Dreading the unveil grind in 3.8? Consider skipping it [analysis]

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tl;dr: If you make less than 50-100exa per league (which is 99+% of the playerbase), you should not unveil a single item. Sell your veiled items in bulk instead, and use that currency to buy pre-crafted items -- and a lot else besides!

I personally followed this strategy in 3.7, and I can say that it massively improved my experience in Legion.

Be aware that the following only applies to Veiled mods. Normal benchcraft mods from story progression, plaques in boss encounters, etc., are completely 100% worth getting, since they are effectively free or negligibly cheap.

Also, for most of the following, I will exclude Master-specific affixes such as Vagan's "hits cannot be evaded" mod. I'll deal with these at the end.

So, you need to unveil a lot of items to get a complete bench. According to the wiki and some math, it requires a minimum of 1735 unveils before you have a complete master bench. Not everyone needs every basic unveil mod, so let's be really conservative and say that you only need to unveil 500 items before you have the mods you personally need.

Then, think about this: How much does it cost you to unveil 500 items? Of course, it costs the time and tedium. It also costs some amount of currency because you could have sold those unveils instead. The market for unveiled items is very active in my experience, and it is easy to bulk-sell veiled items for 3c each. They can even go for 5c or higher, but I will use 3c.

If you need 500 unveils to 'complete' your bench, and each unveil is -3c, then the entire unveil process costs about 1500c total, or between 10-15 exalts depending on what point in the league we're talking. The cost is actually higher, because you're giving up on the currency immediately for a payoff in the future (and future payoffs are discounted against present gains) but we will leave that aside.

So, the cost of having a bench that allows you to craft Veiled mods onto your own items is around 10 exalts. Now, how many times are you, as a player, going to use those veiled mods? Probably for a lot of players, the answer is 5-10 times. In that case, you're paying 1-2ex per item just for the Veiled mods on each of those items. If you're willing to pay 2ex for a single benchcrafted mod on an item, then that item is surely worth 5-10ex. If your build is full of 5-10ex items, then it is probably a 50-100ex build.

Putting it another way, if you have 10ex to spend on single mods on five of your items, then the other five items are, again, probably worth at least 50-100ex.

We can also look at the price of crafting services, compared to crafting your items. From what I gather, the most reputable crafter charges ~50c per craft. So if it costs 10ex to unlock the basic mods on the crafting bench, then this implies that you should be crafting at least 30 items before your investment breaks even with crafting services. If you can find a cheaper crafter whom you trust, then you may need to craft many more items on your own before unveiling is a good investment.

Remember, this is all for basic benchcrafting mods such as +int/%quality, not including master-specific items like +2 support gems. Let's talk about master-specific mods now. It won't take long, because the conclusions are obvious.

Someone please correct me if this is a bogus figure, but it seems like master-specific veiled items can sell for upwards of 50c each. Now, let's assume it takes 20 master-specific veiled items before you get your desired crafting mod (again, someone with more experience can chime in on this). That is an expenditure of 1000c, or ~7-10exa. That is 7-10exa for the ability to craft a single master-specific modifier, not counting the bench fee itself. Unless you are crafting these items to sell, there is next to no chance you should unveil any of your own master-specific items. It would take tens or hundreds of crafted items before that investment would pay itself back.

So, to recap: Unlocking the basic mods on your crafting bench carries a cost of >10exa. If you are crafting items for your own use and not to resell, it is very unlikely that this is a worthwhile investment from a currency perspective. For master-specific modifiers, this is even more extreme, and almost no-one should be unveiling these items for themselves at the current going rates.

Instead of unveiling your own items, consider chucking the generic veileds in a 3c dump tab, and individually pricing the master-veiled items. This way, you can save a lot of time and headache, and make plenty of currency besides. I did this in 3.7 and had no regrets at any point.

Disclaimer: If too many people adopt this strategy, then the market for veiled items will tank. But I doubt a single reddit post would have that much influence.


Source:- https://www.reddit.com/r/pathofexile/comments/cvzuc1/dreading_the_unveil_grind_in_38_consider_skipping/
Last bumped on Aug 29, 2019, 8:12:01 AM
Also -

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Buyers haven't learned or reacted to the fact that ilvl 82+ veiled items are much, much more unveil XP than ilvl 68 ones. (The breakpoint might be 81, I need to research this)

You can consider selling items that are lower ilvl and buying higher ones if you do want the unveils.

Edit: Checked, the magic number is indeed 81. This was true for claws, gloves and chests (didn't check all slots). So that's tier 12 maps.
Last edited by Exile009#1139 on Aug 27, 2019, 5:57:06 AM
I agree on your advice, but... I advice something else.

Targetfarm whatever you'd like to have in bulk / often be able to craft.

I myself enjoy being able to craft Onslaught boots, and thus I unveil alot of regular boots with prefix.

I also enjoy beign able to craft - mana cost on rings, thus i unveil alot of elreon rings, that I pick up.

The rest I sell in bulk and know that the different special mods have different prices.

https://pathofexile.gamepedia.com/Veiled_mod

Here's a list of the special mastermod. You can always check if these are special by alt-tabbing or you can actually select them with your lootfilter at filterblade, and thus highlight high value stuff like vagan, catarina etc., especially if you just want to sell unveiled.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Bit of a newbie question....

But the whole point of this thread is that you will sell the items you find from betrayal bosses and dont unveil them, but sell them for 3c each as they are unveiled?
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[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Last edited by Hasunic#5732 on Aug 27, 2019, 6:06:55 AM
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Cheydinhal wrote:
Bit of a newbie question....

But the whole point of this thread is that you will sell the items you find from betrayal bosses and dont unveil them, but sell them for 3c each as they are unveiled?


Some of the mods regular mods are 1-5 c, but vagan, catarina and stuff like that can be sold for 30-50 c depending on the time of the league and the number of items for sale.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
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Exile009 wrote:


Thank you for the read, it was very informative. Never gave the scope of this mechanic a hard look in terms of numbers.
~ I am Wreaclast middle class and proud of it!
~ Poor investment =/= entitlement to compensation.
~ Build smart, build S-mart!
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Hasunic wrote:
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Cheydinhal wrote:
Bit of a newbie question....

But the whole point of this thread is that you will sell the items you find from betrayal bosses and dont unveil them, but sell them for 3c each as they are unveiled?


Some of the mods regular mods are 1-5 c, but vagan, catarina and stuff like that can be sold for 30-50 c depending on the time of the league and the number of items for sale.


Sorry I still dont get it, i feel dumb haha

You say some stuff like vagan catarina and such can be sold for 30 c each piece...but you dont know the veiled stats you get until after you unveil it....sorry this must sound really dumb, but I just pick up unveil and npc those items and normally just use it to craft, if you happen to get any beneficial as a stat out of those veiled....
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Cheydinhal wrote:
Sorry I still dont get it, i feel dumb haha

You say some stuff like vagan catarina and such can be sold for 30 c each piece...but you dont know the veiled stats you get until after you unveil it....sorry this must sound really dumb, but I just pick up unveil and npc those items and normally just use it to craft, if you happen to get any beneficial as a stat out of those veiled....


Unveiling the mod allows you to get that mod on your crafting bench. It's a bit of a crapshoot for general veiled items, but people will still pay to pull that slot machine in order to unlock the mods they want (without the painful process of farming them themselves). Hence why items that're still veiled have value.

The various Syndicate members each also have their own unique veiled crafts, which can only be obtained from veiled items that they drop. If you have advanced mod descriptions turned on in your game options (which you should!), you can press Alt (or whatever key you've bound it to) to see if your item is one of them. If it's still veiled, the still veiled mod will say (taking an Elreon drop as an example) "Elreon's Veiled" (for prefixes) or "of Elreon's Veil" (for suffixes) - compared to just regular veiled items that'd say "Veiled" or "Of the Veil" instead. You can see the list of mods unique to each master here - https://pathofexile.gamepedia.com/Veiled_mod#Syndicate_exclusive_mods

Most importantly, you can also BUY master-specific veiled items. Just go to the trade site and type in 'Veil' in the Stat Filters box - you'll see it's possible to specify you're looking for not just a normal prefix ('Veiled') or suffix ('Of the Veil') item, but also any of the names of the master-specific ones ('Elreon's Veiled' or 'Of Elreon's Veil')*. For instance, here's a search for items that specifically have the veiled mods of two of the syndicate masters (one a prefix, the other a suffix) - https://www.pathofexile.com/trade/search/Standard/5n2e5MoCa

Mouse over the veiled mods in those search results and you'll see the site telling you (next to the mod tier to the right of the item) whose veiled mod it is. Just buy said item, unveil it (and hope you get lucky, as you're not guaranteed to get the master-specific mod) and then vendor it afterwards.

Rinse and repeat, over and over and over again, until you've filled up your crafting bench. Or don't, since as this post argues, it's not worth it for most players considering how either painful and/or expensive it is.

*: Note that I used Elreon for both the prefix and suffix mod there just for consistency - they each have only one unique affix (in Elreon's case it's a prefix aka 'Elreon's Veiled').
Last edited by Exile009#1139 on Aug 27, 2019, 8:51:45 AM
The game thrives on you wanting stuff... like these veiled items. If they remove the "want" from the game, people would quit playing all together. You can speed up the grind by buying unveiled items. You can choose when to run missions and what to focus on.

All this is saying is that there's grind in this game. Did you read the name of the company that made it before you played it?

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