[3.6] [WIP]Kira's Broke Tectonic Slam Juggernaunt | 6.9k+ life and 1M+ DPS with 30c

Hello everyone, this build was my starter build for 3.6 that I accidentally pieced together over time. I was going to do another tectonic slam build while leveling with Facebreakers but I never found a point at which that build would become better, so I embraced it and adjusted my build to revolve around a Facebreaker instead.

If you are an experienced player, just jump down to the skill tree and gear sections. Otherwise, read on!

Introduction

Are you tired of your character not doing any damage? Are you too poor to afford a Shavronne's Wrapping for your Low Life/ES build to work? Do you die on every map with your Chaos Inoculated build because ES gear costs way too much? Well, you are in the right place, screw the meta!

With this build, you will do over 1 mil DPS, have over 6.9k eHP (with no clunky ES/MoM mechanics) as good old life, and the character will pay for itself as you build it, unlike the multitude of builds that require exalts to just get off the ground.

With some additional investments (see ideal gear section), you can get to over 2 million DPS while retaining your tankiness. Adding an Abyssus will give you an extra 900k or so DPS on top of that, but you also die much faster so it isn't a trade-off that I like.


Pros and Cons

Pros:
+ Tons of damage, doesn't need levels or extra funding to scale up, you always one shot normal mobs
+ Extremely cheap
+ Scales very well with more investment
+ Good clear speed with tectonic slam
+ Good amount of life and sustain in maps
+ Great lab running

Cons:
- Gearing with flat damage can become awkward
- Not the tankiest build out there, see molten strike juggernaut


Mechanics

Here is your primary weapon:




Yep, that's right, you won't be using one. Instead, you are going to use your fists to punch everything to death in Wraeclast with these:



Look for a high damage roll. You can easily get a pair of 750%+ for 1 alc.

Facebreakers get their damage from flat physical damage that you will get from other gear, jewels, or buffs.

Tectonic slam is pretty self explanatory, it's a big AoE attack that offers physical to fire damage conversion. It also has a 35% chance of consuming an endurance charge to produce a Charged Slam (a huge AoE attack with 60% more damage).

How to stack flat physical damage? Primary sources include:
- Abyss jewels (including gear with abyssal sockets)
- Amulet
- Rings

Other options:
- Unique helmet
- Unique shield
- Unique boots
- Unique belt

Defensively, you stay alive by having life regen and life leech. Having endurance charges along with flasks gives you additional damage mitigation.



Ascendancy

Note: Be sure to spec righteous technique as soon as you can when leveling.

1. Unstoppable - Stun and freeze immunity, cannot be slowed

2. Unflinching - Get those endurance charges for charged slams

3. Undeniable/Unbreakable - Pick one of your choice, unspec resolute technique when you get undeniable


Budget Gear

Note: I will depict flat damage using the average damage of: (min + max) / 2 that poe.trade uses instead of the min ~ max range on items

Weapon:
None
Cost: 0

Gloves:



This build won't work without them. Get as close to 800% as possible, but don't go crazy and spend exalts, that would defeat the purpose of this build.

Cost: 1alc

Helmet:



The Lightpoacher is my favourite for mapping. It gives you an abyss jewel socket to get some life and flat damage. On top of that, the 5% life recovered on skill activation is instant and adds up to be about 15% of maximum life per second (attack rate is about 3 per second). We use only abyss jewels so we have at least 5 maximum charges. Look for 5% of maximum life recovered and 20% chance to gain a Spirit Charge on kill.



Deidbell is a good offensive option, but I don't like how when you are dying... you just die harder with the can't leech life when low on life mod.

I don't recommend Abyssus at all (especially for running labs), but you can use one for a huge DPS boost if you are comfortable with the increased damage taken.

Cost: 1c

Chest:



Any 6L rare chest with life and some resists, these are about 15c early in the league or corrupt. You want 4R + 2B ideally, but having 1 green socket or 1 extra red/blue socket is still serviceable.

Cost: 15c

Belt:



Darkness Enthroned is a very good belt for this build because it gives us tons of damage for very little cost as long as you have abyss jewels to put in the sockets. If you put in 2 jewels with 6 damage and 34 life each, you'll essentially have 3 of them due to the 50% increased jewel effect mod. That is, it will become 18 flat damage and 102 life.

Another good option is:



Meginord's Girdle gives a lot of good stats we are looking for. 10% increased life, up to 20% cold resistance, 10 flat damage, up to 35 flat life from the strength, and up to 14% increased melee physical damage also from the strength. Look for high strength + cold resist rolls.

Cost: 1alc

Shield:



The Great Old One's Ward gives us flat damage and attack speed. Can also use a rare shield with increased physical damage and attack speed if you'd like a more defensive option. Look for 16 damage and 10% attack speed if the cost is reasonable.

Cost: 1alc

Boots:



Cheap boots with fire resist, life, 25% movement speed, and up to 7.5 flat damage. Unaffected by burning ground is a nice bonus for when you roll that map mod.

Cost: 1alc

Total cost (so far): 16c + 4alc

From here, things can get a little pricier depending on the stats you are looking for, but you have about 12c left to play with if we go by the 30c in the title.

Amulet:


This is your primary flat damage piece of accessory. Try to get at least 19 flat damage here with life, resists, and increased damage. % physical damage gained as extra fire can be good when combined with flat damage, but is not worth the cost most of the time.

Rings:


We want at least 12 flat damage from each ring, elemental damage with attacks or increased fire damage is welcomed too. You will need to get a lot of your resists on these, too, and life, so they can get a bit costly. I got the left one for 1c and the right one for 5c.

Jewels:


Flat damage and life is what you are looking for on jewels. Attack speed is optional but will make the jewel very costly. You can get these with 4 ~ 5 flat damage and 30 ~ 35 life for about 1alc to 1c each. The build has 4 jewel sockets in the tree and another 0 to 3 on gear depending on what you use, so these will take up the rest of the budget.



Flasks



Wise Oak for elemental penetration, which unarmed builds severely lack in. Make sure you keep your uncapped fire resistance the highest of all your elemental resists when gearing or else this flask won't work. Aim for 15% elemental damage penetration, but if you can't afford it, lower is fine too.



Really cheap flask for up to 25% more damage and a ton of armour. Just make sure the target is against something or you might push them out of your attack range.



Consecrated ground for more life regen and 40% increased damage.


Ideal Gear

WIP, Loreweave and Xoph's Blood sound good but not too sure what I'd use for a Watcher's Eye + belt. Thinking maybe a Vitality Life Recovery Rate Watcher's Eye + life recovery rate belt for more tankiness.

Chest:


6L Loreweave for extra flat damage, increased elemental damage with attacks, max resist.

Amulet:


Xoph's Blood gives us life, fire penetration, and covers our enemies in ash making them take 20% increased fire damage.

Belt:
I really think Darkness Enthroned is BiS for this build, but you can use a good rare Stygian Vise if you are lacking resists, or a belt with life recovery rate to have more regen and leech.

Ring:


Double Herald of Purity Circle of Guilt. This almost doubles the flat damage we get from Herald of Purity (up to 31 flat damage) and it gives us up to 60% increased physical damage, which adds tons of damage.

(Thanks horstbube for finding this!)

Jewel:
We don't use an aura so... a Watcher's Eye wouldn't do anything. Dropping Herald of Ash for Vitality and using a life leech + recovery rate Watcher's Eye will make the build tankier, though.


Gems

6L (maximum damage):
Tectonic Slam - Melee Physical Damage - Added Fire Damage - Elemental Damage With Attacks - Elemental Focus - Concentrated Effect

Swap Concentrated Effects with Increased Area of Effect for mapping.

If you have an unchangeable green link, you can use a Faster Attacks, which doesn't give optimal DPS but is still more than enough.

4L:
Cast When Damage Taken (lvl 14) - Immortal Call - Lightning Golem - Flammability/Enfeeble

Good balance of damage taken to proc Immortal Call and the max (9%) attack speed from lightning golem.

4L:
Shield Charge - Fortify - Faster Attacks - Blood Magic

This lets us get the Fortify buff easily so we take 20% less damage. Blood magic is here so that we can spam Shield Charge to travel and not worry about running out of mana. Our life regeneration is much higher than the cost of the skill.

The Rest:
Blood Rage

Extra attack speed for more DPS. Also synergizes with the upgraded soul of Arakaali to get 50% increased recovery rate of life after immortal call procs.

Flame Dash

To get over terrain that you can't with shield charge, or through packs of mobs.

Herald of Purity

Extra damage and decoys for monsters to target.

Herald of Ash

More extra damage and exploding enemies on kill helps clear speed a bit.

Vaal Ancestral Warchief - Culling Strike

Extra damage buff + 2 totems to help output some damage while acting as decoys. There culling strike makes bossing a bit easier because they die at 10% life.



Pantheon and Bandits

Bandits: Kill all

Pantheon:
Major: Arakaali

The life recovery rate makes you heal a lot faster after taking large amounts of damage.

Minor: Shakari

Poison immunity prevents you from dying to poison DoT.


Skill Tree and PoB


PoB: https://pastebin.com/DtKzR7N4

Level 90 tree: Link


Leveling


Gearing up


Level 1 to 9

Kill Hillock, get ground slam.



Nice damage with the staff for ground slam.



Can't be frozen is nice for act 1. The movement speed is also good.


Level 10 to 15



Is a really good leveling unique.



If you can afford it, use a Lycosidae shield.


Level 16 to 19




You get your Facebreaker gloves at level 16. Equip those with 2 iron rings and a Meginord's Girdle. Grab a shield charge, this will kill most things on impact. For things that don't die, use Smite.


Level 20 to 27



The Deep One's Hide gives you 6 flat damage and some other nice stats.

You can switch your rings for higher flat damage rings.


Level 28 to 32

Get tectonic slam!


Level 32 to 45



Get a Deidbell to boost damage.


Level 46+



These 2 uniques will help boost your damage and might stay with you forever. After this point, you can refer to the gear section to actually gear up fully.




Leveling trees

Starting from scratch

Early tree

Grabbing the 2H damage nodes will make leveling smoother until you can afford a Facebreaker. Righteous Technique makes us unable to miss and quality of life is a lot higher.

78 points

At this point we grabbed a lot of life nodes, the relevant leech nodes, and the tree is connected. We are level 50 something now and can definitely afford a Facebreaker, so we will unspec the 2H nodes.



Starting with Facebreaker


Early tree

We get Righteous Technique as fast as possible to be able to reliably hit our targets. Unarmed attacks have 0% base crit anyways so there is no downside.

78 Points

This is right after unspec'ing RT. If you would prefer to wait until Uber lab to unspec it, it's also OK. Just grab Unbreakable instead for Merciless lab.



98 points

Grab all the jewel sockets, elemental damage penetration, and Avatar of Fire. You should have a functional Wise Oak before you get Avatar of Fire, or you'll feel really sad hitting fire resistant rare mobs.




My Current Gear




Note on DPS calculation and lab enchants

PoB calculates tectonic slam DPS to be higher than it is in practice. The community also overhypes the 20% chance for a charged slam for DPS. If you look at the calculations page, having endurance charges provides the skill with a 1.6x multiplier. In reality, the base skill has the following multiplier (assuming endurance charges are up):

Average % = (0.65 * 100%) + (0.35 * 160%) = 121%

With the uber lab enchant:

Average % = (0.2 * 160) + 0.8 * ((0.65 * 100%) + (0.35 * 160%)) = (0.2 * 160%) + 0.8 * (121%) = 128.8%

It's a mere increase of 6.45% more DPS. 40% increased tectonic slam damage will perform similarly in practice, maybe slightly worse. Getting 7 to 9 more flat damage will also make up for that gap for most people.

It is, however, a nice quality of life upgrade to have almost a 50% chance to proc a charged slam.

As for how you should interpret PoB's DPS numbers:
If you don't have a charged slam enchant:
Real DPS = PoB DPS / 1.6 * 1.21

Otherwise:
Real DPS = PoB DPS / 1.6 * 1.288


FAQ

1. Can you clear "x" with this build:

In theory, the build has the stats to do everything but elemental reflect and maybe no leech content. As a player, I'm mechanically unskilled so I can't attest to much more than uber lab and mapping myself.

2. Why do you not take Elemental Overload?

Unarmed has 0% base crit and thus cannot proc elemental overload without added crit chance from elsewhere.

3. Is this build HC viable?

I don't play HC, but I've died 3 times so far getting to 86. Once in act 2 to a Synthesis memory fragment. Once in act 7 because I had my left hand holding a snack instead of being on the keyboard, so I couldn't dash out of a pile of exploding corpses + degeneration. The last time was in a map to a breach lord that spawned and murdered me out of nowhere. I'm not a very careful player so I think someone should be able to make it work.
Last edited by KiraPoE on Mar 18, 2019, 11:23:24 AM
Last bumped on Mar 21, 2019, 11:04:49 PM
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add a leveling section :)
"
bahnschranke wrote:
add a leveling section :)


Will do when I have some free time!
"

Are you tired of your character not doing any damage? Are you too poor to afford a Shavronne's Wrapping for your Low Life/ES build to work? Do you die on every map with your Chaos Inoculated build because ES gear costs way too much? Well, you are in the right place, screw the meta!


This! :)

Thank you for sharing the build! Leveling is a breeze so far :)
Nice build bro. Going smooth for now. But after the initial beginner tree i don't know which way to go in the skill tree. When will i take the avatar of fire for example. Can you give some leveling skill tree directions. A non detailed explanation would be perfect. Thanks for the build and good luck!
Like the build so far. Only act 10 to go before mapping and already doing an insane amount of damage. Tooltip in HO: 36622 dps.

Character: Korg_Synth

Already have the Great Old One's and a Lightpoacher, but leveling a little further with the Deidbell and The Deep One's Hide for now. The only expensive thing I bought sofar were the Tramplers: they were 5c :-D
Got the Lightpoacher with a 30% increased flammability enchant with a decent 18% charge chance, but only 4% life recovery for just 1 fusing. A better one when currency allows for it.

Last edited by SwitchBL8 on Mar 16, 2019, 10:27:37 AM
"
horstbube wrote:
"

Are you tired of your character not doing any damage? Are you too poor to afford a Shavronne's Wrapping for your Low Life/ES build to work? Do you die on every map with your Chaos Inoculated build because ES gear costs way too much? Well, you are in the right place, screw the meta!


This! :)

Thank you for sharing the build! Leveling is a breeze so far :)


Glad you enjoy it! Leveling will stay a breeze, don't worry ;)

"
yumrukcan wrote:
Nice build bro. Going smooth for now. But after the initial beginner tree i don't know which way to go in the skill tree. When will i take the avatar of fire for example. Can you give some leveling skill tree directions. A non detailed explanation would be perfect. Thanks for the build and good luck!


Yeah, I'll add in a couple more trees when I get some time. Been a bit busy with life + leveling my own character to test a few things out. My own personal preference is on taking the life node wheel, then some damage nodes at the bottom of the tree because this build already does a lot of damage and you just need to focus on staying alive.

Avatar of Fire is a double edged sword: it gives us more damage, but because we don't have much elemental penetration on the tree due to being unarmed, it actually makes life harder against mobs with high fire resist. The effects are mitigated by flammability + wise oak, though. On the plus side, it lets us run physical reflection maps. So as long as you are still one shotting mobs, there's no real need to rush it. I feel like I took it too early and then had a tough time dealing with fire resistant mobs when I didn't have my wise oak.

"
SwitchBL8 wrote:
Like the build so far. Only act 10 to go before mapping and already doing an insane amount of damage. Tooltip in HO: 36622 dps.

Character: Korg_Synth

Already have the Great Old One's and a Lightpoacher, but leveling a little further with the Deidbell and The Deep One's Hide for now. The only expensive thing I bought sofar were the Tramplers: they were 5c :-D
Got the Lightpoacher with a 30% increased flammability enchant with a decent 18% charge chance, but only 4% life recovery for just 1 fusing. A better one when currency allows for it.



It's only going to get better from here! My current tooltip in hideout is a little shy of 140k at level 89. I worked the Lightpoacher in when I got to yellow tier maps and felt a bit squishy, I was using an enchanted Geofri's unique helmet until then. As long as you don't feel like you are too squishy, then it's fine putting off using a Lightpoacher.
I am pushing 80 right now. The build still works very great. Map sustain is the limiting factor for me right now.

Btw, check out the Circle of Guilt ring with 2 Herald of Purity mods. While expensive (got mine for 100c) it is a huge dps boost. Perhaps it can be added in the ideal gear section.

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