3.6 Occultist 1 Curse Bane W/ Poet's Pen

(Yes, English is not my Original Language)

This Builds Name is Poet's Bane(Original i know)
The Theoretical Damage of this build is in the range of 800K~ish Damage on average with semi-decent gear.
Min-max is probably about double if not more.
This Build can be changed to use CI as well, but it will need a little change to a couple parts to the build


Video


PoB Link:Average Gear
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https://pastebin.com/E1VacBhY

PoB Link:Min-Maxed to Hell
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https://pastebin.com/sGrY4ujX

PoB Link:CI Version
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https://pastebin.com/vNFQ4Jst

PoB Link:Alternative Setup for Dual Poet's Pen
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https://pastebin.com/E8vhrg4C


Str:118
Dex:113
Int:596

Energy Shield:8998
Life:19(1% Unreserved)
Mana:275(9% Unreserved)

PoB Bane Dps Average on the Top-Left, Min-Maxed on the Top-Right, CI Bottom-Left and Alternate Bottom-Right
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After level 70 when you have finished the main story, you can either run maps, run Delve or you can Run Breachstones

Of them all Breachstones are the safest as they have set modifier and mob types.

Breachstones have been nerfed in 3.6 in both the amount of exp and the mob density
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Breachstones scale:
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-Normal-

Xoph = Lv70
Esh = Lv70
Tul = Lv70
Uul-Netol = Lv75
Chayula = Lv80

-Charged-

Xoph = Lv74
Esh = Lv74
Tul = Lv74
Uul-Netol = Lv78
Chayula = Lv82

-Enriched-

Xoph = Lv79
Esh = Lv79
Tul = Lv79
Uul-Netol = Lv81
Chayula = Lv83

-Pure-

Xoph = Lv82
Esh = Lv82
Tul = Lv82
Uul-Netol = Lv83
Chayula = Lv84


Bandit Quest to do is Eramir(Kill All Bandits).

All Gems are Shown with the lowest level requirement from which level they are first useful at, which is either level 1 or 2.
They are also shown with their socket color.
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This build is capable to be run from about lvl 24 as that is when we get Bane in Act 3, just running on a two or three link is just fine, only make sure that Bane is Linked to Despair and that as you get more links given that we want it in our Body Armour.

The 6 Link should follow this road:
1: Bane(@Lv24)
2: Despair(@Lv24)
3: Controlled Destruction(@Lv18)
4: Void Manipulation(@Lv8)
5: Efficacy(@Lv 31)
6: Swift Affliction(@Lv31)

As you level you can choose to use either Soulrend(@Lv28) or Essence Drain(@Lv12) as your Single Target ability
At later levels you will be useing Essence Drain(@Lv12) as the boss killing ability.
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The Four Links are:
1L.Malevolence(@Lv 24)
2L.Enlighten(@Lv 10)
3L.Blood Magic(@Lv 31)
4L.Empower(@Lv 10)
-.-.-.-.-
1L.Discipline(@Lv 24)
2L.Empower(@Lv 10)
3L.Enlighten(@Lv 10)
4L.Clarity(@Lv10)
-.-.-.-.-
The Three Links are:
1L.Essence Drain(@Lv 12)
2L.Efficacy(@Lv 31)
3L.Empower(@Lv 10)
-.-.-.-.-
1L.Soulrend(@Lv 28)
2L.Greater Multi Proj(@Lv 38)
3L.Efficacy(@Lv 31)
-.-.-.-.-
1L.Contagion(@Lv)X2
2L.Empower(@Lv 10)X2
3L.CWDT(@Lv 38)X2
-.-.-.-.-
The Two Links are:
1L.Wither(@Lv 10)
2L.Spell Totem(@Lv 8)
-.-.-.-.-
1L.Zealotry(@Lv 24)
2L.Vaal Blight(@Lv 1)


This Build only has four Mandatory Uniques:

Shavronne's Wrapping(@Lv62)
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Poet's Pen(@Lv12)
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Energy From Within(@Lv1)
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Eldritch Knowledge(@Lv1)
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The Best Double Corruption for Jewels is
#%+Damage and -Reserved Mana

Additional Uniques that could be used would be:


Unnatural Instinct that would give us all the small passive in a small area of it's placement
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and

Watcher's Eye this one would need to have:
Gain #% of mana as extra max ES from Clarity
and #% of max ES reg per sec with Discipline
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*(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
*Damage Penetrates (10-15)% Fire Resistance while affected by Anger
*+(30-50)% to Critical Strike Multiplier while affected by Anger
*(40-60)% increased Fire Damage while affected by Anger
*Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
*(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
*(6-10)% of Damage taken from Mana before Life while affected by Clarity
*(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
*Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
*(20-30)% increased Mana Recovery Rate while affected by Clarity
*(10-15)% chance to Recover 10% of Maximum Mana when you use a Skill while affected by Clarity
*-(10-5) to Total Mana Cost of Skills while affected by Clarity
*+(600-1000) to Armour while affected by Determination
*+(5-8)% Chance to Block Attack Damage while affected by Determination
*(5-8)% additional Physical Damage Reduction while affected by Determination
*You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
*(50-40)% reduced Reflected Physical Damage taken while affected by Determination
*Unaffected by Vulnerability while affected by Determination
*+(5-8)% Chance to Block Spell Damage while affected by Discipline
*+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
*(20-30)% increased Energy Shield Recovery Rate while affected by Discipline
*(1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
*(30-40)% faster start of Energy Shield Recharge while affected by Discipline
*+(5-8)% chance to Evade Attacks while affected by Grace
*(30-50)% chance to Blind Enemies which Hit you while affected by Grace
*(6-10)% chance to Dodge Attack Hits while affected by Grace
*(10-15)% increased Movement Speed while affected by Grace
*Unaffected by Enfeeble while affected by Grace
*(5-8)% chance to Dodge Spell Hits while affected by Haste
*(30-50)% increased cooldown recovery speed of Movement Skills used while affected by Haste
*Debuffs on you expire (20-15)% faster while affected by Haste
*You gain Onslaught for 4 seconds on Kill while affected by Haste
*You have Phasing while affected by Haste
*Unaffected by Temporal Chains while affected by Haste
*Adds (58-70) to (88-104) Cold Damage while affected by Hatred
*+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
*Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
*(40-60)% increased Cold Damage while affected by Hatred
*(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
*+(18-22)% to Non-Ailment Chaos Damage over Time Multiplier while affected by Malevolence
*+(18-22)% to Cold Damage over Time Multiplier while affected by Malevolence
*(15-20)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
*(20-30)% increased Skill Effect Duration while affected by Malevolence
*Unaffected by Bleeding while affected by Malevolence
*Unaffected by Poison while affected by Malevolence
*Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
*+(30-50)% to Chaos Resistance while affected by Purity of Elements
*(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
*(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
*(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
*(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
*Unaffected by Elemental Weakness while affected by Purity of Elements
*Immune to Ignite while affected by Purity of Fire
*(50-40)% reduced Reflected Fire Damage taken while affected by Purity of Fire
*(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
*Unaffected by Burning Ground while affected by Purity of Fire
*Unaffected by Flammability while affected by Purity of Fire
*Immune to Freeze while affected by Purity of Ice
*(50-40)% reduced Reflected Cold Damage taken while affected by Purity of Ice
*(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
*Unaffected by Chilled Ground while affected by Purity of Ice
*Unaffected by Frostbite while affected by Purity of Ice
*Immune to Shock while affected by Purity of Lightning
*(50-40)% reduced Reflected Lightning Damage taken while affected by Purity of Lightning
*(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
*Unaffected by Conductivity while affected by Purity of Lightning
*Unaffected by Shocked Ground while affected by Purity of Lightning
*(4-6)% additional Physical Damage Reduction while affected by Determination
*(1.2-2.2)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
*+(4-6)% chance to Evade Attacks while affected by Grace
*(1-1.5)% of Damage leeched as Life while affected by Vitality
*(100-140) Life Regenerated per Second while affected by Vitality
*+(20-30) Life gained for each Enemy Hit while affected by Vitality
*(50-70)% increased Life Recovery from Flasks while affected by Vitality
*(20-30)% increased Life Recovery Rate while affected by Vitality
*(70-100)% increased Critical Strike Chance while affected by Wrath
*(40-60)% increased Lightning Damage while affected by Wrath
*(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath
*Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
*Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
*(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
*(10-15)% increased Cast Speed while affected by Zealotry
*Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
*Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
*(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
*Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
*Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
*180% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry


Alternatively you could use other Jewels such as.

(Rare) Cobalt Jewels with.
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P1.#%Chaos Damage
P2.#%Spell Damage W/ Shield
S1.#%Damage
S2.#%DoT

or

(Rare-Abyss) Hypnotic Jewels with.
Spoiler

P1.Add # to # Chaos Damage to Spells W/ Shield
P2.#%DoT W/ Shield
S1.add # to # Chaos Damage to Spells
S2.#% +Damage if you've Killed Recently


Other recommended gear is:
A high ES spirit shield such as a Titanium-Base.
Lower Attribute Req is Mandatory for this Item
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As High of ES Helm as you can get, an example you could get would be a Hubris Circlet.
Getting triple Ele Res on this item is recommended
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ES Gloves such as Fingerless Silk Gloves or Sorcerer Gloves.
Chaos and Lightning Res is pref on this item
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High ES Boots such as Sorcerer Boots.
Fire and Cold Res is Pref on this Item
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an Onyx Amulet with moderate ES.
Fire and Cold Res is Pref on this Item
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Two Rare Amethyst Rings with as much ES as you can get.
Alternativly you could change one of the rings for a Unset Ring for a Flame Dash(@Lv 10)
Chaos Res is best on these items
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And a High ES Crystal Belt.
Alternatively you could use a Stygian Vise with high ES.
Getting triple Ele Res on this item is recommended
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As for flasks, i would recommend getting Bottled Faith, Cinderswallow Urn and Witchfire Brew, But they are not mandatory, you could do just as well with a regular Sulpher, Silver and Stibnite Flasks, i would however recommend getting a Bleed immunity Granite Flask and any Quicksilver, be that a Regular Magic one or a Unique one doesn't matter.
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The Best Enchants are:
Helmet: Bane Deals 40% Increased Damage
As Bane is our main dps ability

Gloves: Trigger Commandment of Light When you Take a Critical Strike
This is the best more for defensives then anything else as mobs are now affected by Desecrated Grounds

Boots: Adds 120 to 180 Chaos Damage if you've taken a Critical Strike Recently
We use Chaos Damage with all of our abilities so it's a good OMG that just happened moment for survivability

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Other then the mandatory resistances of 135% in Fire/Cold/Lightning

We also want 75% in Chaos Res, as we are low life and has low mana because of all the reserves we have for our Auras and Pain Attunment and with about 8K ES we need all the defensives we can get for the more prolonged fights such as Shaper, Elder and other Shenanigans that People can get into in this game.

We get the primary amount of Chaos Resistance from the fact we have the Occultist Ascendancy.


1.Void Beacon <---This is mandatory for the build
2.Profane Bloom
3.Withering Presence
4.Malediction
Alternatively you could run Wicked Ward and Vile Bastion instead of Profane Bloom and Malediction for more defences

Keystone Passives:
.------.
Mind Over Matter
Pain Attunment



Notable Passives:
.------.
Inspiration
Corruption
Unnatural Calm
Deep Thoughts
Shaper
Foresight
Path of the Savant
Arcanist's Dominion
Deep Wisdom
Arcane Will
Arcane Focus
Arcane Vision
Melding
Inspiration
Atrophy
Written in Blood
Growth and Decay
Trickery
Soul Siphon
Coldhearted Calculation
Lethal Assault
Resourcefulness
Fangs of the Viper
Entrophy
Coordination
Method to the Madness
Charisma


God Powers:
Major
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Lunaris is for Map Clears and Solaris is for Boss Clears


Minor
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Item Info:
Bane
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Malevolence
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Enlighten
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Blood Magic
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Empower
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Despair
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Efficacy
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Controlled Destruction
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Swift Affliction
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Void Manipulation
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Discipline
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Clarity
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Contagion
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Cast When Damage Taken
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Zealotry
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Vaal Blight
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Wither
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Spell Totem
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Soulrend
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Greater Multiple Projectiles
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Flame Dash
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After some discussion between me some of the people who have read this build and a couple of streamers, i have fixed a couple of flaws i found in the design of this build

I'll be Updating this as i get more information from playing it.

Made 10/3 2019 @19:34(7:34 PM) EST+1
Updated 11/3 2019 @20:32(8:32 PM) EST+1

Last edited by Shorei473 on Mar 15, 2019, 7:38:24 AM
Last bumped on Mar 19, 2019, 1:55:29 AM
any video how its works?
I need to finish leveling the character first, i'll see if i can do that by this weekend.
I like poet's pen and i love bane but i didnt get why are we using poet's pen. Bane is not an attack skill so it doesn't proc poet's pen. And i dont see any attack skill in your setup. So why are we using it? Just for the + skill gem level?

And second thing i don't understand why do we need lower req. suffix in the shield.
Poet's is not used as a free cast weapon, it's mostly used to add levels to the gems in an easy way more then anything, you are right that i originally intended poet's to work in that way, until i found out that you can't dual the thing to cast both essence drain and soulrend, that and i later found out that bane has no direct hit affix, so that is why i changed it so much from when i first posted this build, as for why poet's, you can change that if you want.

Changed my mind on Dual Poet's and found that it still works, you just can't cast Bane as the trigger added a alternate version of the min-maxed one to showcase this.
Last edited by Shorei473 on Mar 11, 2019, 3:38:21 PM
Me being dumb and forgetting that i can just edit the previous post.
Last edited by Shorei473 on Mar 11, 2019, 3:39:05 PM
Hi,

I'm a new player on PoE, and i choose your build to begin (always liked witch classes), i found it more understandable than many others. I just have a question , i spent some time to discover the passive tree, but it's huge for a noob like me so i have a little problem: i don't know which way to go, i mean i suppose there's an order of priority to spend skill points. Can i ask you to add this information, for exemple from lv 1 to lv 20, go this way on the passive tree, and to level 50 this way, etc.

Of course not point by point but like a roadmap, it would be great.

Thank you
Just so you know, you have a malevolence linked to blood magic support in the CI pob and you cant use blood magic with CI. please fix
There is a lot of questionable choices on this build.

1. Why Poet's Pen? What does this give you that is superior to spell damage/%Non-ailment chaos DOT? If bane is your main DPS, you're not attacking with the weapon as it's a cast, and what are you going to cast when the wording on it says trigger socketed spells when you ATTACK with the weapon.

2. Boots- Chaos damage added on boots is useless. It only affects the initial HIT, and NOT the DOT. Apply it and remove it from your POB and you'll see it does not affect the damage.

3. Gloves - You aren't doing damage with your main hand, I do not believe that Commandment of Light will do anything since you aren't doing attack damage with your main hand. If it's niche interaction with Poet's pen I think you can just get more damage from using a wand with above said modifiers

4. Wither - Use Multiple Totems/Spell Totem/Wither. you Get more applications of wither.

5. I think this may be the most important Bane's damage modifier with additional curses applied I feel like you are missing out on a LOT MORE damage. If you're doing a % MORE damage per curse applied, why not take advantage of that? I think with the new Vixen's Entrapment Embroidered Gloves give Bane an INCREDIBLE boost. Triggers socketed curse skills when you use a curse skill. Bane does not need to be in the gloves to trigger those socketed Curses. +1 to Curses, along with Whispers of Doom (+1 more curse) at the top left of the tree give you almost 100% MORE DAMAGE

So Running Bane with Despair, then in the gloves run Enfeeble and Temporal Chains

SIDE NOTE: Bane does not apply as a curse, so using Bane/Despair is not 2 curses.

I think the main problem is that you're confusing initial hit damage applying to DOT. I think you should reconsider using poet's pen and use a high spell damage/%non-ailment chaos DOT.
Why are you not using Vixen's Entrapment? Per previous post... ^^^

https://pathofexile.gamepedia.com/Vixen%27s_Entrapment

Last edited by imagery38 on Mar 18, 2019, 11:19:54 PM

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