Announcing Path of Exile: Legion
|
Is it possible to get this AWESOME Music from somewhere? I really wanna hear it on repeat for the next weeks until release :DD
|
|
|
Thank you GGG =) I was starting to burn out on PoE but now i feel a hype i haven't felt for a while for a league.
|
|
|
We have been promised a " simple, repeatedly fun mechanic, possibly a new fan favorite" I was looking forward to breach/beyond, or atleast abyss, something int the line of "here.. bunch of extra mobs with loots".
"Unfreezing" seems totally tedious, frustrating and time-consuming as well as punishing for non-crazy aoe builds or anything you can't control the targeting. ign: UpForJava Last edited by Upforsale#7464 on May 22, 2019, 6:13:30 AM
|
|
|
Still no money from me until trade mechanics are improved.
No more money from me to GGG until they improve trade!
|
|
" I'm not sure, and are leaning more on the opposite mindset. Instead of being thrown into a death-zone the moment you leave Lioneye's watch and interact with league content for the first time, you're actually able to manually select the difficulty of the encounter. If I understand it correctly that even includes tagging chests and leaving the legions alone if you're totally outclassed or don't want to risk combat. So it's the intention that weaker characters will purposefully tag fewer legion mobs than more powerful classes. That's great since you get agency which was sorely needed in the past few leagues where you were mostly beholden to and dragged-along entirely by the whims of RNG. This extreme agency means that GGG can freely make these enemies super challenging without it feeling unfair or frustrating. Trouble is, some classes and character types may have problems. How does a Necromancer prevent his/her minions tagging more legion mobs than the player can comfortably handle? If you cast a spell like arc would that activate every mob at the same time and cause you to be trapped in the middle to be slaughtered? How do you cause a spell like arc or winter orb to only target specific enemies and not others? Even melee abilities now have additional splash-range so it would be tricky to avoid tagging more enemies than you really wanted to. |
|
" PoE music usually ends up on Youtube, and is usually also made available via Kamil's SoundCloud: https://www.soundcloud.com/kamilormanjanowski |
|
" You're right we deserve a normal server at once Not from Dubai,but close:) |
|
" What about you dig a bit more than the 2min video wich just show a "preview" of the league aspect still in progress ? There is a full 1h40 Baeclast video with toons of other details, and stuff still getting change and adjust in the meanwhile... Specific gems for each melee weapon types. Branch of specific mellee staff/dagger and specific magic staff/dagger. Melee Targetting improvements Animation cancelling to run away/ eade easier Dash and dodge mechanic skills Melee cone AoE, getting also imcrease range and visibility for it. Block mechanic adjusted, stun increase for pure physical, armor having more impacts for bosses. Instant cast for movement skills to improve dodge and fluidity. Pathfinding improved, helping for shield charged and other melee stuff. Some Melee Ascendancies revamped for the release, with auras and gems modifing the tree. More gems still not reveals and possibly other surprised too. Last edited by Bakudan#2344 on May 22, 2019, 6:44:59 AM
|
|
|
The expansion looks good, a simple repeat of a well-received feature, and mechanical upgrades are always great.
Still what motivated me to write this comment is a complaint: Who else is annoyed by the effect vomit on screen? The trailer honestly becomes off-putting as soon as there is substantial action going on... it looks cheap and over-the-top. |
|
|
Supporter pack bought!
|
|








































































