[3.6] Righteous Fire Obliteration Trickster

It turns out the RF Oblit Slayer may not be dead after all!
(https://www.pathofexile.com/forum/view-thread/2013175)

Video

Gear & Gems
Spoiler





POB
Spoiler
https://pastebin.com/WbgGEHua


I've been looking for alternatives to my (now-defunct) RF Oblit Slayer build since before the Slayer Ascendancy was gutted. I've played a Juggernaut variant with Kaom rings and Endurance charges, which came close, but was rather pricy, as well as a Hierophant that split the RF degen to the manabase. While it was a little cheaper than the Jugg, it still wasn't exactly 'cheap', plus it wasted a good amount of stats to get a decent enough manapool/mana regen. This Trickster variation is by far the one that has performed the best. The concept is rather simple, use Scold's Bridle to hit yourself with an instant-cast skill every second in order to trigger the ES recovery. This ends up being a sort of pseudo-regen that sustains RF. Since we're scaling Evasion to a high amount in order to achieve respectable ES recovery, Queen of the Forest becomes an obvious pick for even more zoom zoom. It's worth noting that you also have to scale your ES pool a bit in order to get the full recovery off of each Ghost Shroud trigger. Lastly, the Trickster ascendancy lines up very well with this build, granting a more multiplier for DoTs, some ES based on the Eva of your chest (and some Eva from Scolds as your helm), and some movespeed.

Since we have a More Multiplier for DoTs, it would only be reasonable to use a DoT skill as our single target. Scorching Ray would be an obvious pick, but having to reset your channel every second to trigger Scolds could be pretty obnoxious. I opted for Vortex, as it has exactly a 1 second cooldown at level 20. This means that we'll want to scale our RF and Vortex through generic scaling rather than specific "burning" nodes. Minion damage and Spiritual Aid becomes a perfect fit, as it will scale both while at the same time scaling Obliteration pops. I didn't push this build to its limit as I got bored of Synthesis, but there is definitely room for improvement. There might be a more optimal single-target weapon swap for instance, I just tossed a Doryani's Catalyst + Rise of the Phoenix as it was the first thing that came to mind (notice that I don't even swap into it for the boss fight). Another obvious improvement would be integrating a Vaal Skill or two. Vaal Righteous Fire is an obvious pick, but I can also see Vaal Cold Snap being a possibility. It is also worth mentioning that while Purity of Fire will make things run far smoother, it isn't required outside of Bossing, so feel free to swap that for a Herald of Ash for better clear (and pretty visuals!). I'd like to also point out that my Flame Dash wasn't set up properly during this video. You generally want the Arcane Surge linked to it to be somewhere around level 7~9 for it to trigger after EVERY cast. I was in the process of leveling it to 20 before selling it with a GCP for 20% quality which is why you might see some slight mana issues.

So with all of that said, how does it stack up to the now-defunct Slayer variant? Well, I think it has a place of its own. It benefits in that you can concentrate solely on evading as you drop Vortex, and that the high Evasion rating required for this mechanic doubles up as a defensive layer. On that note, the Ghost Shrouds do stack up, so while we're only cycling on 1 stack constantly, we always have 2 more sitting behind should we be hit. The physical mitigation should be approximately the same, while the elemental is a little less (now that Loreweave was nerfed). It's much faster for clear due to Queen of the Forest, but requires an Onslaught flask which is a bit of a pain. If you don't mind losing some movespeed, you can drop this for a Ruby Flask (although I'm not so sure these are immensely valuable after the change). I can't quite say how much cheaper/expensive this build is, but it should be around the same ballpark. Lastly, and probably most importantly, it differs in that the Slayer was super lazy where you just had to walk around while things popped. The walking part is no different with this build, however you DO have to actively cast Vortex every second to keep your ES up, which can be a little tiresome if you play for extended periods of time. It's not as terrible as a Pathfinder piano, but it can wear you down if you play for 4~6 hours or more.

On that note - I'll probably put myself through the pain of testing this build concept as a Piano Pathfinder during the Flashback event. While I reckon it will work, I doubt it will be as enjoyable. Having done that, I will have tested what I think to be all of the viable variations to RF + Obliteration (and am rather confident to say that is the best alternative to Slayer).
Last edited by lucksickle on May 9, 2019, 12:33:16 PM
Last bumped on May 16, 2019, 4:41:45 PM
currently leveling it and its going great! when does righteous fire become sustainable without flasks?
"
Shadowgale wrote:
currently leveling it and its going great! when does righteous fire become sustainable without flasks?


Hi! I'm glad it's going well. I'm currently testing the Pathfinder variant to wrap this whole thing up. As to your question, it's somewhat arguable. I started off as soon as I hit 70 and could equip QotF. It felt well enough at that point, but felt much smoother at around 75 iirc.

As a general rule of thumb:
* you want both RF pantheons (spider and firebull).
* The more life you get, the more degen you'll have.
* The more evasion you get, the more ES you'll get.
* Make sure your maximum ES is equal to or (slightly) greater than the ES you're recovering per tick.

This means that for your initial gear, you want to aim for the most evasion you can get with at least 70'ish life and proper resistances. Make sure your grace and purity of fire are leveled accordingly. On the tree, your core nodes come first (spiritual aid, EE, EO, etc), then get big life nodes, and then prioritize all of the evasion nodes you can get while at the same time scaling your ES properly. Lastly, get all of the life nodes that are worth 5% increase (and further on the ones worth less than that).

A few other things that my help:
* DO NOT use Blood Rage
* Use a Ruby/Jade flask
* Vortex cooldown scales as you level, so if the cooldown isn't close enough to 1 second, use something like molten shell instead. You can always use flame dash to set off another Ghost Shroud stack.

Good luck!
Last edited by lucksickle on May 14, 2019, 11:31:16 AM
Thanks for the advice! And last few things I’m wondering about.
How important is the 6th link?
What’s with all the minion nodes on the passive tree?
What’s ur explanation and other possible options for the cast when damage taken setups?
"
Mintz wrote:
...

I think I answered all this between the vid/guide. 6th link isn't necessary, use the bench to roll BBBB on your qotf. You can run with a 4-link or 5-link just fine. Minion nodes convert to generic increased damage through spiritual aid node. No clue what other cwdt setups could work, I just picked what I usually use. Good luck!
Last edited by lucksickle on May 16, 2019, 4:41:54 PM

Report Forum Post

Report Account:

Report Type

Additional Info