Blighted Maps in a nutshell
" But there is actual loot. People just see the clusterfuck of trash drops with it and say "Nope, too much". If you were to identify all the rares you got a ton of them would be things worth using. Everybody refuses to identify anything though, then claims that they know it's all trash. Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
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" Except I have identified countless rares since I started with abyss, and the vast majority are junk. Very few are worth using, and that's before whatever the current meta is reduces that even further. I used to justify all the extra load through chaos recipe but I still have pages of jewelry I still need to sort through in standard - all that extra micro kills overall efficiency, which is the true meta given that rng. Yep, totally over league play.
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" The filter does more than just show you items that you have set to be shown. And filtering out white items isn't the only thing a loot filter is used for. |
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I'm glad this discussion turned out to be what I wanted it to be.
As some of you have pointed out, my point was exactely expressing the concerns about the absurd quantity of items that drops. I know this is yet another league where this happens but I felt that in this one it's even more over the top and I wondered if keep going in this direction of "mindless drops" is a good thing for future of the game. I really did not have any other intentions other than this so I apologize to everyone if I mislead you with my OP. Next time I will try to be clearer on what I want to say and not just throwing a "clickbait" screenshot without articulating my thoughts. |
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The junk value is also proportionally increased by the fact that PoE inventory is the size of D1 inventory.
There are many things added together that leads to drops being ever more junk: - Gear must be picked then identified - Tiny inventory - Online only market - Market health > singular players experience - Can't waste time Result: everything is absolute junk unless as close as possible to 1x1 size and superduper valuable (or potentially) in the market -> 99.9% of stuff is filtered out -> it may as well not exist entirely. The fact that stuff like bad bases does drop is more like a subtle noob trap basically, where people with NVS filter ignore it altogether Gives streamers & friends queue priority and leaves supporters who spent hundreds $ packs in the 100k queue. GGG: Don't you guys follow streamers? Last edited by ZaeN#4962 on Sep 12, 2019, 9:15:02 AM
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Yeah that's how it is. I remember reading somewhere that the absolute terrishit junk loot overload being addressed in 4.0 so there's hope yet :P
Imagine the loot being so horrible in an arpg that you're actually losing money/hr by grabbing the drops... |
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" You MAY get one or two decent items out of a massive screen full of stuff. I may win the lottery this weekend too. Can you conceive the sheer statistical black hole that GGG has created with an affix system that is WAY TOO DEEP. The odds of getting a great combination of affixes on gear, and then the top tier of those affixes, has continued to drop every major expansion to the point where it is compounded into ridiculousness. GGG has lost the thread when it comes to intelligent loot design, we all know that. They have taken the shotgun approach instead (or, rather, the nuclear bomb approach) and said "that'll do". Look at it this way - there is an IN-GAME loot filter now. The game itself tells you that you need to filter the loot because, well, we give you too much junk. I am just glad GGG doesn't charge for filters; that would make a ton of money and just throw fuel on the fire of the "Is PoE Pay To Win" debate we all love so much. Last edited by Slaanesh69#4492 on Sep 12, 2019, 10:38:55 AM
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