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Phrazz wrote:
But an automated AH is not an improvement for the GAME.
Speculations and nothing more. Meanwhile other games and real life has working proof of concept. The fact that the game is balanced around trading while intentionally making that experience painful is only proof of bad game design.
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Posted byreprot9x#2554on Apr 26, 2019, 4:04:38 PM
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reprot9x wrote:
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Phrazz wrote:
But an automated AH is not an improvement for the GAME.
Speculations and nothing more. Meanwhile other games and real life has working proof of concept. The fact that the game is balanced around trading while intentionally making that experience painful is only proof of bad game design.
Real life? Seriously? Ok.
Yes, it IS speculations, but I have never played a game in this genre where an auction house enhanced the gaming experience. Sure, it COULD be a coincident, but I doubt it. And once people start comparing PoE to WoW and other games in different genres, they are failing. Different game play, different economy, different itemization - different everything. The only game in this genre I can relate to that had an automated auctions house, was D3. And I HATED it, because the AH was the "center" of everything. It was too easy, too "in your face" and the point of playing the damn game got devalued so hard by the accessibility of gear via the AH.
To give value to the actual game play, in-game progression and the value of drops, a game needs both good itemization and the ability to trade. But the moment trade becomes too easy, too fast or too efficient, the rest of the game will suffer. Of course, if you're OK with the idea of buying everything all the time and couldn't care less about the rest, OF COURSE you'd view an automated auction house as a good thing. And that's OK. I respect that. But it becomes a bad thing for SO MANY players.
I really do not expect a person being OK with the idea of trading for everything all the time to understand this. I'm just glad GGG understands it.
Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Apr 26, 2019, 4:58:22 PM
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Posted byPhrazz#3529on Apr 26, 2019, 4:56:49 PM
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Can you explain why EBay would never suffer if trading became easier, but why PoE automatically does so?
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Posted byreprot9x#2554on Apr 26, 2019, 6:33:33 PM
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reprot9x wrote:
Can you explain why EBay would never suffer if trading became easier, but why PoE automatically does so?
Because EBay is a trading market and only that? It has no drops, no itemization, no mods, no in-game progression, no leveling... You want me to go on? The whole point of EBay is trading. The fact that you use that as an examples, shows that you view PoE as a trading game. And as I said; with that view, of course you'd like trading to be "all and everything". But PoE is so much more than trading.
Bring me some coffee and I'll bring you a smile.
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Posted byPhrazz#3529on Apr 26, 2019, 6:47:54 PM
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Phrazz wrote:
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reprot9x wrote:
Can you explain why EBay would never suffer if trading became easier, but why PoE automatically does so?
Because EBay is a trading market and only that? It has no drops, no itemization, no mods, no in-game progression, no leveling... You want me to go on? The whole point of EBay is trading. The fact that you use that as an examples, shows that you view PoE as a trading game. And as I said; with that view, of course you'd like trading to be "all and everything". But PoE is so much more than trading.
So a physical EBay store, who offered tacos would be different? And this it's bad for that place to have e.g. short lines for the tacos?
How about a supermarket?
Last edited by reprot9x#2554 on Apr 26, 2019, 7:01:58 PM
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Posted byreprot9x#2554on Apr 26, 2019, 6:59:59 PM
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reprot9x wrote:
Ok, you're just trolling now. I'll leave you to it.
Bring me some coffee and I'll bring you a smile.
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Posted byPhrazz#3529on Apr 26, 2019, 7:06:05 PM
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Phrazz wrote:
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reprot9x wrote:
Ok, you're just trolling now. I'll leave you to it.
I forgot that the supermarket has bingo also.
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Posted byreprot9x#2554on Apr 26, 2019, 7:08:38 PM
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Phrazz wrote:
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reprot9x wrote:
Ok, you're just trolling now. I'll leave you to it.
I forgot that the supermarket has bingo also.
Please come up with a real world scenario where GGG tradingsystem would outclass anything else.
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Posted byreprot9x#2554on Apr 26, 2019, 7:12:00 PM
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"
Phrazz wrote:
"
reprot9x wrote:
"
Phrazz wrote:
But an automated AH is not an improvement for the GAME.
Speculations and nothing more. Meanwhile other games and real life has working proof of concept. The fact that the game is balanced around trading while intentionally making that experience painful is only proof of bad game design.
Real life? Seriously? Ok.
Yes, it IS speculations, but I have never played a game in this genre where an auction house enhanced the gaming experience. Sure, it COULD be a coincident, but I doubt it. And once people start comparing PoE to WoW and other games in different genres, they are failing. Different game play, different economy, different itemization - different everything. The only game in this genre I can relate to that had an automated auctions house, was D3. And I HATED it, because the AH was the "center" of everything. It was too easy, too "in your face" and the point of playing the damn game got devalued so hard by the accessibility of gear via the AH.
To give value to the actual game play, in-game progression and the value of drops, a game needs both good itemization and the ability to trade. But the moment trade becomes too easy, too fast or too efficient, the rest of the game will suffer. Of course, if you're OK with the idea of buying everything all the time and couldn't care less about the rest, OF COURSE you'd view an automated auction house as a good thing. And that's OK. I respect that. But it becomes a bad thing for SO MANY players.
I really do not expect a person being OK with the idea of trading for everything all the time to understand this. I'm just glad GGG understands it.
I've never played a game in this genre where an auction house was a negative either. I have played a game in this genre that had an auction house that also had 0 choices in itemization though. D3s problem was obviously that their itemization is bad. You have three little numbers that you try to make higher and every mod on gear didn't matter. The auction house was a scapegoat and not the real problem.
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Posted byj33bus#3399on Apr 26, 2019, 9:57:03 PM
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Phrazz wrote:
"
reprot9x wrote:
"
Phrazz wrote:
But an automated AH is not an improvement for the GAME.
Speculations and nothing more. Meanwhile other games and real life has working proof of concept. The fact that the game is balanced around trading while intentionally making that experience painful is only proof of bad game design.
Real life? Seriously? Ok.
Yes, it IS speculations, but I have never played a game in this genre where an auction house enhanced the gaming experience. Sure, it COULD be a coincident, but I doubt it. And once people start comparing PoE to WoW and other games in different genres, they are failing. Different game play, different economy, different itemization - different everything. The only game in this genre I can relate to that had an automated auctions house, was D3. And I HATED it, because the AH was the "center" of everything. It was too easy, too "in your face" and the point of playing the damn game got devalued so hard by the accessibility of gear via the AH.
To give value to the actual game play, in-game progression and the value of drops, a game needs both good itemization and the ability to trade. But the moment trade becomes too easy, too fast or too efficient, the rest of the game will suffer. Of course, if you're OK with the idea of buying everything all the time and couldn't care less about the rest, OF COURSE you'd view an automated auction house as a good thing. And that's OK. I respect that. But it becomes a bad thing for SO MANY players.
I really do not expect a person being OK with the idea of trading for everything all the time to understand this. I'm just glad GGG understands it.
I've never played a game in this genre where an auction house was a negative either. I have played a game in this genre that had an auction house that also had 0 choices in itemization though. D3s problem was obviously that their itemization is bad. You have three little numbers that you try to make higher and every mod on gear didn't matter. The auction house was a scapegoat and not the real problem.
You've really gotta buy everything all the time anyway, the way I play it's SSF till maps, then at ~level 70 gear up once, and that's it, and I never find upgrades, because they're still so rare, and of course never trading after that since the experience is poo stains. Once you trade once for that sweet sweet one to five chaos gear, you're done finding upgrades anyway.
Last edited by j33bus#3399 on Apr 26, 2019, 9:59:34 PM
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Posted byj33bus#3399on Apr 26, 2019, 9:57:04 PM
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