Monster health buff
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Magic monsters now have 50% more life at level 1, up to 75% more life at level 68 and above.
Rare monsters now have 33% more life at level 1, up to 100% more life at level 68 and above. They now grant 54% more experience. Tormented Spirits are now more likely to appear near a rare or unique monster than not. Monsters which can block attacks and spells now say so beneath their nameplate. Such monsters do not block all damage when they block. Rogue Exiles no longer sound identical to their player Exile counterparts. Now that seems perfectly fine for regular map monsters, however if this increase should also apply to betrayal and incursion, i can only ask... ARE YOU BANANAS? Last bumped on Jun 9, 2019, 6:53:30 AM
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I don't understand this buff to mobs in general, everything is tougher now including map bosses. If it had been like 30-40% well fine I guess. NOP, F*CK YOU, 2x!!! Because balance, 2x vs 54%exp.
GGG has probably made it in favor of those "hardcore" boiz since the game is too easy:) Anyways it seems that this patch and league gonna be a death fest. New mute system is terrible - no trade... Last edited by y3lw0rC#4020 on Jun 7, 2019, 3:03:43 AM
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Greetings,
The power creep made that chance essential. I remember how much harder were the monsters when I began to play. GGG wants a challenging game experience from the start. GGG does not want to be a D3 where monsters are a joke until you arrive to the end game content. Incursion is fine. very fine. If you have an issue with the monsters, your build is deficient. Betrayal has an issue, especially for hardcore players. as of now, GGG is blind to it. Honestly, if you do not like the game, there is always D3. Don't you have a phone? ;-) Thank you |
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" " Did i understand you correctly: you joined 1 year ago and you are stating that 1 year ago monsters where much harder? retired from forum because of censorship and discrimination
(also poe2 bad) |
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Im pretty sure that the change was made so that you actually "feel" like doing something and having your damage mean something. If you oneshot everything, youre not having that grinding-against-something-feeling. Im pretty sure we will be fine.
And hey, atleast they didnt double the damage. |
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" Syndicate members aren't magic or rare, so I don't know what you're talking about with that one. Far more exciting is the thought of what this is going to do to Einhar's beasts. If we're lucky, it'll be like the good ol' days of Beyond league, where sometimes you just had to run away. General mapping has gotten way too easy, I don't know the last time a rare enemy was of any concern whatsoever. |
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I think you mixed up Magic/Rare and Unique.
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Most impact of doubled life of rare monsters we'll see in the Azurite Mine. Just imagine: all rare turongs have x2 life.
retired from forum because of censorship and discrimination
(also poe2 bad) |
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" This very much so. mines are going to be a fun place to go die when your bored with nothing to do. |
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If you guys didn't think monster health needed a buff with clearspeed meta going out of control, you must be bonkers
my evasion is so high i only insta rip sometimes
----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. |
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