Trade Feedback and Suggestion
Problem: Spending 20+ min to buy a single map item midleague (or other gear item) because most people can't be bothered with the hassle of selling something for what they perceive as pennies (1-5 chaos) is not fun. Similarly it is not fun to leave your map to trade, just to run out of portals. This is one of the main reasons I quit halfway through a league, usually when I reach red maps and have done my first elder or uber elder. I don't want to spend my limited game time whispering people who never reply.
Solution: If a fixed price is set, you can buy it outright from their stash. Implement poe.trade directly in game, once you press buy, your currency items goes bye bye and what you bought pops into your inventory. If you do not have space you get an error message. If seller does not have room for the currency in their stash, it is dumped in a "remove only" tab. Bonus: People can't market manipulate by listing things for cheap that they have no intention of selling. As soon as the item is listed, it can disappear at any time. Last bumped on May 7, 2019, 1:45:36 PM
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No.
If you spend 20 min buying maps, you haven't been paying attention to any tips or tricks on how to get maps near instantly. I'll give you a hint, it has something to do with the official site and search by recent listings. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Or you can find a bot and continue PoE's grand tradition of improvements first being done by a third party only to be adopted by GGG much much later.
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" Now go ahead and tell that EVERY new player coming into the game before he leaves because 'trade is shit'. See the issue? Hence the system is flawed. It doesn't explain itself well. There's many tricks to make it more comfortable which newer people can't know. It's not implemented in the game. It's not intuitive. It involves a lot of time to learn which could be used engaging in content instead. It still has the layer of personal interaction applied which leads to 'Ah damn sold that already' or '15 min, lab' answers as well as 'this person is AFK'. Not a good feel, period, needs fixing. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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hint: instead of buying maps, sell them.
what? not possible? well, there are guys selling them so there likely is a way to have too many maps age and treachery will triumph over youth and skill!
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should people who 'fail' a basic iq test be rewarded?
should the game truly cater to its LCD... any more than its already done? use eyeballs/scroll down... or spend 20 minutes not learning the most basic of problem-solving. also, with the people "protesting" the lack of an AH by trying to sabotage trading with fake listings... [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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" why stop there making the game feel good and removing what games are about? let every player start with a tabula? would be a gooooood feeling. but why stop there, put cadiro at twilight strand to sell a 6 linked weapon for a wisdom scroll. totally good feeling. soo how easily i fixed the game for you? yeah, there is no game but a trading sim. but isn't that what you basically ask for? no? with easier trading, the game wouldn't be worth playing cause the money is at running bots which flip items. age and treachery will triumph over youth and skill!
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" Way off the mark for the topic. How does this help if you want to BUY maps. Also why should I sell 1c maps? It's not worth the effort, my lowest listing is 5c because space is limited. Oh right, that's why it's so hard getting stuff! Because people don't care about interrupting their runs or even bother answering for a friggin single c while they'll make 2c in the same time easily, or more! Surprising. " Am I playing an ARPG or a trade simulator? I guess it was the first one. By your logic we should implement a card-game, an RTS-element and some other genres as well, platformers for instance. After all that's what games are, right? Focus on the genre, it's nonsensical to speak about an ARPG having trading as something to 'feel good' and 'be about'. Go to Eve Online if you want a simulator of a full in-game market, or Entropia Universe. Those are made for that. " You realize that you're speaking contrary to what you want me to tell? Getting equipment in-game via effort in the form of accruing currency and then using that currency is a mechanic, a trade-simulation is to spend focus on trading itself via margins, cheap buying and expensive selling as well as watching the market for open chances. Exactly the contrary if what I'm saying. A swift, intuitive, brain-dead system the last ape on earth could use reliably without putting effort or time into it. Just what an ARPG needs. " You realize that that's the issue already? We got fixed exalt prices because of... some concept GGG doesn't even allow to speak about here, it has with connections to the real world versus in-game currency to do if you catch my drift... as well as margin traders especially. Item-traders for all sorts of consumables are existing as well though, and surprise... even - albeit fever - item traders which automatically check the market via the Trade-API to discern if something is vastly underpriced so they can automatically message this player and make the trade as soon as it gets listed. This is possible BECAUSE we have a trade-API and would be SOLVED with any in-game method actually. What would HAPPEN on the other hand is bots coming into existence which focus on quick-buying the market to affect prices into a certain direction. This is by far riskier then what they're doing now to sustain the profits though. A moving market is harder to abuse then a stale one. Since the amount of users using the market would rise significantly (90% don't right now) it would raise the amount of flowing goods therefore and increase the amount of both bought AND sold items, specifically sold ones as the amount of premium tabs per player isn't all that high commonly, people like me with over 70 tabs are nearly non-existent. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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i think that's what they're afraid of: more people trading and not playing the game to get their items.
and yes, my post was maybe over the top a bit :) age and treachery will triumph over youth and skill!
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" The thing though is that this is a very weird way to deal with this fear, they already balance item acquisition around trading, so they've already strongly incentivized people to trade for items. Similarly, they are encouraging people to play the game more by making trades take longer thus making people spend more time trading. Also they've said that their solution to allowing people to engage in content they want is basically trade for the scarabs. They've already done a lot to encourage people to trade and trade a lot. The typical experience is once you buy gear once you're probably never going to find gear better than that without trading. I think the problem of wanting people to find improvements and content without trading is a lot more binary than GGG thinks. I think they've already created all of the problems they're worried about, they've just reduced to population who is willing to deal with trading at all. Not from the perspective of the people who just want to play self found because they like the idea and more from the perspective of "this really sucks I'm just not going to engage with this part of the game" From the item acquisition and content engagement perspective, it's weird to me how anyone could feel like you're not supposed to be trading constantly. If you want to engage in any past league content, that requires a significant amount of trading, you at the very least need sustain a very large pool of maps which requires obtaining lots and lots of sextants, or trading for the maps outright. If you want to do more content you can either buy scarabs or the content itself. To do the Elder you need lots of specific maps prepared, which requires a similarly large pool of maps. You have to trade a lot in the game, just to sustain a high end map pool, that or you have to be consistently grinding low level content for the necessary currency to sustain a pool like that, and that's a similarly weird feeling, that you are not supposed to be challenging yourself or pushing your character, you're supposed to be doing content that you have out leveled, and are getting an experience point penalty for. So if this were a game where content was just provided on a completion basis I'd be right there, we don't need to trade all the time for upgrades, trade would be fine, hell I'd disagree with GGG that trading was an important part of the game, I'd say it would be minor at best, I certainly never bothered in other games. The thing is though as the game is now trading is just necessary to not be doing the content that is provided to you. Trading is necessary to not be grinding content that you're penalized for playing. Last edited by j33bus#3399 on May 3, 2019, 5:25:54 PM
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