So there was a race and here are my thoughts about it

A race to 100 is actually an aberration in the history of POE racing. I guess the OP was not playing when GGG ran actual racing seasons.

The vast majority of races were of the form:

- 12 minute race
- 1 hour race
- 3 hour race
- First Dominus Kill

etc...

Each season they would usually have one longer 1 week race, but the other 50 or 60 races were all quite short.

And GGG already talked about the solution to the sleep issues. Back during race season, each race earned you points and at the end of the season there were mtx prizes for reaching certain total point thresholds. Since races ran at all hours of the day and night, to hit prime time all around the world, people felt pressured to run as many races as possible and forgo sleep.

GGG said the solution was asynchronous racing. You would simple start any of today's races whenever you want, and you had your own timer. At the end of the day everyone's times were compared to find the winners.

But, racing died away because it cost money to run, and according to GGG, did not make them any money.
Last edited by Qiox#1561 on Mar 25, 2019, 12:13:48 PM
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Qiox wrote:
A race to 100 is actually an aberration in the history of POE racing. I guess the OP was not playing when GGG ran actual racing seasons.

The vast majority of races were of the form:

- 12 minute race
- 1 hour race
- 3 hour race
- First Dominus Kill

etc...

Each season they would usually have one longer 1 week race, but the other 50 or 60 races were all quite short.


I am aware of those races, and I started playing in 2.6 Essence league. My opinion on that is that anything bordering 1hour and above is an aberration in any e-sport.

Just my take on it however. But i agree with your point.
That people actually care about this is a big part of the problem.
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Shagsbeard wrote:
That people actually care about this is a big part of the problem.


I think it's great to have a game be liked by different people for different reasons, you may be in it for the racing or not, or appreciate it regardless, I care about self destructive behaviors and would like to get a reaction from GGG who enables those private leagues.
I'm not against big gaming sessions but they need to take some power naps and do 5-10 minutes stretching, sit & push ups avery 3-4 hours to keep the blood pumping.

Biggest threat is thrombosis if you dont move much for such a huge amount of time.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
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gandhar0 wrote:
I'm not against big gaming sessions but they need to take some power naps and do 5-10 minutes stretching, sit & push ups avery 3-4 hours to keep the blood pumping.

Biggest threat is thrombosis if you dont move much for such a huge amount of time.


Yes and it's essentially why i'm making this thread, because of the streamers i've watched, there were none of that napping, stretching or otherwise blood pumping activity.
People generally do what they are incentivized to do by authorities and institutions (doesn't mean they're "weak" or whatever, it's just human nature; plus those authorities can take any form, even family and countercultures). This is especially true when competing for something within a limited timeframe; individuals are way more likely to "push through" extreme conditions in those situations.

GGG incentivized unhealthy behavior, and I think that was a bad call on their end. They set up the parameters for a competition that naturally led to 30-hour sleepless, dehydrated gameplay in order to gain an advantage.

It's incredibly silly to bash any attempt to remove that incentive as some form of nanny-state interference in individual responsibility. But I shouldn't be surprised: attempts to improve all kinds of unhealthy, backwards incentives in society get attacked in the same way (often with powerful interests behind that messaging/ideology if you track it back far enough).
We're all in this leaky boat together, people.
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demon9675 wrote:
People generally do what they are incentivized to do by authorities and institutions (doesn't mean they're "weak" or whatever, it's just human nature; plus those authorities can take any form, even family and countercultures). This is especially true when competing for something within a limited timeframe; individuals are way more likely to "push through" extreme conditions in those situations.

GGG incentivized unhealthy behavior, and I think that was a bad call on their end. They set up the parameters for a competition that naturally led to 30-hour sleepless, dehydrated gameplay in order to gain an advantage.

It's incredibly silly to bash any attempt to remove that incentive as some form of nanny-state interference in individual responsibility. But I shouldn't be surprised: attempts to improve all kinds of unhealthy, backwards incentives in society get attacked in the same way (often with powerful interests behind that messaging/ideology if you track it back far enough).


very true
Also want to add, uber elder kill race sounds much more fun than lv100. Lv100 race right now is just map drop and damage spike simulator. I dont enjoy watching it at all.
I'm going to jump into this echo chamber with a dissenting opinion.

Just stop. Stop trying to protect adults from themselves. Worry about your own house, don't start trying to clean up someone else's.

Streamers make money from streaming. I bet the attention that you and others like you paid to the race garnered great rewards for these streamers. You have just fed the great beast you are speaking against. Well done.

While your concern may come from a real and good place, it is NOT your place to project your desires/preferences/gaming morals on the habits and gaming choice of others.

Would you support China-like gaming clocks restricting everyone's play session to 1 hour with 30 minutes of required state-sponsored exercise? Blizzard tried just putting a game timer in their game and it was shat on as badly as anything they have ever done.

Why not go write a treatise and try and help people on real problems like opioid addiction issues, or the fact that untreated and ignored mental health issues are the number one cause of homelessness, or how our country is more concerned with being seen as great on immigration instead of investing in helping with the aforementioned domestic homelessness?

Nerds on the internet playing for too long has existed forever, most particularly since the old MMO days. The only person I recall actually dying as a direct result from it was some Korean in an internet café. But they be crazy about the grind. Maybe you should take your concerns to South Korea, now that I think about it.

Yeah, there has been marriages broken and child neglect, but blame the people, not the game. SHUT DOWN WOW BECAUSE A SET OF PARENTS WEREN'T FEEDING THEIR KID.

It is attitudes like this that lead to people using video games for a scapegoat - FPS's make school shooters. Right.

Last edited by Slaanesh69#4492 on Mar 25, 2019, 4:48:03 PM

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