CI vs Life - Advantages and Disadvantages?

I'm going to want a source of armor having diminishing damage reduction because you took more damage from a single blow...
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ShadyC wrote:
I'm going to want a source of armor having diminishing damage reduction because you took more damage from a single blow...


http://www.pathofexile.com/forum/view-thread/11707

Scroll down to Armour / Damage Reduction.

The more mob hits the less armour reduces the incoming damage.
IGN: dedunmamma
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Bada_Bing wrote:
It comes down to the playstyle you prefer: by taking CI you trade defense for more offense. Instead of taking HP nodes you can instead invest those points in crit or elemental damage nodes for example. You kill faster, but you are getting killed more often without a HP safety net.
Biggest disadvantage for CI is vulnerability to stun. You must buy

otherwise you won't be able to farm Docks in merciless. The dog packs with their machine gun breath will keep you in a stunlock (happened to me a lot; i play a CI frost witch) => no XP gain, which beats the purpose of farming there. (Lotsa problems in the Fetid Pools with the undead rhoas too).

Here is quick summary of the pros and cons from the "Cold Crit Witch Guide (The basics and everything you need to know to get started)":

"To CI:
Pros:
-Do not need maximum health/life regen on items.
-Can focus on Energy Shield as a main def
-immune to chaos damage
-potential to have extra passive points left over to spend in other areas (don't need health nodes)
-Do not need health flasks (extra flask slots)
Cons:
-Relies completely on ES
-Gear dependent
-High energy shield needed
-Cannot use health flasks
-No way to regen energy shields in battle (unless using ghost weaver/zealots oath)

To Not CI:
Pros:
-Two forms of def (health and energy shield)
-Not as gear dependent
-Can use health flasks
-Energy sheild is not needed as heavily
-Can regen health without need of other skills
Cons:
-Need to get health on gear (items become harder to get “ideal” stats on)
-Need to get both health and energy shield items (more stats needed on items)
-Need to get Chaos resistance, otherwise chaos damage is extremely deadly.
-Need health and energy shield nodes (potentially use more passives)
-Need health flasks (less flask slots)"

One additional minor advantage of CI: when doing maps "takes x Chaos Damage per second" turns from a nuisance to a sought after map suffix.


Thanks for the list :D

The dogs use arctic breath right? Are they the only mobs that super stun locks you?
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CK011885 wrote:
Immunity to Chaos damage isn't a big deal and should be reworked. When you have a healthy amount of life regen and even a tiny amount of Chaos resist, your large life pool is really in no danger. I have 5000 Life, -25% Chaos Resist, 150 Life Regen (Which isn't even all that high), and I can sit with multiple Alchemists attacking me and not panic.

I would like to see CI reworked so that you're not immune to Chaos, but Chaos hurts your shield instead of bypassing it, in addition, a percentage of your maximum Energy Shield is what is used to determine if you're stunned, frozen, shocked, etc. GGG would have to figure out what percentage is balanced, but say 40% of your maximum ES is the value used to determine ailments...if you have 8000 ES, the formula would consider your "max life" as 3600. I'm not a balance expert, and I'm sure numbers would have to be toyed with, but CI should head in that direction.

Pls not. I have an CI ES/EV Hybrid build which uses Bloodrage without offtime. It would be a huge nerf for me from this fact alone. My ES is at 4000, my health would be about 600-800 by now. 40% of my ES would give me a bonus, but in my opinion a very small one, because i get rarely stunned or frozen anyway. If i get frozen or stunned i use a granit or defreezeflask. (there once was an 50% chance of avoiding status effects, meaning that your life was doubled in the calculations. Was this changed? if not, there is not even a bonus here.) I do ranged cold damage, have arrow dogding and use Purity. I barely get any damage at all with my build and usually my shield regenerates fast enough between hits. If Chaosdamage would hit the ES I would have to stack chaosres and still would get more damage then before. All this with only a small or even a non exsisting bonus. I think most CI Hybrid builds like the critdaggerbuild for shadows wouldnt be viable anymore. It would be a huge nerf for Hybridbuilds. For me this change would destroy my build totally
IGN Corelica
Last edited by Chesto#0622 on Mar 13, 2013, 12:24:29 PM
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renroval wrote:


The dogs use arctic breath right? Are they the only mobs that super stun locks you?


Afaik the breath is fire damage.
Running docks without the eye amu is kinda like High Noon. You pull the trigger first on a dog pack, they freeze and you win, otherwise you die. If a rare dog has improved movement speed, it's usually game over for me.
The only other monsters that can stun me pretty bad are undead rhoas. For whatever reason i never had any problems with other charging mobs like the blackguards. Unlike the rhoas i can evade their charge. Dunno why. Packs of archers also never were a big problem, maybe due to the fact that i play with skeleton totem. That helps to not getting hit by half a dozen arrows at once.

Oh and 100 CI is not complete immunity. Actually my ES shield does take a slight damage versus cobras and alchemist. Is there another damage type mixed in their attacks or is immunity capped? I have to take a closer look at the game mechanics. On the level 67 Wharf map, the unique boss is a bramble cobra that shoots multiple projectiles. Even with CI i can't take more than 4-5 hits. I have no idea how a non-CI char can survive that encounter.
I am a CI FP Crit witch and I do not use the Eye or Dream Fragments and do not have any real problem with stuns or frozen. I use an Ice spear totem with elemental proliferation and try to be a little carefull about running head on into archer packs. On harder maps, I bring out 3 zombies as a little meatshield but for the most part, everything is perma frozen. I have about 5,800 ES atm at level 79 1/2. Personally, I love not having to worry about health or chaos resists.

Truth be told, I have been farming 66-69 maps and have not yet attempted a 70 so maybe things will be different later on. I do run with 103% block and stun recovery (cuts my stun duration from 350ms to less than 175ms)and use quicksilver flasks that remove frozen. I do get a lot of millage out of those flasks.

Never played any other char but I have zero problem with the mechanics of CI and hope they do not change a thing.

Last edited by Daarknight#7656 on Mar 13, 2013, 4:04:46 PM
@ daarknight

How self centered can an opinion be?

This is how i read ure post.
"i use a ranged permafreeze enemy build and hope they dont make any other build viable for ci because my afk brain build works just fine as it is"

Fact 1. ure ranged, u ever even considered how CI works for melee chars?
Fact 2. u permafreeze enemy's making u able to pretty much tank with ES while ure (look my brain is dead) totem is up.
Fact 3. u permafreeze mobs and are ranged, and u seem pretty proud of having no problems with ci mechanics....trol?

Maybe just for once think further then ure nose allows, and consider the 100000 other builds that are being ruined by CI machanics as they are.

Thx upfront, no offens but ure post was just to short sighted to not comment upon.
Freedom is not worth having if it does not include the freedom to make mistakes
CI is still garbage
Life is better and will always be better since every ailment uses life, and not ES in it's equation.

Anyone who goes CI doesnt focus points in life, obviously.
Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100


GGG's design philosophy in three words:
Quantity over Quality.
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laycast wrote:

Anyone who goes CI doesnt focus points in life, obviously.

You mean for those wearing an eye of chayula or/and dream fragments...otherwise, do your homework son..
IGN: Gahrlaag
Wiki - http://en.pathofexilewiki.com/wiki/Path_of_Exile_Wiki

Move de sync from de bathroom to de kitchen for better flow!
crisis solved.
Last edited by Gahrlaag#4258 on Mar 15, 2013, 2:30:54 PM

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