End game sucks
" I had my HH on the sunday after league start. By that time I already slept twice. Stop making up excuses why you can't do something. Or insult people that can do things you are incapable off. Instead be glad this game still has a goal left for people like you that have a harder time catching on to game mechanics. |
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" I actually lol'd. Delving becomes exponentially more profitable as you get deeper, FAR outpacing the rate of sulphite cost increases. You don't even have to get all that deep to do this (in Legion, at least)... By depth 300, delving had become fully self-sustainable for me: the cost of sulphite scarabs and T16 maps was far less than the returns I got for that amount of delves. It might take you a lot longer to reach the point of breaking even in standard, but... I mean, that's exactly why you don't play standard. |
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[Removed by Support]
as for the endgame stuff - it is a grind-based game. game with nonexistant build diversity. so your endgame is to a) pick one of 3 'best' builds b) grind and then c) get bored (you cannot reroll because all other builds are garbage compared to 'best' picks) or d) brag about what youve farmed content is limited by unhealthy hours required to unlock it (if you are lucky ofc) and the reward is.. being able to grind some more ive long ago started ignoring 'endgame' content - all these Auls/Kurgals that you couldnt find in Delve, the 1 in 4 frags/bosses/encounters that are 100 times more rare then common ones, the challenges you buy because you have 1/1250000 chance to find them on their own, etc etc etc sure, people in SSF manage and i know it is possible. but.. i dunno.. i just value real life more than some pixels and 5s of 'fame' saying 'i have HH, scrubs' gives rng based difficulty and progression.. not my cup of tea Last edited by Nichelle_GGG#0000 on Jun 28, 2019, 12:25:30 PM
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