Temperal chain mod for map is boring

Temperal chain mod for map is boring
Temperal chain mod for map kills enjoyment which is got by jumping using lightning warp
Lightning warp one of the best feature of the game, - i can't boast for my friends that it is very cool jumping using Lightning Warp cos this feature fails under temperal chain

in addition negative properties of a map without positive ones make a map as an evil essence (may be...) i can't boast for my friends that my gamelife can be worsened by many ways - it is not a feature of the game that can cause pride - (may be - think about it)
Last bumped on Apr 12, 2019, 9:57:16 PM
This thread has been automatically archived. Replies are disabled.
The trade-off for a map having multiple negative mods is an increase in quality + quantity of dropped items. Some of the "negative" mods are actually beneficial to you, like additional magic/rare monsters. Without these added chances to drop items it would be close to impossible to sustain even mid-tier maps. If the map modifiers would also be positive you would basically get rewarded for doing easier content.

With that being said, temp chains is without a doubt the most infuriating mod to have, that one is an automatic reroll 100% of the time for me. And because of that it also serves as another money sink.
Last edited by MoarStuff#7597 on Apr 12, 2019, 5:59:00 PM
"
MoarStuff wrote:
...


Thanks for your reply

I bought park map for 3-4 chaoses and spent 5-6 chaoses to reroll that equalls to 9-10 chaos for a map - the game become more difficult meanwhile the game doesn't become more beautiful or more interesting at all.

Interest to the game, at my game stage, is behind the difficulty of the game.

Sometimes i seams to me that there is no any map-mod-variation to deserve playing

When i have temp chain mod i don't see any drop-compensation for this mod unpleasantness
Last edited by Staglaitor_#3917 on Apr 12, 2019, 6:40:58 PM
It's surprising to me that a mod that can pretty much only be anti-fun has survived this long in the map affix pool.

Perhaps temp chains has been affecting those in GGG who are trying to evaluate how much fun temp chain mapping adds to the game. If that's true, then in the year 3493 they may finally decide that for players watching their character move like an arthritic slow loris with a ball and chain attached to each leg, while carrying a piano on their back, really isn't the incredibly fun filled journey that somebody at GGG evidently once thought it was.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
it's not supposed to be fun or interesting, it is supposed to be a hindrance with a IIR/IIQ bonus...don't like it? use a chaos orb
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
...Anti curse? Why is that hard to do

USE A FUCKING FLASK DUDE
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
OP, just
warding flask
Wait that actually works? I thought those wouldn't work on map mods. TIL! :D
Luna's Blackguards - a guild of bronies - is now recruiting! If you're a fan of our favourite chromatic marshmallow equines, hit me up with an add or whisper, and I'll invite you!
IGN: HopeYouAreFireProof
"
Budget_player_cadet wrote:
Wait that actually works? I thought those wouldn't work on map mods. TIL! :D

yea it does. if your character is really fast you should be able to sustain flask by just killing mob

Report Forum Post

Report Account:

Report Type

Additional Info