[3.8] ShakCentral's Vortex For Dummies - WIP FROM T-SHOT GUIDE - 2.5/5 PARTS & LVLING GUIDE DONE

A Reference for the Rest of Us!

     Do you hate having to choose between a build with high damage and a build with great defenses? Do you want a single build that can take on deep delves as well as crushing Uber Elder? This guide is your one-stop-shop for all things Vortex. Whether you want a character that you can gear yourself in SSF, a safe boss killer that can take down the hardest content with ease, or a build with near-100% DPS uptime while still being able to constantly maneuver around, you'll find what you need inside!

Discover how to:

✔️ Level quickly in a new league and transition to Vortex cheaply

✔️ Craft your own gear and save a lot of $$

✔️ Adjust your build for delving and take on that deep content

✔️ Make bosses a joke with your constant DPS while avoiding all of their moves

...and more!

10/9/19 NOTE: This build will be a work in progress for a bit. I directly ported over the Tornado Shot guide and am adjusting for Vortex while being able to keep all of my formatting in place. This will be a heavy update to my first forum post; my old Vortex guide which can be viewed here.


My Other Guides

The first guide in the "For Dummies" series was Tornado Shot For Dummies. Check it out, and stack up that currency!

About the Author

     I began playing Path of Exile in 2014. After a several-year break to begin a family, I returned to PoE around 2017 and have been playing steadily since. I streamed Path of Exile content for a while on Twitch, especially my participation in the “Kammell” races in 2018/19, but have taken a step back from streaming as my wife and I have begun foster care. I love writing, and am excited to contribute to the community in this way.

     I enjoy playing fast builds, and fondly remember the old days of clearing Dried Lake with Vaal Spark in 30 seconds or less.


     As always, to Enki, who's Arc guide inspires me constantly in my content creation, writing, and dedication to the game. ❤️❤️❤️

Why Make A Vortex Guide?

     This actually isn't my first Vortex guide; my previous guide hasn't been updated in a while, but can be viewed here. I really love Vortex, and it has been one of my favorite builds since 3.5, although Occultist was nerfed pretty hard. Nevertheless, other players have proven that the build is still viable, and I was happy to return to it. I'm re-doing the guide, as I want to keep it in the new "For Dummies" style, and much of the tree pathing and items have changed in the past 6-9 months.

     My goal is for this guide to be the one-stop-shop for all things Vortex. Whether you're playing CI, Low Life, or some weird Life build, this is the place for you.

Table of Contents

Use the Index! Gems, uniques, terms, and more have been indexed for easy location. If you're looking for something specific within the guide, that is the place to start.

Part 1: Introduction to Vortex
 1.1 - The Mechanics of Vortex
 1.2 - Why Play Vortex?
 1.3 - The Pros and Cons of Vortex
 1.4 - Path(s) of Building and Brief Build Theory
 1.5 - Videos

Part 2: Leveling
 2.1 - Leveling in a fresh league or With a New Account
 2.2 - Leveling with twink gear
 2.3 - Full Leveling Guide
 2.4 - Leveling Guide tl;dr
 2.5 - Converting to Chaos Inoculation

Part 3: The Full Vortex
 3.1 - Gem Setups
 3.2 - Immunities
 3.3 - Flasks
 3.4 - Jewels
 3.5 - Ascendancy, Bandits, and Pantheon Powers
 3.6 - Trade League Live Searches
 3.7 - Gearing For Low and Mid-Tier Maps
 3.8 - Gearing For Godhood
 3.9 - Full Purchase/Craft Order
 3.10 - The DIY Mentality: Crafting Your Own Gear

Part 4: The Part of Tens
 4.1 - Ten Cheap Uniques That Can Substitute For Expensive Gear
 4.2 - Ten TV Shows to Watch While Deep Delving
 4.3 - Ten Builds To Play If You Need A Break From Vortex

Part 5: FAQ, Index, And Changelog
 5.1 - Frequently Asked Questions
 5.2 - Index
 5.3 - Changelog

Part 1: Introduction to Vortex


 1.1 The Mechanics of Vortex

How Does the Gem Work?

Here is the default spell visual:

Vortex is an instant cast spell that causes both an initial hit of Cold Damage as well as leaving behind a circle on the ground that deals Cold Damage Over Time.

There are a few things to note about the mechanics of this skill:

        1. Instant cast means that casting Vortex does not interrupt your characters movement or cause a pause in any way.

        2. The Vortex is created at the feet of the caster. It does not move with the caster.

        3. Vortex (And Cold Snap, which will be discussed much more later) applies increased to your spell damage to its Damage Over Time.

        4. The Frostbolt interaction can be ignored, as this build does not utilize Frostbolt in any way.

How Do You Build Around Vortex?

Vortex builds have a simple concept that pairs with a high degree of customization and flexibility. Vortex has incredibly high DPS "uptime", a concept that I will mention throughout the guide, so I will explain here.

DPS Uptime : DPS Uptime refers to the percentage of time in combat in which enemies are taking damage. If you have to stop Flame Dashing to cast Fireball, you lose DPS uptime. If your Mirage Archer is still firing Tornado Shots while you're moving, you don't lose DPS uptime. This is a large reaosn why some melee builds can put up absurd damage numbers in Path of Building but struggle against actual content. If you can do 5 million DPS but you spent half your time Leap Slamming to avoid Shaper balls, you're not really doing 5 million DPS. Vortex has phenomenal DPS uptime, as it creates its damage instantly while moving, and the damage remains around to kill more enemies afterward.

Vortex builds want to do 3 things, none of which require extensive game knowledge or complicated calculations involving damage conversion or other mechanics:

        1. Vortex wants to stack a combination of generic Spell Damage, Damage over Time, and Cold Damage to achieve a spell that deals high damage for its duration.

        2. Vortex wants to stack a large amount of Energy Shield and other defensive layers to become as tanky as realistically possible.

        3. Vortex wants to utilize curses and and ailments like freeze and chill to the greatest extent possible to neutralize enemies and keep it safe and efficient.

1.2 Why Play Vortex?
Quality of Life

Vortex rivals Righteous Fire for the best combination of damage, survivability, and relaxing gameplay. Whereas the zoom-zoom style of play offered by Tornado Shot can be fun and incredibly rewarding, it can also be a strain on your fingers, eyes, and attention. Vortex is very good at turning some of the game's toughest content into a relaxing and enjoyable jaunt.

Gear Requirements and SSF

To put it simply, there are no specific gear requirements. Are there uniques that make the build better? Absolutely, and some uniques are required for the higher end Low Life variant of the build. However, Vortex can be played with high effectiveness in all self-crafted blue (Magic) gear. I've demonstrated this in the past, and will record a video of the early map gearing process in all blues. The build can achieve 5500 ES, capped resistances, and over 60,000 Vortex DPS (Not counting Cold Snap) in all blue self-crafted gear. Is good build

Vortex vs Melee Skills

Vortex's advantage over melee skills is in both its defenses and DPS uptime. Where melee builds constantly switch between attacking and movement skills, Vortex keeps constant DoT dps while never having to stop moving. It can be actively working toward finding a safe position while continuing to damage the enemy and keeping them cursed and ineffective.

Vortex vs Ranged Skills

Vortex will never be able to approximate the speed of a focused clearing build like Tornado Shot or Kinetic Blast, but it more than makes up for it in (again) survivability and bossing DPS. Vortex is the rare build that needs no gem swapping, build swapping, or gear swapping to take on all content, from T1 maps, to Atziri, to Uber Elder, to deep delves, to safe and fast Elder T16 farming. It's survivability in comparison to ranged classes can barely even be calculated.

Vortex vs Other Spell Skills

Vortex is among the kings of survivable spellcasters. Its combination of curses, chill + freeze, and Energy Shield stacking allows it to cruise through trash mobs and safely and quickly wear down bosses in ways that most spellcasters cannot. It may not have the high end DPS of Blade Vortex or Divine Ire, but it can dish out it's damage and survive to tell the tale.

 1.3 The Pros and Cons of Vortex

One of the safest builds in the game
Can do all content and easily farm Uber Elder
Damage Over Time cannot be reflected, so you can do Reflect maps by Vortexing at your feet and pulling mobs into the DoT
Can reach 11-12k ES, ~1 million DPS on Vortex alone, and a dizzying array of defensive layers


Not a god-tier clearing build like Tornado Shot
Does not have infinite scaling like some attack builds
Can't effectively clear Hall of Grandmaster? I don't know - there's very few cons to this build

 1.4 Path(s) of Building and Brief Build Theory

I'm going to start with the obligatory, "Unless you really know what you're doing, please do not just yoink the PoB code and leave." I don't know if I've ever seen people debate a build's skill tree as much as I've seen in the comments on other Vortex guides. This isn't necessarily a bad thing - Vortex is INCREDIBLY flexible in its skill tree options. However, as you get more specific in uniques and playstyle, the tree options tighten up a good bit.

PoB : https://pastebin.com/6NzNGcnW. PLEASE check the notes section, as there are 5 different skill trees, and gem/item/jewel setups that differ between each tree.

A full Vortex build goes through 3 and sometimes 4 stages, each utilizing a very different looking skill tree. While the first 2-3 stages of the build do not have any required uniques, be sure to save up your passive respec points and any Orbs of Regret that you find; you'll be spending a LOT of them.

Stage 1: Early end-game, life-based build \still using an Orb of Storms leveling setup.

Stage 1b: Some players prefer to use their main skill while leveling, even if it slows them down. Stage 1b is the same as 1, just slower and using Vortex the whole way.

Stage 2: The CI transition. After accumulating gear, the build shifts to Chaos Inoculation and goes full time Vortex if it hadn't already.

Stage 3: The build abandons Chaos Inoculation in favor of a low-life build with Shavronne's Wrappings. This build has both the highest possible defenses AND damage and is incredibly strong.

I can't emphasize enough just how insane a fully completed end-game Vortex build is. You have over 10,000 Energy Shield, 1,000,000+ DPS on Vortex, 300,000+ DPS on Cold Snap, ~40% Physical Damage Reduction, 100+% Movement Speed, nearly or fully capped Attack AND Spell block, 10% Attack and Spell dodge, 0% or higher Chaos Res (Most builds have around -60%), and an incredible amount of safety due to chill and freeze.

 1.5 Videos
Coming Soon!

Part 2: Leveling


 2.1 Leveling in a Fresh League or With a New Account
        If you're new to the game, starting with 100,000 other players in a new league, or a speedrun addict (*raises hand), you're starting with no items and no currency. Luckily for you, the build requires nothing and is absurdly cheap even if you're switching to CI. Don't worry about unique items for now. Just move down a couple of sections and start with the Full Leveling Guide. Take your time and enjoy!

 2.2 Leveling with Twink Gear

Uniques That Help The Leveling Process

        There are a few uniques that will allow you to truly zoom zoom through the leveling process. If you want to twink your character, slap these bad boys on and crush everything.


 2.3 Full Leveling Guide

The full leveling guide for Vortex can be viewed here. This allows me to host future leveling guides for other builds in one place and reduces the character count for this guide.

 2.4 Leveling Guide tl;dr 

Passive Tree

Here is the full tree for leveling. See the full guide for an Act-by-Act breakdown.


This is ripped straight from the full leveling guide. Here are the links in order to level as Orb of Storms / Wave of Conviction and level some of your end-game gems:

Orb of Storms + Elemental Proliferation + Chain + Ice Bite.

Wave of Conviction + Physical to Lightning + Added Lightning + Faster Casting

Lightning Spire Trap + Trap and Mine Damage + Advanced Traps + Elemental Focus. If you've found a 5L/Tab, Use Controlled Destruction + Lightning Penetration

Herald of Ice + Onslaught + Curse on Hit + Conductivity

Herald of Thunder (Unlinked) + Flame Dash + Arcane Surge

You should be leveling as many of the following gems as possible, roughly in this order: Vortex, Discipline, Malevolence, 2x Efficacy, another Elemental Focus, Controlled Destruction, 2x Hypothermia, Swift Affliction, Bonechill, Storm Brand, Frost Bomb, and Tempest Shield. These are all for Vortex later, so they can be leveled unlinked in any available slots or off-hands.

 2.5 Swapping from Orb of Storms to Vortex

Measure Twice

        I highly recommend farming either Blood Aqueducts or Tier 1 maps as Orb of Storms, while picking up pure ES bases to assemble your initial set of Budget Gear, as displayed in the PoB. As far as using Vortex, it shines in a 5-Link, but you can swap from Orb of Storms as soon as the support gems are high enough level to be comfortable. Don't forget to save your Orb of Storms gem and a few of the supports for later!

        The process of crafting your initial CI gear is easy. First, if you have Rares with a combination of ES and resist(s), keep it and use it! For the rest, quality the white item to 20%, Transmute it, and Alt spam, looking for 1 good resist, a good % or flat ES roll, or ideally both. Look for tier 3+ ES rolls and tier 4+ resist rolls. You can equip and use the items as you complete them. Just be aware that until you actually take Chaos Inoculation, your main concern will be Chaos Damage, as it will bypass your growing ES pool and directly drain from your shrinking life pool. Once you have 5500+ ES and capped resists, you're ready to transition. Take CI, start using Vortex if you weren't already, and get off to the races!

Part 3: The Full Tornado Shot - Still T-Shot Guide - 3.1-3.5 Done


3.1 Gem Setups


The links are in order of importance

Vortex - Hypothermia - Controlled Destruction - Efficacy - Elemental Focus - Swift Affliction

Cold Snap

Vaal Cold Snap - Bonechill - Efficacy - Hypothermia

If you have a Helmet with "Socketed Gems Are Supported By Level X Hypothermia", socket Elemental Focus instead for the 5-link.

Movement and Tempest Shield

Flame Dash - Arcane Surge - Tempest Shield

Weapon Slot Elemental Equilibrium Triggers

Check out the Elemental Equilibrium section for more details.

Storm Brand - Orb of Storms - Frost Bomb

Chaos Inoculation Auras and Defenses

Cast When Damage Taken - Enfeeble - Immortal Call - Increased Duration

You can either Leave Immortal Call at lvl 1 and Enfeeble and IC in the appropriate range, or you can level it up so it only procs on big hits.

Clarity - Vaal Discipline - Malevolence - Enlighten

Low-Life Auras and Defenses


Blood Magic - Clarity - Malevolence - UNLINKED Vaal Discipline

Blasphemy - Enfeeble - Temporal Chains - Enlighten

 3.2 Immunities

        Immunities are a huge part of survivability in PoE. Vortex uses its immunities to become even tankier and reduce any chance of missing uptime on DPS.

All of the desired immunities can be Beastcrafted onto flasks through the Menagerie, if you are able to roll a flask with just a prefix mod.

Freeze and Stun Immunity

One of the biggest advantages of being an Occultist is in the immunities offered to the build through the ascendancy. As an Occultist, Vile Bastion gives you stun immunity and Frigid Wake grants Freeze and Chill Immunity. As soon as you complete Merciless Labyrinth, you will not have to worry about these immunities again.

Bleed Immunity

Bleed immunity will typically be achieved through flasks. You're looking for the "of Staunching" mod on your flask. In the late-game, you can Vaal jewels or buy one to get the "Cannot be Inflicted With Corrupting Blood" mod. The example jewel is not a Vortex jewel, but is shown for the mod.

Curse Immunity

Curse Immunity is important, especially for higher tier mapping. Roll flasks to get the "of Warding" mod to become curse immune.

Shock Immunity

As our Freeze/Chill immunity is covered outside of flasks, you may be able to work in shock immunity to the build and further smooth out your incoming damage. Roll flasks to get the "of Grounding" mod to become shock immune.

 3.3 Flasks
Main Flasks

The only unique flask used by the majority of Vortex builds, either CI or Low-life, is Rumi's Concoction. Other unique flask options are discussed below, but Rumi's as the only unique flask gives us a lot of utility options in the remaining 4 slots. A Quicksilver flask is all but mandatory. Roll Adrenaline and any prefix that you like. A Basalt flask is another great option to pair with a Rumi's or other Granite flask for a large buff to armour and damage reduction.

For the remaining two slots, I like starting with a Quartz flask. The phasing is invaluable to our Vortex placement, and the dodge chance adds another layer of defense to the build. If you're running Zealot's Oath for the ES regen, a Sulphur flask can provide both great damage and some fantastic ES regen.

Optional Flasks

There are a few flasks you could use to fill out any remaining flask slots. Until you have a Corrupting Blood jewel, I highly recommend using non-unique flasks with the immunities discussed above. Here are some options for usable flasks in your final two slots:

 3.4 Jewels

Unique Jewels

        Lethal Pride (Kiloava)

Before I describe the jewel, I will warn you to double, triple, or even quadruple check if you buy a Lethal Pride jewel from another player. MAKE SURE IT'S A KILOAVA LETHAL PRIDE! I ran into SIX scammers in a row when I bought this as a test. It's one of the easiest scams to run in PoE.

When a Lethal Pride Kiloava jewel is socketed, it turns nearby Keystones into Glancing Blows:

This keystone is incredibly valuable and smooths incoming damage by a huge amount. You'll want to socket this into the top right of the tree, converting Eldritch Battery to Glancing Blows. If you've ever noticed a huge amount of Vortex players inexplicably taking EB on sites like poe.ninja, this is why.

        Energy From Within

EFW is a great jewel for the combination life/ES nodes on the tree. If you have one, socket it here:

        Watcher's Eye

Watcher's Eye is a jewel that has randomly assigned mods that grant bonus effects based on auras that the player has equipped. If you can get your hands on a Watcher's Eye, here are some good mods to look for:

        -ANY "while affected by Clarity" mod except for "% of Damage taken from Mana before Life while affected by Clarity"
        -ANY "while affected by Discipline" mod except for "+# Energy Shield gained for each Enemy Hit while affected by Discipline"
        -ANY "while affected by Malevolence" mod except for "Damaging Ailments you inflict deal Damage #% faster while affected by Malevolence"

Normal Jeweling

Vortex can use Cobalt regular jewels or Searching Eye abyss jewels. Resists or attributes can be useful for either jewel type.

Best jewel corruptions: Corrupted Blood cannot be inflicted on you, Increased Area of Effect, Increased Damage, 1% Reduced Mana Reserved

Cobalt mods to look for:

        -Spell damage while holding a Shield
        -Increased Cold Damage
        -Maximum Energy Shield
        -Chance to Block Attack/Spell Damage while holding a Shield
        -Faster start of Energy Shield Recharge (HUGELY BENEFICIAL; BEST STAT)
        -Energy Shield Recharge Rate
        -Spell Damage
        -Damage over Time
        -Area Damage
        -% Chance to Freeze and Freeze Duration
        -Cold Damage over Time Multiplier

Searching Eye mods to look for:

        -Damage over Time while holding a Shield
        -Maximum Energy Shield
        -Increased Effect of Chill
        -% Chance to Block Spell Damage / Attack Damage if you were Damaged by a Hit Recently
        -Increased Movement Speed if you haven't taken Damage recently or if you've killed recently
        -Damage Penetrates #% Elemental Resistance if you haven't killed recently
        -% Chance to Gain Onslaught or Phasing on kill

 3.5 Ascendancy, Bandits, and Pantheon Powers

Following Normal Lab, begin by taking Vile Bastion for better Survivability throughout leveling.

After Cruel Lab, take Void Beacon. This is negligibly beneficial until we are using Vortex full-time, and you can wait on Cruel lab if desired.

After Merciless Lab, get Frigid Wake. Now we get a ton of utility and our Freeze/Chill immunity. Hugely beneficial ascendancy.

Finally, after Uber Lab, take Profane Bloom. The explosions help with damage, but applying curses to hexproof enemies is the real benefit here.

Bandit Reward

Kill the Bandits. The passive points are very important, and we gain very little overall from the 3 other options.

Pantheon Powers

Major: Solaris is the general go-to here, as trash mobs don't pose a high threat, and the benefit will be felt more against high health bosses. Lunaris is still an option for clearing and delving.

Minor: Garukhan and Gruthkul are both great for further smoothing of incoming damage. Abberath is very niche but helpful, as burning ground is a problem for ES builds. Shakari is an option for low-life builds that are concerned about Chaos damage.

 3.6 Trade League Live Searches

To use this section in a new league, do the following:

        1. Click on the link of the gear you want to live search.
        2. To the right of the search bar, change the league to the current temporary league.
        3. Click the live search button on the left side.

This process is illustrated in the following (professionally commissioned) image:

Leveling Gear




Lochtonial Caress


Axiom Perpetuum

Tabula Rasa

Cheap Humility Div Cards (1.5c or less)


30% MS Boots with 50+ Resists

5c or less ring with 120+ resists

 3.7 Gearing For Low and Mid-Tier Maps
Minimum Requirements for Mapping

At this point, you've farmed or bought your Tabula and you've been farming Blood Aqueducts for hours. You want to break into your lower tier maps. Here's what you need:

        1. Damage
        2. Resists
        3. Flasks

Damage can be accomplished with The Tempest, a couple of average Searching Eye abyss jewels, and a few "adds _ to _ cold/fire/lightning damage to attacks" mods on jewelry. For some extra oomph, grab a belt with elemental damage to attacks and check out the cheap substitute uniques section in Part 4.

Resists are as simple as going to your favorite trade site and looking for a certain number of pseudo "total elemental resistances" on some gear. Find a piece of gear for 1-2C that has high resists and buy it. Tornado Shot builds don't want their resists spread around. It's so unique-focused that you want to cram all the resists you can on individual pieces so that you can fit in more uniques.

Flasks are simple to start. You want a life, quicksilver, diamond, silver, and jade flask. You'll optimize later, but if you can roll "of Reflexes" on the jade and get "of Heat" and "of Staunching" on any of the other two, you're set for your initial maps.

Beginner Mapping Gear Check

Here's what you should be looking for to start mapping. This is an approximation, and your collection of uniques and your available currency will dictate exactly how your gear looks.

Bow: The Tempest
Quiver: Hyrri's Bite
Body Armour: Tabula Rasa
Helmet: Rat's Nest or Rare with life and resists
Boots: Rare with 30% movement speed, resists, relevant labyrinth mod (leech, movement speed, added damage, etc
Gloves: Rare with life, attack speed OR Shadows and Dust (preferred for Rampage)
Ring 1: Rare Resist stick with as many elemental resists as you can possibly fit
Ring 2: Attributes or resists as needed and as many flat elemental damage to attack rolls as possible
Amulet: Rare with needed attributes, flat elemental damage to attacks, maybe some crit
Belt: Rare Leather Belt with % Increased Elemental Damage With Attacks

Tradeoffs: Damage vs Survivability

Your main issue in low tier maps is going to be whether to go for damage or increase survivability. If you stack as much early damage as possible, you can actually kill map bosses and take down most enemies without a problem. However, you're more likely to get roasted by random packs or even single mobs. The inverse holds true, and you can easily find yourself in a position where you have relative safety in early maps, but you (in some cases literally) cannot kill bosses or high health rares, and you might as well TP if you see an "Allies Regenerate Life" rare mod.

As bosses are so important for map drops, I recommend tuning toward higher damage at first and only focusing on higher HP/Evasion/mitigation once you can comfortably and reliable clear the map bosses of your current tier.

 3.8 Gearing For Godhood

Assessing Your Goals

When you're gearing your character with big-time items, you need to stop and decide what you're actually going for. Do you want just enough gear to keep expenses down and farm a white or yellow tier map as fast as possible? Do you want to dump huge amounts of currency into your build and run endless Eldered T16 maps? Is the league mechanic super profitable but requires a much tankier character than normal? You need to give yourself some direction.

Item Progression

This is the general progression of items in a TS build, with options for speed farming and MF. NOTE: This is NOT the purchase order, which is covered in the next section. Use this as a tool to decide which pieces of gear you will want for your own build.

Bow: The Tempest
        For Speed clear: Keep Tempest until you can afford to craft or buy a dex-stacking bow. To craft, get an ilvl 82 Shaped Thicket bow and either repeatedly slam Frigid, Metallic, and Abberant fossils, or alt spam until you get the mod "Adds 3-5 Cold Damage per 10 Dexterity". You'll need to Regal it, Annul off the other mods, and multicraft it with the rest of the mods. This can take TENS OF THOUSANDS OF ALTERATIONS, so be prepared.
        For Magic Find: Windripper.

Quiver: Hyrri's Bite
        Speed Clear AND Magic Find: Rigwald's Quills. If you progress to the dex-stacking bow, upgrade to Hyrri's Demise and go back to Fork as the 6th link.

Body Armour: Tabula Rasa
        Speed Clear AND Magic Find: Queen of the Forest.
        Higher DPS option: Hyrri's Ire. Tons of damage but no life so be careful.

Helmet: Rat's Nest or Rare
        Speed Clear: Devoto's Devotion.
        Tanky: Starkonja.
Note that in true end-game, your helmet should have the lab enchantment with "Tornado Shot fires an additional projectile".

Gloves: Shadows and Dust
        Speed Clear: 2-Socket Tombfist
        Magic Find: Sadima's Touch

Boots: Rare
        Speed Clear: 2-Socket Bubonic Trail, Seven-League Step
        Magic Find: Goldwyrm

Rings: Rares
        Speed Clear: 2x The Taming, Thief's Torment
        Magic Find: 2x Ventor's Gamble, Thief's Torment

Amulet: Rare
        Speed Clear: High damage Rare or Solstice Vigil
        Magic Find: Shaped Quant Rare, Bisco's Collar, or Quant Talisman

Belt: Rare
        Speed Clear: High damage rare or Headhunter
        Magic Find: Bisco's Leash or Headhunter

Maximizing Headhunter

If you want to make the most out of your Headhunter buffs, you need to equip HH, Solstice Vigil, Shackles of the Wretched, and Kaom's Roots. Vigil allows you to turn on Temp Chains with no mana requirements, Shackles applies the temp chains to you instead of enemies, Roots prevents you from being slowed beyond base speed, and the end result is that you are Temp Chained with minimal adverse effects, meaning that your Headhunter buffs last FAR longer than they otherwise would. Enjoy!

 3.9 Movement Speed Build Full Purchase Order

This purchase order is made from a combination of experience, item costs, Grimro's YouTube guide, and other forum build guides.

Leveling - Toxic Rain / HoA

        -Quill Rain
        -Death's Harp
        -Lochtonial Caress
        -Wurm's Molt

Blood Aqueducts Farming

        -Storm Cloud
        -The Servant's Heart Prophecy
        -The Tempest
        -Hyrri's Bite
        -Alchemists' Quicksilver Flask of Adrenaline
        -Diamond and Silver Flasks with immunities
        -Farm Humilities - Tabula Rasa
        -Fill out rare gear per section 3.7; Helmet, Gloves, 30MS Boots, Rings, Amulet, Belt

White and Yellow Tier Maps

        -Lioneye's Fall (This is a bit expensive, but is MASSIVE for the build. Get ASAP.
        -Atziri's Promise flask
        -Shadows and Dust, Thunderfist, or 1-socket Tombfist Gloves
        -If using non-Rampage gloves: Bisco's Leash
        -Unique helmet of choice; Starkonja's or Devoto's (No +1 yet)
        -Rigwald's Quills
        -Dying Sun
        -6-Link Queen of the Forest
        -2 The Taming rings
        -2-Socket Tombfist
        -2-Socket Bubonic Trail
        -Corrupted Blood implicit jewel

Red Maps and Higher

        -2 Inspired Learning jewels (Optional)
        -Devoto's or Starkonja's with +1 Enchantment
        -Solstice Vigil
        -Dex-stacking bow

Beyond this point, you can begin corrupting extra gear, Divine Orb all of your items, or go for the ultimate item: A Corrupted +1 Chain Rigwald's Quills. It's slightly rare.

3.10 Truly Unethical: Legacy Gearing in Standard League
In Standard league, Magic Find is definitely the way to go for Tornado Shot. Legacy items give you many more options for increased item quantity than exist now in temporary leagues. DeMiGodking102 has the best Legacy TS guide anywhere, and you can find his gear and recommendations about three quarters of the way through his guide here.

The short version: Almost everything can have item quantity rolls in addition to extra life, resists, and flat damage. You'll be tankier with great damage and finding an obscene amount of loot. Have fun!
My "For Dummies" guides:
-Tornado Shot For Dummies: https://www.pathofexile.com/forum/view-thread/2633692
-Vortex For Dummies: https://www.pathofexile.com/forum/view-thread/2661120
Last edited by ShakCentral on Oct 17, 2019, 12:00:33 PM
Last bumped on Oct 20, 2019, 12:34:15 AM
Part 4: The Part of Tens - STILL T-Shot Guide - Not Done


 4.1 Ten Cheap Uniques That Can Substitute For Expensive Gear
1. Lioneye's Glare

Lioneye's Glare is a consistently 1 Chaos weapon with respectable damage, high attack speed, and it always hits. Great starter weapon while The Tempest is above 20c on day 1 of new leagues.

2. Prismweave

Prismweave is a great cheap belt that functions as a very respectable abyss jewel. With a lot of added damage to attacks and increased elemental damage, this belt is a great way to up your damage at very little cost. It even has some resists!

3. 1-socket Bubonic Trail

Bubonic Trail is a great unique boot, giving a lot of movement speed and life, granting the very nice Death Walk ability, and allowing for more jewels, which Tornado Shot desperately desires. However, Trails with 1 Abyssal socket go for 1 Chaos or lower after a few days of a new league, while 2 Abyssal socket pairs go for upwards of an exalt. Snag a pair early on and you'll be very happy with the benefits.

4. Maloney's Nightfall
Maloney's Nightfall is a cheap quiver that provides a nice blend of defense and offense. While its implicit doesn't do very much, the extra life and smoke clouds are very nice to have early on while the build is uber squishy, and the extra damage and attack speed can definitely be put to use.

5. Rat's Nest

Despite being outshined by its bigger brothers Starkonja and Devoto's, Rat's Nest has always been a very cheap and fine helmet, providing quite a lot of stats for its small size.

6. Daresso's Defiance

Daresso's is an interesting piece. It has very solid Evasion and Armour, a nice chunk of life, and some cool survivability mechanics that have you swapping between Endurance charges for smaller incoming damage and then Onslaught to get out of the way once you do get hit.

7. Shadows and Dust

Shadows and Dust is a very solid glove with crit and crit multi and is one of the cheapest ways that our build can gain access to the Rampage effect. I've used these gloves into the mid/high 80's multiple times.

8. Le Heup of All

Le Heup adds a nice amount of damage and resists to an early build, and the rarity definitely doesn't hurt.

9. The Warden's Brand

The Warden's Brand is an ultra-cheap way of boosting your damage near the time you start farming Blood Aqueducts. No resists and reduced attack speed hurts, but it adds a good amount of damage and the Frenzy charge generation helps to offset the downside.

10. Sacrificial Heart

In Sacrificial Heart we have an ultra-cheap jewelry piece that adds a large amount of flat damage. It basically acts like a souped up abyssal jewel, with the Vaal skill mods being a nice bonus.

 4.2 Ten TV Shows to Watch While Farming Blood Aqueducts
The Undisputed: The Office. Not even going to explain why. Just watch it, then watch it again, then never stop.

Hulu Comedy: Brooklyn 99. Excellently written and consistently laugh-out-loud funny.

Zombie Show: Z Nation. YES, it's absurdly corny and meandering. But it's great because it doesn't take itself too seriously and is phenomenal as background mapping material.

Food Show: Chef's Table. Much of the story of the dishes shown on the show is an audio and visual companionship, which leaves a lot of enjoyable content to listen to as you farm.

Docu-series: Our Planet. Documentaries on Earth that are beautiful, relaxing, and informative.

True Crime Adaptation: Mindhunter. Mostly told through dialogue and extraordinarily binge-y. Be aware of the massive amount of potentially traumatic material related to the retelling of sexual crimes.

Easy listening: Comedians in Cars Getting Coffee. Jerry Seinfeld has coffee and talks with other comedians. It's really that simple. One of my favorite things to listen to while running endless Shaped Arcades as they delve into what truly makes things "funny".

Absolutely Terrible Guilty Pleasure: Supernatural. Best soap opera of all time. Fight me.

Hulu Drama Classic: Lost. 4 8 15 16 23 42. You know it, and you either love it or hate it. I love it.

Best YouTube Show: Hot Ones. The best interviewer on the planet sits down with celebrities and interviews them while both parties chow down on increasingly hot wings. It's great to watch people's personas fade as they lose feeling in their face, and it's consistently hilarious.

 4.3 Ten Builds To Play If You Need A Break From Tornado Shot

I Need A Break From Insane Speed: Vortex Occultist

I Need A Break From Skipping End-Game Bosses: Glacial Cascade Mines Saboteur

I Need A Break From Squishy Builds: Max Block Dual Strike Guardian

I Need A Break From Killing Monsters Myself: Mass Minion Support Necromancer

I Need A Break From Off-Screening Enemies: Ground Slam Berserker

I Need A Break From Broken Mechanics: Arc Elementalist

I Need A Break From Expensive Builds: Orb of Storms Assassin

I Need A Break From Attack Builds: Storm Brand Inquisitor

I Need A Break From Playing Ranger: Righteous Fire Cheiftain

I Need A Break From Path of Exile: MTG Arena

Part 5: FAQ, Index, And Changelog IN PROGRESS


5.1 Frequently Asked Questions

5.2 Index
This is a bad idea. Here goes.

*Currently Indexed Through 3.3

⚫Additional Projectiles - 1.1, 3.5, 3.8
⚫Area of Effect (AoE) - 1.1, 1.2, 3.3, 3.5

⚫Bosses - 1.1, 1.2, 1.3, 3.7, 4.3

⚫Claws - 1.4, 3.4
⚫Clearspeed - 1.1, 1.2, 1.3, 1.4, 3.2, 3.7, 3.8
⚫Currency - Intro, 1.2, 1.3, 1.4, 2.1, 3.7, 3.8

⚫DeMiGodking102 - Foreward, 3.10
⚫Dexterity - 1.2, 3.1, 3.8, 3.9

⚫End-Game (broad) - 1.2, 1.4, 2.4, 3.3, 3.8, 4.3
⚫Evasion - 3.3, 3.5, 3.7, 4.1

⚫Farming - 1.3, 2.5, 3.7, 3.8, 3.8, 4.1, 4.2
⚫Flasks - 3.2, 3.3, 3.5, 3.7, 3.9
⚫Flat Added Damage - 1.1, 3.4, 3.7, 3.10, 4.1

⚫Gem(s) - 1.1, 1.4, 2.4, 2.5, 3.1
⚫Grimro - Foreward, 3.9


⚫Impale - Foreward, 1.1, 1.4

⚫Jewels - 1.4, 2.5, 3.2, 3.3, 3.4, 3.5, 3.7, 3.9, 4.1


⚫League(s) - Intro, Foreward, 1.1, 1.3, 1.4, 2.1, 3.6, 3.8, 3.10, 4.1
⚫Leveling - Intro, Foreward, 1.2, 1.3, 1.4, 2.1, 2.2, 2.3, 2.4, 2.5, 3.1, 3.5, 3.6, 3.9
⚫Life - 1.2, 1.4, 2.4, 3.4, 3.5, 3.6, 3.7, 3.8, 3.10, 4.1
⚫Links - 1.1, 1.4, 2.4, 2.5, 3.8, 3.9

⚫Magic Find - Foreward, 1.1, 1.2, 1.4, 3.8, 3.10
⚫Map(s) - Intro, 1.2, 1.3, 1.4, 2.5, 3.1, 3.2, 3.5, 3.7, 3.8, 3.9, 4.2
⚫Mechanics - 1.1
⚫Melee - 1.2, 3.4
⚫Movement Speed - Foreward, 1.1, 1.2, 1.3, 1.4, 3.3, 3.5, 3.7, 3.9


⚫Unique(s) - 1.2, 1.4, 2.1, 2.2, 3.3, 3.4, 3.6, 3.7, 3.9, 4.1

⚫Path of Building - 1.4
⚫Pierce - 1.1

⚫Quantity - 1.4, 3.10
⚫Queen of the Forest - 1.2, 3.8, 3.9

⚫Range/Ranged - Foreward, 1.1, 1.2
⚫Rare (items) - 1.2, 3.2, 3.4, 3.6, 3.7, 3.8, 3.9
⚫Resistances - 1.2, 2.5, 3.2, 3.4, 3.5, 3.6, 3.7, 3.10, 4.1

⚫Shaper Items - 1.4, 3.8
⚫Single Target - 1.1, 1.2
⚫Spell(s) - 1.2

⚫Tornado Shot - Literally everywhere. Why the hell are you looking this up?







5.3 Changelog
⚫ 10/2/19 - Added 25+ terms to the index and updated the note at the beginning of the guide.
⚫ 9/26/19 - Updated PoBs to reflect a more realistic lvl 90 Tree by default. Continued work on index.
⚫ 9/24/19 - Nearly done with Part 3. Updated Post Title. HUGE CHANGE: Added numbering system for sections within each part. Will make indexing and referencing much easier.
⚫ 9/23/19 - Totally forgot to update this as I've continued work on the guide. 3.5 of the 5 sections are complete. The Index will need to be created, and I still have to finish jewels, end-game gearing, purchase order, and a few other items. Getting close!
⚫ 9/10/19 - Table of Contents structure placed into body of guide. Spoilers and colors modified and put in place.
⚫ 9/9/19 - Forum post created. Marked as Work In Progress. For Dummies intro, dedication, and Table of Contents sections put in place.
My "For Dummies" guides:
-Tornado Shot For Dummies: https://www.pathofexile.com/forum/view-thread/2633692
-Vortex For Dummies: https://www.pathofexile.com/forum/view-thread/2661120
Last edited by ShakCentral on Oct 9, 2019, 2:51:44 PM
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My "For Dummies" guides:
-Tornado Shot For Dummies: https://www.pathofexile.com/forum/view-thread/2633692
-Vortex For Dummies: https://www.pathofexile.com/forum/view-thread/2661120

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