Useless Vendor Recipes

Hi guys talking about useless vendor recipes I got a new one I think:
5 rare prismatic rings (mine identified) = 1 rare unidentified prismatic ring

I tried this while clearing up a bit my stack after some catastrophic crafting lol !!!
I think they add flavor.

That's the extent of my opinion on the matter. I don't believe everything should be equivalently compensated or available through vendor recipes because it would remove some of the flavor from the more hilarious recipes that would rarely get used (6L plate chest being the popular example) but make you sit there and think of scenarios that might make them worthwhile.
IGN: Cocaineguin
I would also like to see a usefull recipe for gems. It just feels weird that non quality skill gems are worth exactly nothing to a vendor. I dont need a big reward for them just something that actually wants you go from stash to vendor instead just clicking "destroy"

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I would also like to see a usefull recipe for gems. It just feels weird that non quality skill gems are worth exactly nothing to a vendor.


I think most of us want something like this in theory. It's the practice part that causes reservations. Recall how you get a gem right when you start the game, and another upon completing Hillock and going to town? This would be botted day 1 of such a formula, if the formula had any value at all.

That means that they would need to 'mark' those two gems as not qualifying some how, as not qualifying for the formula. I'll be deliberately hand-waivy about gems already in inventory. However, with that aside, and the specific mentioned quest gems aside, you might be able to imagine 10 gems = N jewellers or something.

I'd really need to think about how often gems dropped, as opposed to the bazillions (80? 100?) I have in stash. I don't know exactly. I've left quite a few gems on the ground, as I know other people do also. Thinking of my whole inventory, and the ones I left on the ground, I suspect that 1 chaos per 10 gems is quite a bit too high.

So there you have it: a forumula between N jewelers and 10 chaos for 10 gems. Pick your poison. I dunno, people are also whiney about respecs. How about 10 GEMS = 1 REGRET? That will deflate their value relative to other currency, but I don't find that troubling. The exhanges will catch up. ;-P

--C

Last edited by Courageous#0687 on Apr 3, 2013, 4:18:27 PM
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Courageous wrote:
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I would also like to see a usefull recipe for gems. It just feels weird that non quality skill gems are worth exactly nothing to a vendor.


I think most of us want something like this in theory. It's the practice part that causes reservations. Recall how you get a gem right when you start the game, and another upon completing Hillock and going to town? This would be botted day 1 of such a formula, if the formula had any value at all.

That means that they would need to 'mark' those two gems as not qualifying some how, as not qualifying for the formula. I'll be deliberately hand-waivy about gems already in inventory. However, with that aside, and the specific mentioned quest gems aside, you might be able to imagine 10 gems = N jewellers or something.

I'd really need to think about how often gems dropped, as opposed to the bazillions (80? 100?) I have in inventory. I don't know exactly. I've left quite a few gems on the ground, as I know other people do also. Thinking of my whole inventory, and the ones I left on the ground, I suspect that 1 chaos per 10 gems is quite a bit too high.

So there you have it: a forumula between N jewelers and 10 chaos for 10 gems. Pick your poison. I dunno, people are also whiney about respecs. How about 10 GEMS = 1 REGRET? That will deflate their value relative to other currency, but I don't find that troubling. The exhanges will catch up. ;-P

--C


An easy way to make sure that the starting gem and the Hillock reward aren't farmable for a recipe would be to rename them as "Starter" gems or give them a trait called "starter." Then you could easily exempt gems with that name or trait from those recipes.

What do you think about something like 5 or 10 of a gem yields a gem that is 5% quality higher than the lowest quality gem used in the recipe?

Let's work with 5 as the recipe right now. 5 Q0% gems get you a 5% gem. 5 of those gets you a 10% gem, and would take 25 0% gems to get there from the start. 125 to get to 15% and 500 to get to 20%.

That might be too steep, considering that GCPs would be cheaper than that. There is probably a happy medium to be found in the numbers, though.
I would have some reservations about doing what you say (which is not to say that I oppose what you say). The main one would be that if I were to undermine the relative value of a currency, I'm a little of leery doing it with a GCP. Chaos and Regret are equiv right now, so I suppose I should probably be leery of undermining regret also. I guess this needs some thinking. I personally have a blaise attitude about it: let the regret float.

My second reservation is that we already have something in the game to increase the quality of gems; it would seem to me that the drop rate of GCP's has been chosen by GGG to be inline with the rate at which they wish gems to become better already. So to propose what you say, you potentially risk making a recommendation counter to their objectives for the pace at which people get an end-game state.

You could make a similar claim about regrets, I suppose. But I doubt they would be hung up on it as much, and you can tune the N:1 gem:regret ratio to be pretty tepid if you like.

Anyway, all pretty speculative.
Last edited by Courageous#0687 on Apr 3, 2013, 5:34:46 PM
Iron Ring+Skill gem is useful late game.....don't know what you people are talking about.




...You can put in a High ilvl Iron Ring and just put in different skill gems until you get a 30%.....then you have a high ilvl 30% resist ring.


-It's the same with getting a 20 Onyx.
Currency is what was implied.

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