Greater Rifts in POE?
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I Liked the idea from Diablo 3 and i think it would be a nice idea in POE too.
The End-Game content is really boring for me, u have beaten uber-elder and there is nothing much to do, besides delve and, but i think that the delve system is really boring. Would love to fight against big monster waves and Bosses that get stronger everytime, to break highscrores, maybe with a 4 people group or something, instead of running down a mine and farm allday sulphite before u can go back. Last bumped on Aug 1, 2019, 2:33:43 PM
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Please no.
Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE I am one of the rare fair players/collectors. |
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I agree. The one thing PoE is missing, the implementation of monster scaling!
Who doesn't love spending 7 minutes killing a single group of normal trash mobs, that scale to such an extent auto-attacks 1 shot you, requiring a stun/freeze build or go home; Where 500m DPS moves the hp bars 1 pixel a time. That is for the 1/10 zones you must spawn to get one you can actually do. Just thinking about it gets me excited... -- It is the laziest 'content design' possible. nothing more. This is just my opinion of course. I'm sure D3 still has some fans out there. |
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Oh hell no to greater rifts
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Yes plz no, i like to farm T2 maps all day till i can buy me a HH to farm T2 maps easier, its too much fun.
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Instead of rift i want them to add more tiers to maps
Like 10 more With improved drops and item mod rolls on rares But to make it really difficult If I dont reply to you - I dont give a flying duck about your opinion
If you dont reply to me - I dont care either because I dont come back to see who replied to me |
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" I don't think that is really a good solution for players or GGG. 90% of current maps don't even get used as it is. There are what, 150'odd(?) maps available at the moment. That's a lot of variety to work with. Lack of map tiers is not the issue, insane power-creep is. What they need to do is a stat squash on the next major patch, removing this ridiculous power creep that has made the game trivial beyond repair. I should not be able to do the story then jump to T10 maps for 80%+ exp a map, it's literally a waste of content. From there, they can easily adjust the scaling to a point where T10 levels out as average content. Bringing some form of prolonged progression back into the game. -- As it stands now, In a weekend you can level a char and be set farming T16's. |
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" I am not supporting the idea of greater rift, but in what way did implementing a greater rift system stops you from doing that? |
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i dk about greater rifts but this sounds like just another boring activity. no different from delve.
Trust your mind and strengthen your abilities!
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" Disagree here. We don't need Tier 26 maps, we need Tier 16 maps that are actually hard with proper loot drops with all the other tiers slowly building up to that level. We need bossfights in maps that are actually worth doing and that are appropriately hard for the map tier. And most of all, we need a big nerf to regen capabilities, power creep and one-shot mechanics. |
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