Performance Hotfix Deployed


Last week we posted an update about our work on improving Path of Exile's recent client and serverside performance problems. While working on these areas, we identified a much larger problem and have deployed a hotfix for it today.

Due to a subtle change made in 3.8.0, a bug was introduced where certain effects on the client would spawn more particles on long frames than short frames. This meant that when the game client slowed down for any reason, it would start to take exponentially longer for each subsequent frame. A fix for this has been deployed today.

This particular issue causes small performance issues to turn into gigantic client freezes, which can be seen in popular reddit/forum posts since this bug was introduced with 3.8.0. Other work is still ongoing on fixing the small performance issues that were exacerbated by this.

In addition, we have found several areas of server performance that we can immediately improve, which will prevent the stuttering and slowdown that can occur when the game server instance is consuming far too much CPU. We expect to have these deployed today also.

The same fixes will be applied to console realms as soon as possible, which we expect will result in a large improvement also.

We will continue to work on performance. Thanks for your patience.
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Grinding Gear Games
danks
dank
I'm getting repeated crashes to desktop since this patch. Used up 5 portals of a map in the last 5 minutes.
Does this mean that Blight is almost out of beta and ready to go live?
Interesting
Finally!
Vocandin's Craft and Carry Services:
https://www.pathofexile.com/forum/view-thread/2469110

Also the guy posting the Atlas labeled every league!
POGCHAMP
Thanks.
IGN: Jerle_Farmer
chris is one beautiful man
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I was hoping they finally found that Syndicate encounters are responsible for unreasonable lag and death and the mechanic was being removed from the game ... :-(

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