After PoE 3.6.0 update receving a wrong shader file decoded size errror
After PoE 3.6.0 update receving a wrong shader file decoded size errror
Screenshot for the message https://ibb.co/KDFf4VQ Regards, Axontin Last bumped on Mar 8, 2019, 2:11:00 PM
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I'm having the exact same error also.
Deleting shader files and relaunching did not help. I did a pack check and it said the files were in sync. This is on the standalone client btw. |
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I'm having the exact same error also.
Deleting shader files and relaunching did not help. I did a pack check and it said the files were in sync. This is on the standalone client btw. |
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I'm having the exact same error also.
Deleting shader files and relaunching did not help. I did a pack check and it said the files were in sync. This is on the standalone client btw. |
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I'm having the exact same error also.
Deleting shader files and relaunching did not help. I did a pack check and it said the files were in sync. This is on the standalone client btw. |
|
I'm having the exact same error also.
Deleting shader files and relaunching did not help. I did a pack check and it said the files were in sync. This is on the standalone client btw. |
|
I'm having the exact same error also.
Deleting shader files and relaunching did not help. I did a pack check and it said the files were in sync. This is on the standalone client btw. |
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Getting the same thing with the Steam version.
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getting same error.
Using Windows 10 64 pro. geforce 1050. all drivers up to date, 3 month old computer. Tried launching game with several graphics option. Crash occurs immedietly when the grinding gear logo almost starts with the reported verbage. | |
same here
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