[3.26] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]

Yo. I have a question about skill different. I saw people are swapping between ground slam or earthshaking. Which skill is better actually and for twhat? I got also Ground slam and earthshaking. Should I use it? How it actually work? Those 2 skills are mixed and came one new skill?
https://pobb.in/TTwg_x02IPPm

Not sure what else to add to the build, guess getting a 3 passive small jewel with the pride thing so I could squeeze in warbanner?
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creat91 wrote:
Yo. I have a question about skill different. I saw people are swapping between ground slam or earthshaking. Which skill is better actually and for twhat? I got also Ground slam and earthshaking. Should I use it? How it actually work? Those 2 skills are mixed and came one new skill?


its preference per player

regular ground slam has been used since the builds inception in 3.3 ish era when GS and vaal GS got reworked

earthshaking is more damage, more aoe and slower attack speed

you should try both and see which ones u like better and fits with your weapon and attack speed
"
GruntOfAction wrote:
https://pobb.in/TTwg_x02IPPm

Not sure what else to add to the build, guess getting a 3 passive small jewel with the pride thing so I could squeeze in warbanner?


since you took disciple of the unyielding, you could swap endurance charge on melee stun with awakaned brutality

blood of the karui is overall a pretty weak flask

overall your gear is in a good place, you can start looking at the highest investment slammers (like ben_'s on first page) to keep pushing the character

Last edited by frawrst#6156 on Aug 18, 2024, 6:25:39 PM
Hello fellow slammers

What kind of content do your guys run on your maps ?
I just tried Expedition but I feel like the enemies are too spread out to be really effective (earthshatter is kinda close in term of range).

Any advice ?

"
Baalnazar wrote:
Hello fellow slammers

What kind of content do your guys run on your maps ?
I just tried Expedition but I feel like the enemies are too spread out to be really effective (earthshatter is kinda close in term of range).

Any advice ?



Im doing

Harbinger, Incursion, Strongboxes, Shrines and Expedition/Betrayal in Defiled Cathredal and Plateau.

Now ive switched to vault + strand and scryd defiled cath cards to strand

harbinger is always my go to for consistent currency, plus its very easy to sell exalts and anuls via currency exchange now
I'm in the middle of trying to craft an impact propagator but its quite an expensive thing to craft perfectly.

I've decided to put that to rest for a bit since funds are running quite low trying to do that. I'm looking to try to beef up my survivability in other parts of the gear in the mean time - what can anyone recommend are easy fixes to my gear?

https://pobb.in/SUnX9lRbcZX0
"
frawrst wrote:
"
GruntOfAction wrote:
https://pobb.in/TTwg_x02IPPm

Not sure what else to add to the build, guess getting a 3 passive small jewel with the pride thing so I could squeeze in warbanner?


since you took disciple of the unyielding, you could swap endurance charge on melee stun with awakaned brutality

blood of the karui is overall a pretty weak flask

overall your gear is in a good place, you can start looking at the highest investment slammers (like ben_'s on first page) to keep pushing the character



My links are Earthshatter, overexertion, awakened melee phys, pulverise, shockwave and lifetap (cuz of mana issues)
"
clockerrs11 wrote:
I'm in the middle of trying to craft an impact propagator but its quite an expensive thing to craft perfectly.

I've decided to put that to rest for a bit since funds are running quite low trying to do that. I'm looking to try to beef up my survivability in other parts of the gear in the mean time - what can anyone recommend are easy fixes to my gear?

https://pobb.in/SUnX9lRbcZX0


hi friend

the most obvious things i see

110-120 life roll on all items

phys taken as x eldridtch implicits on chest and helm

%physical damage reduction on chest, as well as a much higher armour value (3k+ is ideal)

stygian belt and a good abyss jewel

dying due to tidebreaker low attack speed was my bane for a while, getting a rare mace with t1/t2 attack speed helps alot
How much stronger is that "Physical Taken as X Element" in total? I never really cared about this Mod, because i cant really understand when it is really strong or not.

Can someone explain why we take this in this Build?

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