Splinter Gain - How do you feel about it?

So far I've grinded to start a 4-way war and a 5-way war.
I still have these leftovers.



I'm grinding elder maps as melee. I dunno if Elder maps just give more outcome.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
It depends a lot on your build, just like a breach.

The price of them shows that it is easy enough to farm if that is your goal. Most importantly it doesn't matter where you farm, I see no difference in drop between T1 and T15 maps. So it's all up to you. Wherever you feel most comfortable.

I just don't like how varied it is. Sunday I mapped a lot and was averaging 2 splinters per map. To the point where I was convinced I was doing something wrong. Then I do a bunch last night and get 7+ per map.

Same varied content, same kill speed (Vaal ice nova pretty much releases 80% in one click) then mop up the remaining rares.

--

The fact that you need a minimum of 200 splinters to even try the first event, it could certainly do with being more consistent.
I fuckin hate it. At least the emblems are cheap-ish.
Second-class poe gamer


The drops are fine. In my opinion much better than breach.

the build is very important and making sure you unlock the right stuff in the encounters - War hoards and generals.
"Never argue with an idiot. They will take you down to their level and beat you trough experience."
Last edited by Bone2flesh#0416 on Jun 18, 2019, 3:57:44 AM
If your unlocking all the mobs, you should be getting substantially more splinters than breach. It is substantially harder to do this than fully clearing a breach though unless your a specific build.

The generals and unique chests show up much more often than the breach bosses.
Last edited by Asmosis#7365 on Jun 18, 2019, 5:01:52 AM
I'm at 82, have like 20-40 of each type. Feels like a league designed specifically to not work with SSF.

"
Shagsbeard wrote:
If they made the league play so that you could get the top rewards under those conditions, the players would riot over how easy the game was being made.


You mean the 1% of players that buys up all this stuff and finishes the league content on day 1 would riot, because they wouldn't feel as special any more. Boo hoo.
No much chance to see an encounter here, too.

Playing melee, berserker cyclone I don't have any problems to fully clear a breach, zipping from one side to the other, or fully clear incursions.

But with the splinters it's kind of meeh - pure luck to get in the right direction to get the good stuff, and no chance to release the whole army.

It's a new level of speed needed for this.
Maraketh splinters aside, droprates are fine.
I feel like this sums it up pretty nicely.



Breach and Harbinger aren't even the active league, yet...
Last edited by Astasia#2760 on Jun 18, 2019, 7:16:13 AM
"
Llyrain wrote:
No much chance to see an encounter here, too.

Playing melee, berserker cyclone I don't have any problems to fully clear a breach, zipping from one side to the other, or fully clear incursions.

But with the splinters it's kind of meeh - pure luck to get in the right direction to get the good stuff, and no chance to release the whole army.

It's a new level of speed needed for this.


This has been my experience too - as facebreaker champ cyclone. I had figured if it was speedy enough to fast clear maps/incursions (with 15+ secs to spare every time) it'd be fast enough but it really isn't.

And the splinter drop is pretty clearly based on players getting 80%+ of each monolith.

Really not liking the league mechanic being a test of breakneck speed + aoe as near requirements. It'd go a long way to just be able to see icons on the minimap so the "slower" builds could at least target the valuables.

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