Well that's...disheartning - Map drop rate nerf this league. [ Fixed ]
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sure it was modified. was it modified enough?
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dunno bout to chain t16's up the ass though
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" I tested with some tier 13 maps and I still only get tier 8-10 back, and yes only one tier 8-10 for each map. I don't think they fixed it. You know, people can "work" but it doesn't have to work based on their "work". |
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Thank havoc for bringing this to light.
Without someone like him this could have gone on for weeks or months more. IGN: Arlianth
Check out my LA build: 1782214 |
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I'm guessing this is bringing Syntehsis drops in-line with what GGG expected the loss via regular map sustain to be because they want people to use the league content.
If so, there's no guarantee this will be better or worse than it was previously. Last edited by FathomWheel#0884 on Mar 17, 2019, 7:46:52 PM
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How come the "Nerf" was NOT documented in ANY of the patch notes?
RNG is now GGGNG. Publish the drop tables... Last edited by sungod1#5276 on Mar 17, 2019, 8:39:53 PM
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What, did you guys think they'll introduce a mechanic that effectively gave you 3-4 extra map runs worth of mobs per map, and NOT reduce rates?
It's very clear by their wording that they reduced the rates too much, and after collecting the data they bumped them back up. Ya'll are spoiled by your developer actually watching / fixing shit. I'm glad they fixed it, and yes it 'shouldn't' have happened in the first place, but holy shit do some of you need to dial it back a notch. "Oh man GGG is lost now, no idea how to run their game". Really? It was a numbers problem, that they admitted and fixed. Get a grip. |
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" Bruh, this number is actually a critical number, the most important end-game RNG of this game. Imagine when you are playing diablo 2, and when you are trying to push for hell difficulty, then the only runes that can ever drop for you are the 5 lowest runes. This is exactly what happened. Actually, what I experienced was not even a number issue. RED MAPS JUST DON'T DROP. I observe a very stable drop rate of maps that are 4 tiers lower than what my map tier is, and yes my altas is at 100+ and I alch+vaal all my high tier red maps. So this is not like "100% to 80%" problem. They literally fucked up the algorithm by eliminating red map drops, and they just found out. You think they will admit and fix that 100% to 80%? No what they actually did is 100% to 0%! And it is still not fixed! Go test it! Use your tier 13 map and see what kind of BS drop rates you will get. I mean it is OK if they have no QA team. But they do, and they are 1K! Holy shit can you believe that? just let them run 100 maps and they will find out! GGG's QA team is not even running high tier maps! Do you realize that? They literally just run the game and see if it crashes, and they stop once the game can run. I now start to realize that they showcase skill with the weakest and trivial setup, not because they do that on purpose, because they are noobs! OMFG. |
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I would like to see GGG making a social experiment and releasing a false patch with no changes just to see players' reactions... DS tooltip bug, will never forget.
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" I dont notice any difference in map drops so it could be true. IGN: Arlianth
Check out my LA build: 1782214 |
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