Mana Leech
i've been thinking they should add more mana regenerate rate passives on the tree for awhile and now im afraid it won't happen because mana flasks bro.
honestly if you're forced to use a mana flask and lose out on another utility flask or unique flask, spell casters are going to be rare. we'll read the notes today and see what type of changes are in store |
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If you played spellcaster in 3.6 or 3.7 and used mana, you were doing something wrong.
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I think GGG wants spell casters, melee and ranged attackers to have some measure of identity and part of that involves differences resource management being inherently different.
IGN: Arlianth
Check out my LA build: 1782214 |
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" Rework to EB and adding Energy Leech support (With huge more damage multiplier) were clear sings they want caster to stop using mana. |
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GGG has LoNg TeRm ViSiOn...
We plebs know not of what we ask... |
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" Boring: Getting your mana from a source other than bottles that require kills to recharge, for classes that have high spell costs, to prevent death by resource drain. Fun: Running out of resource because you've already used what shallow bottles you had for mana and can't leech from mobs you've hit/killed fast enough to continue. Yaaaaaaa.... GTFO... Oh, I forgot that they've already nerfed both Mana and ES on the tree before this too...because, apparently, we had too much after heavy investment (so fuck anyone who was leveling and didn't have that investment, GGG tweaks around people rocking 4x Mirror ES Gear with Triple Curses and HH). Last edited by LeetbakaDX#3749 on Sep 3, 2019, 8:47:03 PM
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All spells got buffed, on top of how strong they already were.
And people are like "why you make it harder to use them". Guess what, attackers have always needed to get accuracy on their gear or passive tree investment and in the original design of the game, resource cost was the contra balance point for not needing accuracy, deal with it. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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