harder than me, which is fine given it's not what my build is going for. PPS : if I was going for skeletons, I'd likely replace the totem setup with vaal skelly, multistrike and withering touch to fit the build and scale the golems even if only a little bit, that option I like more for example. edit : I actually do like that idea, thanks for the input ! it will feel less likey cheesing and yet that might do the trick. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Oct 10, 2019, 11:53:03 AM
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Switching to Zombies would help nothing. 1:1 they are a bit weaker than your Golems - especially when not supported by a necro.
There are gloves where you can convert all minion damage to elemantal or chaos damage, depending on sockets. It'll help with your chaos / physical damage mix of your golems, too. I don't know how rare they are. Blight map bosses have lots of HP - when I don't convoke and vall they march through when there is only a short lane. Good tower building skill helps, too. Your golems have together round about 600k dps when all 20 withering stacks are up. That's enough for mapping, but not for blight bosses. I've heard some have much mor HP than the Shaper. All my zombies aren't enough, too (Round about 1 million dps, they annihilate maps, too). I need the vaal skellies to do these maps, or I need better equip ;). A good equiped Guardian can help a bit, too , too, if you find good stuff for him. Ahm, and try to get to Gravepact at the skill tree. I think it's the stronges damage node. I'd kick out the whole left tree incluse grave intensions for it - take Gravepact and some defense nodes for yourself instead, there are lot's of near life nodes at the marauder side. |
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About 1 million theoretical dps here with 8 stacks of bleeding. Works fine.
But i let my towers deal with the monsters and only help if needed. I run around and build towers, not deal too much damage myself like most others seem to do. Last edited by kompaniet#2874 on Oct 13, 2019, 4:51:31 AM
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Meteor towers do good work against bosses.
With melee minions, the glacial cage towers would also be great. Otherwise, Frost Wall might be useful in order to buy yourself some extra seconds. What works great for me for clearing the groups on blighted maps is Empower lvl 3 (not 4!) + Arc Tower. This usually does a good job at thinning out the number of mobs comming your way. Maybe add a physical/slow tower or a second Arc Tower in case one doesn't deliver enough dps. You say Prison Cell, I hear 'Holiday'.
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" Zombies are quite broken at the moment, it's very different from the chaos golem's power level (20 wither stack is theoritical, it's pretty much never that way, althought vaal skelly+ withering touch should stack quite a lot against one target). Chaos golem cascade already converts 100% phys -> chaos, the gloves would do nothing. Regarding gravepawct, it's pretty much 5% more damage so it's nice for sure, but I don't think that going all the way to there is worth it right now, chaos golem'ts dps comes from the cascade that I am scaling and else I don't think that boosting their attack speed will do a lot unfortunately. I really need 2 or 3 primordial harmony :( The 3L vaal skelly will help, they are not high level yet as I have not played much those couple of last days " 1 Million, I see ... thank you. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Oct 13, 2019, 1:45:45 AM
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while i dont have that much of a singletarget problems, i've heard good news of chilling tower range/chill effect anoints.
also, use atleast 1 oil to make enemies slower for higher tier Blighted maps. d:-D*
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" To be fair, I haven't annointed rings in ages, I definitely should. I used 20 or 30% reduced monster movement speed on one map, that was helpful yeah :) I got one of my jewels ( so dps quite higher ) and skeletons ( even normal ones ) beyond not being too bad to stack wither on single targets also help by body blocking stuff here and there since they don't get pulled by convocation, so I will try again soon. That said, the new changes with blighted map drops disallow me to drop white ones anymore t_t. I guess my dps increase should compensate ( I hope ), but good thing I'm not aiming to complete that one challenge ffs. Something that is still super tilting though, is the fact that often in blights and blighted maps, "Convocation" pulls fucking monsters with my minions, making the closer to the pump. Some unique bosses jump everywhere like retards too -___- at least one for sure. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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I got the two last blighted maps done, with a Vaal skelly + withering touch + multistrike and one primordial harmony ( the jewel that is bottlenecking my dps with chaos golems, whatever I do ).
Blight bosses are still freaking beefy it's quite stupid, some of them might have a shaper level healthpool for all I know ... - Vaal skeletons ( and normal skeletons too ) are great to body block stuff. They increase the dps on bosses but with ice cages and everything going on, I doubt most of them can reach the bosses unfortunately :(. - I feed like I need a 6L to do this 'properly' at the moment ( and/or more jewels of course ) note : with dendrobate, it's a pseudo 6L with the 6th link being maybe 20~25% more dps I believe. I mean, it could be kinda of fun to be on the 'edge' of not being able to do those maps ( t5 & t6 though ... ), but it actually isn't when the rest of the game gets destroyed with the current character -___- PS : do the "unique boss [...]" map mods affect blight bosses ? SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Oct 16, 2019, 9:10:52 PM
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