Rage Support!
" wow... i did the math in this thread and showed that with a resanable build+medicore items rage is only slightly better than melee physical dmg. there are stronger support gems out there than melee physical gem you are forgetting another big thing regarding added flat dmg most melee skills themself have now added dmg in them which lowers the value of flat added dmg even further... dont get me wrong,flat added dmg is a very strong stat but its defenitly weaker than another more multipler. on top of that the flat added dmg is reduced or increased by dmg effectiveness depending on the skill this makes a huge difference multipler will always be stronger as long as the base dmg is high enough and there are a lot of ways to get added flat dmg. rings,amulets,abyss jewels,heralds i assumed that the full flat dmg of the rage support gem adds around 33% of your weapon dmg without considering all other sources and the result was around a 8% more dmg increase at full rage if you just added the bonus flat dmg from the melee skill it will already push the 33% down to 25%,adding all sources will push it down to 23-20%. at that point the rage support gem is weaker than melee physical dmg the last paragraph... rage is more conditional than melee physical dmg support... you need full 50 stacks to make the support worth and its restricted to physical dmg only plz dont answer with "but you can convert the flat physical dmg",yes you can but you can convert the more physical dmg from melee physical as well btw the 10% movementspeed is nice,but again if youalready have good amount of movementspeed it becomes less and less valueable... +10% at 40%movementspeed is strong,but with all the options to get onslought,quicksilver flask,passiv tree and ascendancys you are more likely to run around with 100%+ movemenspeed. movementspeed simply has a diminishing return the higher you get |
![]() |
" he even called it "uncononditinally" .... |
![]() |
" If by "did the math" you mean "said some things that were wrong," then... sure, I guess you did? Because your claim that flat phys isn't as good when you have a good weapon is... the exact opposite of correct. The better your weapon gets, the MORE important flat physical becomes, because it's scaled multiplicatively by your attack speed. And I DO call Rage unconditional, because sustaining it requires you to either: A, attack an enemy with the supported skill, or B, get hit by literally anything once every 4 seconds. I don't know how YOU map, but there's absolutely no way a reasonable person won't have 100% uptime on that. The only way you aren't sustaining rage is if you're constantly dying. I don't know what point you're even trying to make, because you made mine FOR me when you said "only slightly better than Melee Physical Damage." So you agree that a skill that gives you utility IS better at doing damage than a skill that does absolutely nothing except give you damage? And you really don't see the issue here? Oof. |
![]() |
" you are the one whos wrong... flat added dmg becomes less important the slower you attack and the higher your weapon dmg is... there is no multipler to added dmg.... if the hit of your weapon is 140-300 dmg added flat dmg will add it to that hit at 100% value for a full stacked rage you would add 59-72 dmg to the weapon that has 140-300 dmg ending up at 199-372 hit dmg this means a dmg increase of 30% the thing is other sources of added dmg stack the same way so if you use cyclone it would add another 56-85 so the hit would do 196-385 dmg and add the 59-72 for a fully stacked rage,ending up at 252-457 increasing the hit dmg by 22% this shows that the higher your hit before you add rage flat bonus is the lower the increase from rage is this hit than gets multiplied by dmg effectivness of the skill you use + other support gems yes keeping up rage isnt that hard,but i brought that up when the_human_tornado brought up the skill berserk berserk obviously makes the rage support gem inconsistent and it changes the reason why you pick rage support in that case. using berserk means you care about the rage stacks not the added dmg the rage support gem offers it still doesnt change the fact that rage is a conditional,easy or not you need the rage stacks to profit from it and those stacks arent active by default. |
![]() |