up Legion timer = ez fix

+1
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andreicde wrote:
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Cyzax wrote:
The timer is IMHO fine... If they upped the timer, they'd have to reduce the loot. The end result would be using more time for the same loot.

Sounds like a nice experience as a lvl 25 witch. Come back when you try maps.

Does the 15 second timer change in maps? No? I didn't think so...
15 seconds is a good period. If you've invested your skill points so you move like a brick, well there's your problem...

Some content has always been easier for some builds than for others. There's nothing new in this.

Vaal skills rock for this BTW...
The timer or enemy visibility is setting a certain meta for this league. Not many melee build can compare to ranged/spellcaster in terms of clearing Legion.

Maybe it could be done the way, the timer starts moment you dmg first enemy. So you can plan from where you gonna start clearing (plan route). Hate to leave out bosses just because I ran into them way to late.

You can argue that the difficulty is on point and timer needs to be short for that purpose. However the amount of dissatisfaction from not finding marked enemy while clearing is quite strong with this one.

PS: I got used to it a little more by now, did try many strategies with "go ham and pray" being most appealing to me. I can clear about 3/4 in open.
Last edited by Phantomik#7433 on Jun 11, 2019, 5:50:42 AM
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Phantomik wrote:
The timer or enemy visibility is setting a certain meta for this league. Not many melee build can compare to ranged/spellcaster in terms of clearing Legion.


This is false.

It's accurate to say that certain specific spells are very strong, but that's not at all the same thing as saying "this is a spellcaster league again." There are FAR more top tier Legion-clearing melee skills than spells: Sand Lacerate, Sunder, EQ, Tec Slam, Flicker, and Frostblades are right up there with ice nova/arc/ED in terms of "always activate 100% of the legion," and plenty of otherwise great caster builds are struggling a lot more than melee to get through legion packs.

Except for flicker strike, the skills I named take slightly more skill to play than the fire-and-forget nature of ED, of course, but that's kind of always been the case for chaos DOT spells. Every game needs an Easy difficulty.
Last edited by ARealLifeCaribbeanPirate#2605 on Jun 11, 2019, 4:37:48 PM
I was coming to post about this.

I finally found my first boss. But, by the time I did, I had 5 secs left on the timer, and the bubble was at like 5% when the timer expired.

Either less shield on the enemies, or a longer timer. This is really punishing for builds that dont chain like nuts, have massive AOE, etc.

This league has so much potential, and after synthesis, I REALLY want to love this league. But worried that I wont be able to feel rewarded.

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