How to address the growing problem of power creep of items, and builds in PoE.
The Problem:
Lately, I've noticed to many insane items and to many builds that are absolutely obliterating end game content. Items are scaling out of control compared to the relative ease of defeating enemies. Shaper and Uber Elder encounters are way to easy, and this is the solution I'd like to see in the game. The Solution: Shaper fight: Double his HP pool. Make the slow anomalies deal pure damage that explode on impact, dealing 7,000-9,000 regardless of your build defenses. Uber Elder: Double both of their HP, implement the anomolies explosion into this fight at perhaps a slower rate, but include them. The reason I believe changes like this and others would be good additions to the game is because these are end game, final bosses. I want to fight impossible battles. This content should be beyond difficult for most players. You should have to be playing an extremely powerful build with the best items to do end game content. Leave the insane items in the game. Boost the difficulty of all the creatures, particularly end game bosses. This will boost the longevity of a league because players will play longer. This will also increase your sales for MTX, because players playing are more likely to buy your overpriced MTX's. White, and yellow maps can remain the same difficulty, but red maps should have at least 100% increased difficulty (HP,damage, etc) Last edited by Br4wn3#2386 on Mar 27, 2019, 7:49:22 PM Last bumped on Apr 8, 2019, 5:23:21 PM
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Try Uber Elder with a Phys Cyclone Duelist and let me know how you feel? Cause those changes are only relevant for the OP Meta builds. Try expanding you horizons and try a bit more challenging of a build.
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My first uber elder build was a physical cyclone duelist. Try not making wild assumptions, and it'll improve your life.
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" Try it again. A lot has changed. Try it without a SSD. That's a real challenge nowadays. Last edited by Millar#6906 on Mar 27, 2019, 8:33:28 PM
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"address power creep by power creeping the monsters"
this is not a decent solution. because anything that was 'ok but not OP' is now suddenly massively behind, and has to be power creeped to stay relevant. |
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Remove multipliers. Rebalance the game around the new math. You can't mix exponents and integers and expect to beable to balance the system. The whole of it would have tp be recalculated, and a decision for more deliberate paced gameplay would have to be made... but I think that is the only thing that could actually solve the issue.
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" One's hardware should not be the balancing point. Yes, not having an SSD is indeed a detriment in this game, but that has nothing to do with the power creep. If you're seriously suggesting someone make their hardware worse so they have a harder time in the game, that would seem to indicate a huge and fundamental design issue in the game itself and helps validate the OP's position. If the game is any kind of good then it should be offering worthwhile challenges when it's running at its best, not when it's being tied down or held back. |
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I got a better idea: How about we nerf the problem builds instead? By buffing monsters, you make them more inaccessible to builds that underperform, narrowing down build diversity.
Let's not fuck over players who don't want to spend fucktons of exalts to gear up and take on these enemies or play SSF, and address the powercreep itself. We shouldn't be raising the skill floor, we should be lowering the ceiling. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Mar 27, 2019, 9:16:17 PM
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" This is a constructive comment, and I agree with the re balancing. Make the content scale harder. It would be game breaking to re balance all of the existing gear in the game. Make red maps way harder, and bosses super hard again, it's a much more logical step. Make those godly items we can make have a purpose. |
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" You're and idiot. Buffing the existing mechanics is not the solution. Nerfing is. I've been playing since there was only 2 acts, and I can say for a fact, the game was way better back then without all this insane nonsense. The game needs to be reverted back to its origins. Not boosted so only the OP can play. |
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