Acrobatics and phase acrobatics is a "noob trap" or is good on evasion build?
" thanks for the tips :) |
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With evasion, even if it works like you said, you can get next situation:
Boss with strong attack 2 minions attack you. For example, you have 2k hp and 66% evasion. Boss hit you for 1.5k and minions for 400 1 attack (minion)-> evasion, 0 damage 2 attack (minion)-> evasion, 0 damage 3 attack (Boss)-> no evasion, 1.5k damage 4 attack (minion)-> evasion, 0 damage 5 attack (minion)-> evasion, 0 damage 6 attack (Boss)-> no evasion, 1.5k damage So, even with high evasion you can get almost all damage and die. Numbers can be higher, but in hardcore it means that you die, earlier or later |
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" I think that evasion works per moster (so the 'minion' hits won't count for the boss so you would still evade one boss hit in your example) Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P Current OB success: top 20 Ranger in 105 Minute Turbo Solo (S4E9) |
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"If that were true, then armor would seriously be weaker than evasion. IGN: Mibuwolf
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" I'm not 100% sure, but if it would be different how would the game handle it at all? Becasue every enemy has a different chance to hit you (the % written in the defense tab is again only calculated for average enemies)... And evasion still has the negatve effect that every enemy whit high dex is potentially dangerous, so especially archers can become problematic (and evey mob with the affix 'hits accurately'). Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P Current OB success: top 20 Ranger in 105 Minute Turbo Solo (S4E9) |
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I've written some bullshit yesterday hence an edit :)
Evasion entropy removes streaks from evasion. Say with high enough chance do evade you can't be hit consequently by monsters, or with low chance to evade you can't evade consequent attacks. In terms of incoming damage nothing changed, but evasion become more predictably which is always good with survivability. But there's a bit of randomness in evasion still. Initial value of entropy is random number from 0-99 range. So in small samples you can be hit more/less frequently than your chance to evade (or real chance to evade no matter) should provide. Say you have 50% chance to evade. You initial entropy value is set as 60. You're gonna be hit by first attack (60+50 = 110 over the 100 hit limit), then you will evade next attack (10+50=60) then you will be hit again (60+50 = 110). Of 3 attacks you were hit 2 times = effective evasion chance is 33% from such small sample. Of course with 50% evasion chance it can go the other way around. Initial evasion entropy value less then 50 with 50% chance to evade you will be hit 1 times on 3 first attacks. Either way as the fight progresses with every consequent enemy attack your effective evasion chance will approach your evasion chance from stat sheet (I assume that mobs attack rating is standard for given character level), in given example it's 50%. Since most mobs in this game hit hard and slow (you can be on low life after those 2 hit in 3 attacks with 50% evasion chance) you may feel that something is still wrong with evasion. It's not, it is working as intended, the issue is (in my opinion) with mobs damage itself. Last edited by ness#1383 on Mar 10, 2013, 6:17:14 PM
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As someone who has just redone his evasion/ acrobatics duelist I will have to say acro really isn't worth it.
with the frequency of hits you take from large mobs packs that dominate the game you just don't evade enough damage to stay alive. at 40% evasion 30% dodge and 25% block I was still getting hit entirely to often. evasion builds are entirely to point intensive to be viable in my opinion. you need far to many acro nodes, health nodes and evasion nodes to keep your defenses on par. You are also pigeon holed into the enfeeble curse / blind support if you want to make any head way into the game when you hit merciless. With the way the evade counter works you need to hit these magic % to hit or the excess evasion is pretty much useless. you want 1 in 10 (10%) 1 in 5 ( 20%) 1 in 3 (33%) etc. To top it off it is unreasonably hard to get past 40% dodge. as a duelist with 300 dex and 20% quality all of level evade gear with 20-80% evade mods I still barely managed 40% evade in my 60s. the to be evasion nodes near me became a waste as they would net me something like 4% for a 70% evasion increase with grace aura on. that leaves me 6% shy of the 50% threshold I would need. Far to much point investment for it be feasible. Long story short I went to hybrid armor with 3 leather and steel nodes. I have 30% damage reduction with molten shell, 35% evasion (only 5% less than what I has in full evade gear!!!) and 29% block. Best yet I am not pigeon holed into enffeeble curse anymore as I now have actual damage reduction. |
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" it's a good concept but bad atm...not worth it. “Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 |
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" That´s wrong. Your/his,it evasion entropy value is changed for every attack you undergo. Only the order in which every roll happens matters. What can never be lent or earned? Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? Last edited by Spysong192#7559 on Mar 9, 2013, 11:08:04 PM
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" Lol. I don't say this very often but... that is literally the most obvious, unnecessary comment I've ever seen on the forum. I pray that you don't consider this to be some sort of an insight. I am a Templar and my legs are cold. Last edited by ocajavati#3108 on Mar 9, 2013, 11:50:33 PM
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