3.8| Stress Free PoE - SLOW-MO ZOMBIES |Clear the Atlas with YOUR Items at YOUR Pace (SSF & Co-op)

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martyl48 wrote:
Fun build, Gravepact anoint on amulet is a nice little bonus!
Awesome martyl48! I'm glad you liked it :). Ya, Gravepact is awesome. Good call.

Thanks!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
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0nyX wrote:
Well after reading the proposed changes to minions and zombies it's not going to be a huge nerd unless they make more in the coming patch notes
Ya. For sure 0nyX. I was surprised there were so few minion nerfs. Unfortunately, the Zombie was big on their list. Hopefully, the decreased Zombie numbers, which we'll see later today in the patch notes, will still be higher than they were in 3.7. I'm not too worried though. The build was fine prior to 3.8 and I doubt they'd make them worse than they were before.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
I concur.

From that info I will indeed be starting with this build and morph it into a baron as the days pass.
Will not be using convoking wands this time around, so, good with that nerf.
(Do wonder if some unique item nerfs <baron> might be coming in the final patch notes though.)

I know one thing for sure.
I will be using the blasphemy/temp chains in a 4 link.
If zombie life & damage nerfed then I will def want every mob in the SLO-MO zone 24/7.
Blasphemy Plus & Increased AOE. Should cover the entire screen nicely IMO.

I have noticed the majority of necro builds ignore temp chains/blasphemy. This league/patch I think it will be more important than ever. As it should counter the zombie life/damage nerf quite nicely.

Zombie on!



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walkjohn55 wrote:
Spoiler
Any thoughts?

https://www.pathofexile.com/forum/view-thread/2686983

Minions

Overall, the diversity of Minion builds as a result of the 3.8.0 minion review has been positive, but there are a few mechanics that are sitting above where we'd like them to be. The following changes have been made:

The weighting of Minion modifiers on Convoking Wands have been lowered, making it harder to roll a great Minion wand.
Minion Movement Speed increases on the passive tree and Necromancer have been lowered.
Both the damage and the buff from the Feeding Frenzy support have had their values lowered, as the support was providing too much damage; Even if a player didn't want Aggressive minions, the support was too powerful not to use.
Raise Zombies had too much damage and life for a small investment. They've been lowered in power slightly in several ways: lower base damage, lower area on their Slam, no life multiplier per gem level and a longer Slam cooldown.
We felt Raise Spectre was too easy to get a third Spectre at gem level 21, especially with Necromancer’s Unnatural Strength passive. The third Spectre is now granted at gem level 25, giving a more challenging threshold for characters to strive for.

Hey walkjohn55,

It's funny that the exact stats that were increased or added to Zombies in 3.8 are now being decreased or removed in 3.9. I doubt they'll put Zombies back to the 3.7 version though. So we'll see the numbers tonight. I agree with the movement speed stats. Convoking Wands I'm surprised with but maybe I just had bad RNG luck while rolling my wands. Level 25 seems really high for a 3rd Spectre. I thought 24 would be good. Now you HAVE to have the Necromancer's Unnatural Strength and a wand that gives +2 to minion gems. Though I guess it'd be for a 4th since Death Attunement can be selected.

Overall I was impressed with the small amount of nerfs...but the few nerfs they made hit this build in its core. As long as zombies are equal to (or greater) than 3.7's this build will be fine.

I'm excited to compare tonight's patch notes to 3.7's.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
"
Pip_n_Tip wrote:
I concur.

From that info I will indeed be starting with this build and morph it into a baron as the days pass.
Will not be using convoking wands this time around, so, good with that nerf.
(Do wonder if some unique item nerfs <baron> might be coming in the final patch notes though.)

I know one thing for sure.
I will be using the blasphemy/temp chains in a 4 link.
If zombie life & damage nerfed then I will def want every mob in the SLO-MO zone 24/7.
Blasphemy Plus & Increased AOE. Should cover the entire screen nicely IMO.

I have noticed the majority of necro builds ignore temp chains/blasphemy. This league/patch I think it will be more important than ever. As it should counter the zombie life/damage nerf quite nicely.

Zombie on!



Cool Pip_n_Tip,

It'll be nice to have you back. I love Temporal Chains. Glad you like it too.

I don't think they'll nerf the Baron. It was actually nerfed 4 or 5 leagues ago. But I think the huge amount of investment a Baron build requires gives it a good balance for its power.

Zombie on.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Myself, I am wondering about the drop in Zombie Life. I do not spend a lot of time at the centre of the Atlas and I was able to get by quite handily without the Minion Life Gem. Perhaps that is going to change. I'm glad that GGG didn't feel the need to dumb Zombies back down, just reduce Minion Speed in general.

And Clown Zombies?! That sounds so graphically intense.
Formerly posted under AnExile_onthePath
Also, I had planned on dropping Elemental Equilibrium this build but now thinking it might be more necessary then ever with changes to mob resists & armor.

"Monster Resistances, Armour and Life" section.
If I read this right, Skitterbots might become more useful with this build. Wonder how I'll try and fit that in.

Zombie on!
Skitters are crazy useful with their chill and shock which is a free CC and 20% dps boost

I am simply looking at pushing about 8 points into minion life and resist and 10-12 into minion dmg and aoe then as before all other points into life etc... for players char and tbh only need 3 spectres (2 carnage chief and 1 host chief) or (1 carnage, 1 host and 1 ruins helion)

All the options should hopefully still be there just wanna see the full list of patches first 😁😁

Regardless we know WRECKER wilm be all over it

Zombie on!
~ If it moves, kill it ~
Double posted 😱
~ If it moves, kill it ~
Last edited by 0nyX on Dec 10, 2019, 6:44:27 PM
Treble posted 😱😱🤦‍♂️
~ If it moves, kill it ~
Last edited by 0nyX on Dec 10, 2019, 6:43:50 PM

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