[3.7] 1H-Impale Cyclone Champion/Slayer - 16M+ Shaper DPS Fullbuffed / 158%-220% Movspeed Speedy Boy

"I just loved the (pls don't kill me) WW-Barb from D3 and wanted to play it here for ages."

And at that point, I decided to give your build a try :)
Loved that WW-Barb back then...

Just one question:
You use Flame Dash for mobility. I guess for "jumping" over holes and stuff.
Since I never used it: How far can you actually "jump" with it? Is it enough to cover those spots where a mobility skill is needed on maps?
Cause since we use Phase Run, I won`t be needing anything else as a movement skill.

Thx for your guide, liking it already :)
Wouldn't Inspirational be better than First to Strike/Last to fall?
With First to Strike/Last to fall you get:
10% More damage
100% increased damage
25% increased attack and move speed

with Inspirational you get:
2.85% More damage (from aura effect on dread banner)
5.85% More damage (from aura effect on pride)
17.25% More damage (you can take blood and sand + aura effect)
12% increased movement speed.

On top of that you get a 5% regen on a cooldown.

But most importantly the inspirational effect is up all the time while the First to strike is kinda clunky and only up sometimes.

What do you think?
"
Korrikalari wrote:
"
FedeS wrote:
In the case I don't like the adrenaline playstyle, would you recommend to take Unstoppable Hero instead First to Strike, Last to Fall? And which gem should I replace in order to use the buffed Fortify gem? Thanks in advance :)


I think I am going to do that, if this build has that much damage, I will use fortify, maybe melee phys? Since brutality's % is higher and infused and impale are also 'defensive/utility' gems. Keep us updated, interested in how yo build it.


Yea that's the route I suggested a few time for people that wanna go more defensively. Just grab fortify, pick the nodes in champion instead of adrenaline and maybe Perseverance if you can fit it in :)


"
ElLoco2836 wrote:
"I just loved the (pls don't kill me) WW-Barb from D3 and wanted to play it here for ages."

And at that point, I decided to give your build a try :)
Loved that WW-Barb back then...

Just one question:
You use Flame Dash for mobility. I guess for "jumping" over holes and stuff.
Since I never used it: How far can you actually "jump" with it? Is it enough to cover those spots where a mobility skill is needed on maps?
Cause since we use Phase Run, I won`t be needing anything else as a movement skill.

Thx for your guide, liking it already :)


Flame Dash has one of the highest ranges in the game, so yes it works for almost every situation :p I use it got buffed a few leagues ago in every build. Leap Slam is also an option, since we get 25% more atkspeed every time we hit an enemy with cyclone due to close combat support.

"
Inastris1 wrote:
Wouldn't Inspirational be better than First to Strike/Last to fall?
With First to Strike/Last to fall you get:
10% More damage
100% increased damage
25% increased attack and move speed

with Inspirational you get:
2.85% More damage (from aura effect on dread banner)
5.85% More damage (from aura effect on pride)
17.25% More damage (you can take blood and sand + aura effect)
12% increased movement speed.

On top of that you get a 5% regen on a cooldown.

But most importantly the inspirational effect is up all the time while the First to strike is kinda clunky and only up sometimes.

What do you think?


Just calculated it and resulted in a DPS loss of 100k, which is obviously fine if you think about the QoL this gives us. I'll change the tree in a bit, wanna do the math once more just to be sure.
Streamlink: https://www.twitch.tv/szynima
Youtube: https://www.youtube.com/channel/UChwoAYZn8wbwAwE1260cMdw

My Builds
1H-Impale Cyclone Champion/Slayer: https://www.pathofexile.com/forum/view-thread/2514647
Last edited by Szynima on Jun 8, 2019, 1:06:22 PM
"
ElLoco2836 wrote:
"I just loved the (pls don't kill me) WW-Barb from D3 and wanted to play it here for ages."

And at that point, I decided to give your build a try :)
Loved that WW-Barb back then...

Just one question:
You use Flame Dash for mobility. I guess for "jumping" over holes and stuff.
Since I never used it: How far can you actually "jump" with it? Is it enough to cover those spots where a mobility skill is needed on maps?
Cause since we use Phase Run, I won`t be needing anything else as a movement skill.

Thx for your guide, liking it already :)

Flame Dash has one of the highest ranges in the game, so yes it works for almost every situation :p I use it got buffed a few leagues ago in every build. Leap Slam is also an option, since we get 25% more atkspeed every time we hit an enemy with cyclone due to close combat support.


Leap slam is beautiful, extremely nice with this build.
A good tip that I did not find ( maybe its somewhere on the replies ) is to get a praxis ring, for the elreon mod of -X cost of mana skills, my cyclone is free and I dont have to worry about mana until I reach maps.
this brutality support do a lot of dmg but remove all elemental dmg from cyclone is not worthy take something else? so can use other sources of dmg from jewels/ equips, maybe use a harold of ash. I dont know how to calculate dmg on this game
Last edited by Mokurp on Jun 8, 2019, 1:13:14 PM
"
Inastris1 wrote:
Wouldn't Inspirational be better than First to Strike/Last to fall?
With First to Strike/Last to fall you get:
10% More damage
100% increased damage
25% increased attack and move speed

with Inspirational you get:
2.85% More damage (from aura effect on dread banner)
5.85% More damage (from aura effect on pride)
17.25% More damage (you can take blood and sand + aura effect)
12% increased movement speed.

On top of that you get a 5% regen on a cooldown.

But most importantly the inspirational effect is up all the time while the First to strike is kinda clunky and only up sometimes.

What do you think?


I think that going for Worthy Foe asap, therefor taking care of all accuracy issues, is extremely potent. Inspirational is a great node, but imo not worth delaying the taunt nodes.
"
Korrikalari wrote:
A good tip that I did not find ( maybe its somewhere on the replies ) is to get a praxis ring, for the elreon mod of -X cost of mana skills, my cyclone is free and I dont have to worry about mana until I reach maps.


Ty for the headsup, will add it to the leveling section :)


"
Mokurp wrote:
this brutality support do a lot of dmg but remove all elemental dmg from cyclone is not worthy take something else? so can use other sources of dmg from jewels/ equips, maybe use a harold of ash. I dont know how to calculate dmg on this game


We're explicitely scaling only phys and take no elemental damage anywhere, cause impale only scales off of phys. So no way we'll use elemental damage, sorry ^^
Streamlink: https://www.twitch.tv/szynima
Youtube: https://www.youtube.com/channel/UChwoAYZn8wbwAwE1260cMdw

My Builds
1H-Impale Cyclone Champion/Slayer: https://www.pathofexile.com/forum/view-thread/2514647
"
Fimi wrote:
I think that going for Worthy Foe asap, therefor taking care of all accuracy issues, is extremely potent. Inspirational is a great node, but imo not worth delaying the taunt nodes.


To be fair I was going impale nodes first and taunt after, was still running 100% hit rate when I got Worthy Foe. But yea its definitely 2nd priority to get up
Streamlink: https://www.twitch.tv/szynima
Youtube: https://www.youtube.com/channel/UChwoAYZn8wbwAwE1260cMdw

My Builds
1H-Impale Cyclone Champion/Slayer: https://www.pathofexile.com/forum/view-thread/2514647
Last edited by Szynima on Jun 8, 2019, 1:26:21 PM
"
Korrikalari wrote:
A good tip that I did not find ( maybe its somewhere on the replies ) is to get a praxis ring, for the elreon mod of -X cost of mana skills, my cyclone is free and I dont have to worry about mana until I reach maps.


Very good thinking just got one!!

Cheers bro

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