People still playing Synthesis?
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yup,
I like this league and betrayal was fun too! With that extra mini map in map + beeing able tu run that mini map 3x times again in nexus, i had np sustaining very high tier maps. thx to angry roleplayer's WORB build im having a lot of fun. and fractured items can be pretty bad ass when it comes to crafting thx ggg EDIT: only downside of this league to me is that FPS drop when betrayal appears on map.... Last edited by Venetostar#0739 on Apr 25, 2019, 8:42:56 AM
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The definition of ‘incredible’ is.........subjective...
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" I don't hate Synthesis, some of it is decent gaming, but the way it was sent out half-ass and buggy was a pretty big negative. Now I just don't really want to do what feels like 2 sets of maps. It's no problem for me though, I enjoy Standard. The league challenges for me are only to make personal goals as I don't care about the MTX awards. |
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" If it was just to ignore mechanics, people would play standard instead of in league. But here you have a combination of extremaly shit league with screwing up the mechanics of the whole game and all this combined with the map drop nerf. Currently, both in league and standard players are forced to do every content, regardless of whether they like it or not, because all crafting recipes are hidden behind this content. Therefore, people stop playing the terrible Synthesis, but most of them do not go to the standard, just waiting for the "race" or "new league". Only they will be disappointed, because regardless of what the "new league" will be, they will still have to unveil a billion pieces of rubbish, look for Primeval ruins in Delve like an idiot or upgrade useless temple rooms. So, GGG should focus on how to unscrew their game rather than throwing some bones to players. Of course, fanatics, addicts and whiteknights will always be "surprised" about why players leave the game but they leave. Look above for example on "Miská". The whole guild, 72 people gave up after a week. So something is apparently not right. You have been placed on probation for: ● Make hateful or needlessly negative comments ● Personally attack or cause harm to the reputation of others ● Antagonise others in an obnoxious manner ●
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Yup. Still playing because I enjoy the core game.
And for the garbage that ignoring the league mechanic is like playing standard, you completely miss one of the major points of a league: reset of economy and starting naked. If I want to turn on god mode and 1-shot the game, I'll go play standard but that doesn't appeal to me. The league mechanic was more complicated than it needed to be. The decay is too damning in certain tile sets (mainly the indoor tile sets with hallways and tunnels). The bosses at level 83 are not terribly fun, though I've never done the cortex so maybe that is different. The limit of 8 memories that can be stored for the nexus is too low. The synthesizer is largely a big act of futility for anything except the top tier items. Knowing the outcome would always be garbage only made it worse. Ignorance was a bit more bliss for a while when it came to the synthesis mechanic. That being said, I treat it like a reverse breach and find it more rewarding than current breaches. The nexus is optional and I do it just when I need a change of pace. A mechanic that can be completely skipped, and a game that I thoroughly enjoy. I tend to think good riddance to those that need a expansion every league to feed their short attention span. I was good when they released leagues that offered shrines, onslaught (yeah, just onslaught), and small things......because I enjoy the game as a whole. Thanks for all the fish!
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WHoever wants to get rich on standard should play and continue playing till end of the league.
It's 90-10 chance that Synthesis will make the Core game, but why risk it. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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They did say they'd announce plans shortly for a end of the leveling league event. Waiting on that. Minecraft has a new patch. Whee. But not playing the league anymore. Too much else going on.
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" It's less of a hate, more of a "why does this even exist?" kind of feeling. It's obtuse, only the top-end players are getting anything out of it (and whining about power creep, as always, blaming casuals for shit casuals will never see), the mechanic is annoying and straight-out unfair, plus we're still dealing with the lingering stench of Betrayal which is arguably the worst league ever designed (Yes, worse than Talisman). And the obviously rushed and undercooked nature of Synthesis is just really, really not a good look for GGG. It just feels like we're hitting peak GGG hubris here, they somehow managed to present the most finely polished turd imaginable with the clear intent of making it core. It's bafflingly inept. This is a buff™
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Synthesis is not bad. I wouldn't say it is my favorite league but what it adds is decent. I pretty much always run the mini zones, and sometimes I go in and burn off tiles in the Nexus, although I don't force myself to.
I do think there needs to be bigger focus on game flow moving forward, by which I think I mean 2 separate but related things. 1) New content being functional and fun on release. The "issues" I would say I had initially with Synthesis I think a lot of people saw, and the "first impression" of the content relies HEAVILY on this, even if it gets patched up pretty quickly. This was mainly with tile storage working better if you can nix not-used tiles (to get rid of lower ilvl zones for the most part), and with continuing on a path you are creating via portal. These arguably aren't really bugs necessarily but just clunky decisions in how it should work that made it really unengaging. Also although I like different options for crafting and item value, I think it is worth noting that the least well received have released with obnoxiously over complicated "recipe systems" (synthesis and bestiary). I have mixed feelings with how to improve on this. I think as long as development is "on track" and they have time enough to iterate, they tend to get it a lot closer to "right feeling". It often has been joked about "1000 hour testing", but I think it is inherently less about that then it is getting enough time to work out the kinks and make the stuff fun and engaging at its core. I actually think the adjustments to / improvements to this content once the community gets their hands on it via first week or 2 patching not only is always going to happen, but it is REALLY a good thing to have happen since it helps gets the community feedback as part of the game. The "1000 hour" guys should be more focused on actual bugs that might ruin the experience for some folks. I didn't have any major issues this release beyond the nexus "null" portal issue that was fixed on like week 1, but I definitely feel for anyone who was having major issues with Betrayal lag for instance... if you can't play, you wont play after all. 2) Game flow of all the "new content" getting integrated I think this boils down to giving players more direct control over what they want to focus on doing for the time that they have. I understand one of the basic pieces that we have been seeing in this regard is scarabs. Scarabs have the benefit of giving better or more focused rewards as well as being trade-able between players. At its core this is not a bad idea right, if one person wants to run something they can buy scarabs with that lean to edge towards that content. I don't think it is extreme enough though, I would much rather limit the amount of content you can actually see in order to up the focus on 1 specific one in some manner very directly. Lots of people when they run across an opportunity to do specific content they feel obliged to do it, or they are "missing out" on that opportunity. This is OK if there is like 1 main thing going on, but when you start to layer them there is always going to be that thing that you would like to do, and then there is sidetrack A and B and C stopping you from effectively engaging in what you wanted to do in the first place. This is exacerbated if you also "force" content A if you want to make progress in a different activity B. Better off to make each of the types of content have a "reward focus". Hey I want to work on this, and I know how to work the game systems to my advantage to achieve noticeable progress on that goal through my actions as a player. 1 type of content might be made great in an aspect (say I want to focus on fossil crafting so I go towards delve) so doing it should pay off for that focus. It should not also be one of the better ways to get maps and 3 other things, for instance, at the same time. If 1 of the content types has too rewarding of a lean for too much of the player base, it can be adjusted for how efficient it is to get it. The overall goal would be that if a player focuses on a type of content that less folks are doing they would have an advantage in getting/supplying whatever it provides as its "reward focus". |
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Hardly.getting sidetracked by other games
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