What's the point of frenzy charges??

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Tagek wrote:
Frenzy charges are multiplicative rather than additive (which is what regular IAS nodes are).


This is what I wanted to know :) thx.

I was aware that it boosted frenzy's dmg but I didn't see the point if you could spend 1 skill point to get 15% attack speed and then use something like heavy strike which will always have a much higher dmg than frenzy even with 7 charges (and much lower mana cost).

BUT multiplicative is nice :D
Err, what? No its not multiplicative.
And yes, frenzy charges are very underwhelming by themselves, like most dexterity related stuff.

But, there are skills that make good use of them, although you won't catch me again building around the Frenzy skills... did that mistake once. Enormous mana cost and passive investment and at the end, even with 6-7 frenzy charges, you're better off using the likes of dual strike.
I didn't see increased cast speed even once here.
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andybmcc wrote:
I can spend one random socket on Blood Rage to get at least 15% attack speed.

It stacks with the few general attack speed nodes that have a 12-15% attack speed. Most of the smaller attack speed points aren't worth the investment.

Blood Rage with CI is a free attack speed buff for the price of one socket. Yes, please.


No thanks! Blood Rage does not work with CI. CI means you have 1 life out of 1 life at all times, which is considered to be full life, not low life. Anything that procs on Low Life doesn't work. Source:

http://en.pathofexilewiki.com/wiki/Blood_Rage

http://en.pathofexilewiki.com/wiki/Chaos_Inoculation
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Last edited by GhostlightX#1022 on Mar 14, 2013, 10:36:59 AM
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Thalandor wrote:
And yes, frenzy charges are very underwhelming by themselves, like most dexterity related stuff.

But, there are skills that make good use of them, although you won't catch me again building around the Frenzy skills... did that mistake once. Enormous mana cost and passive investment and at the end, even with 6-7 frenzy charges, you're better off using the likes of dual strike.


I have a 54 Ranger using this spec:

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAdEFtQX5DkgRlhmGGYohdiLqJP0mlS2DMHEwfDH6Nns51DpCPs9LeFBCUUdTNVVLVi1tbG17b_JwUnK7dvd9W38rhxmMNo2_lwabtZ2joJ-iLqJApzSqf6q4rH-v67VIvebAUcM6xKLGosqpy0HN6tQj1QDWit2o44TnVOjW6yzw2fPq9Pj5Y_yr


I use Frenzy as my primary source of damage and I am having a blast in Merciless. Mana cost? I built mana leech, both in passives and on my gear. My Frenzy is linked with Faster Projectiles, Faster Attacks, and Mana Leech. Passive Investment? I have only invested into getting an additional Frenzy charge and that was also to get more Crit Mutliplier.

If you're going to take the stance of not using a skill because another skill is "better" in terms of damage output, then why would anyone use anything except for Dual Strike and Heavy Strike?

These posts make me sad, it reinforces the mentality of "most optimal" in a game where deciding to build a character a certain flavor, theme, or restriction is a huge part. Yes, building a character in the most optimal way may be fun for some, but please keep in mind that the way you play PoE may not be the same mentality as others play.

Domination IGN: Gigglebuns
I like them with my totems. 4 charges doesn't do a whole lot, but it's still a good 10-15% damage boost. Gives me something to do once totems and curses are in place.

Just wish you could conduit them to your minions.
No. Calm down. Learn to enjoy losing.
Last edited by b15h09#7812 on Mar 14, 2013, 10:40:07 AM
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Lohk wrote:


If you're going to take the stance of not using a skill because another skill is "better" in terms of damage output, then why would anyone use anything except for Dual Strike and Heavy Strike?



Well for some builds attack speed > raw dmg... but my point was that if frenzy bonuses are not multiplicative, you can get higher attack speed AND higher dmg AND spend less skill points by not taking frenzy charges... which makes these charges very bad investment IMO.

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Lohk wrote:


These posts make me sad, it reinforces the mentality of "most optimal" in a game where deciding to build a character a certain flavor, theme, or restriction is a huge part.



In a game that encourages competition between players (races, pvp)... going for the most optimal build is only natural.. It's up to you if you want to do some role playing by restricting yourself or making theme based builds.

But this is beta and I'm only trying to point out a flaw or lack of balance.
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GhostlightX wrote:
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andybmcc wrote:
I can spend one random socket on Blood Rage to get at least 15% attack speed.

It stacks with the few general attack speed nodes that have a 12-15% attack speed. Most of the smaller attack speed points aren't worth the investment.

Blood Rage with CI is a free attack speed buff for the price of one socket. Yes, please.


No thanks! Blood Rage does not work with CI. CI means you have 1 life out of 1 life at all times, which is considered to be full life, not low life. Anything that procs on Low Life doesn't work. Source:

http://en.pathofexilewiki.com/wiki/Blood_Rage

http://en.pathofexilewiki.com/wiki/Chaos_Inoculation

Read the pages you linked. Blood rage still gives frenzy charges on kill, which increase attack speed.
^BTW I know that blood rage is free attack speed/life leech for CI users...

But why invest in more frenzy charges when you can get the permanent equivalent of 3 charges with 1 single skill point...

Also..

Kraityn's reward:
Cruel: 6% attack speed (permanent)
Merciless: 1 frenzy charge (not permanent)

Frenzy charges must be multiplicative otherwise the cruel reward would be better for non caster builds than the merc one...

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