"Piano flasking" and the effect on balance.

for me is like

1- mobs need more life - (yellow and blues) much more
2- i dont care about have 5 flask, but make more difficult, like, u can just have 2 flask active only
3- take out this 389021832190 buff speed everything, how? speed flask recharge less, much less, making you fighting against mobs, not just 1 shot and run
Flasks are in relatively ok state.

PS: statement "flasks are too powerful on pathfinder" is of the same type as "leech is too powerful on slayer" i.e. making discussion pointless from the beginning.
retired from forum because of censorship and discrimination
(also poe2 bad)
The full version of PoE lets you bind one key to use multiple flasks. We're playing a beta, stripped down version so we get to piano flask, isn't that great?
Thank god none of you balence.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
No
I'm not a fan of the flask system as it stands right now. The game has outgrown them when it comes to speed. There's no "reserving" charges anymore, beside a couple of boss fights, where most players just portal in and out to refill their flasks anyhow.

Reducing the numbers of flask slots would be a good change. There's no choice now; you can have it all. Immunity to everything. Damage. Defense. Whatever. No oppurtunity cost, what so ever. No sacrifice. I devalues your tree. Of course long time players would hate changes like this, because they would have to tackle freeze, chill and shock from other sources, forcing them to actually care about it.

Maybe not reduce the amount of flasks you have, but make it so that you can only have a limited numbers of flask effects active at a time. You could still carry a flask fro every situation as you can now, but you would actually have to think before using them.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Apr 24, 2019, 3:28:44 AM
"
Phrazz wrote:
I'm not a fan of the flask system as it stands right now. The game has outgrown them when it comes to speed. There's no "reserving" charges anymore, beside a couple of boss fights, where most players just portal in and out to refill their flasks anyhow.

Reducing the numbers of flask slots would be a good change. There's no choice now; you can have it all. Immunity to everything. Damage. Defense. Whatever. No oppurtunity cost, what so ever. No sacrifice. I devalues your tree. Of course long time players would hate changes like this, because they would have to tackle freeze, chill and shock from other sources, forcing them to actually care about it.

Maybe not reduce the amount of flasks you have, but make it so that you can only have a limited numbers of flask effects active at a time. You could still carry a flask fro every situation as you can now, but you would actually have to think before using them.


No.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Flasks being more situational instead of pure Piano, as they are on a few bosses, would for sure make the game feel better.



And when they are at it.. triple the HP of most white/blue/yellow Mobs.
"
aDoreMe wrote:
Flasks being more situational instead of pure Piano, as they are on a few bosses, would for sure make the game feel better.



And when they are at it.. triple the HP of most white/blue/yellow Mobs.


Oh yeah and I'll still 1 shot it while you whine about it.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
So then we have no issue with each other.


Nice Talk.

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