respecing.

"
Schnupfndrache7 wrote:
this game is also about rerolling and starting new characters - impelementing a rerolling system would make it more like the other action rpg game that nobody likes anymore



i dont think its just about rerolling system that old rpg are not played and create a new character to reroll is an old mecanic, in more recent games like Diablo 3 u can respect your template when you want.

after if respecing is to hard in poe , some players will be discourage to make a new character and leave this game to another, and why should we reroll a new character just for improve our passive skills ?

i remember when complete respec come in diablo 2 , i have replay to it to do others templates and i was very happy with that,

in POE there is lots of more possibilities and naturaly we need to do more respecs to improve our characters.





I wanted to jump into what looks like the largest thread on the topic. Firstly, I would personally love to have the ability to pay for a respec. I funny understand the rationale behind the current system, so let's put some barriers on it:

1) Respec cost. Make this prohibitive, but not excessive, similar to how WoW does faction/realm transfers to allow but discourage transfers. Call it $10-20 range, possibly variable based on character level.
2) Ladder restrictions. Turn off the ability for any and all race leagues. Make it only work for, say, the general parent league (normal and HC) and custom purchased leagues.
3) Cap the number of times a character can respec. This is unlikely to affect most people, but prevents the uber-hardcore from feeling like they must do it regularly. Something like 10-15, or perhaps a time-based cap, like 1 per week.

If this still goes against the philosophy of the company, how about something that was stated earlier in the thread?

"
kaniz wrote:
One thing I was thinking today - what about a system that lets you start a new character that is at X% of the level of your current max-level character. - Still keep the old character there.

I don't mind re-leveling characters, in fact I probably find about lvl 15-40 to be the funnest time in the game for me.

I tend to enjoy the journy more than the destination, and endless farming for incremental improvements of gear isn't much my thing. At the same time, the initial few levels I find tedius.

But say, if I could start a character that began at I dunno, 30% of the level of my current max character - by-passing those first few levels would make the re-starting for me that much more enjoyable.

Access to gear / skills / harder areas starts off at the 'fun' part for me. So at lvl 100, you could roll a new character starting at lvl 30, a character in the high 50s/low 60s - starting characters in their mid/late teens.

If I could jump-in at lvl 20 from the get go, I'd be more inclined to re-roll new characters, try odd-ball builds/etc but not compeletly throw off the balance or flow of the game.

Maybe add an option to 'Retire' a character, and start a new character at a higher level. Say the 'Mentor' - starts at 30% of the level of your max-level character, but if you retire a character - the next one you create starts at 70% of the level of the character you retire. So if you had a lvl 100 character - you could retire him, and start a new one at lvl 70 - but give up your retired one in the process.


I like this idea because, like the author, I am not a big fan of max-level farming, and I *hate* the first few levels (Lack of abilities DRIVES ME INSANE!). Also, I love trying out new things, and most often I don't have the time to invest in a new level 60-70 character in order to get high enough to see if my new plan is viable. The oft-referenced D2 was more forgiving in this respect, because you would usually have your full build in place, minus some numbers and end-game synergies, by level 40-50, and many times 35.
The first Guild Wars was my passion for years, and that game was very lenient in how players could re-spec points.

Arenanet had a lot of experienced developers though, so they knew how things pan out if you force players to commit to a path or face rerolling. For example the developers would never be allowed to create high end content that required stun/blind defense if players couldn't re-spec for it, because such content would alienate all of the playerbase who hadn't forseen such an addition and specced into that form of defense.

GGG will learn though. Baptism by fire and all that jazz. XD
Last edited by Redfeather_1975#0068 on Mar 20, 2013, 5:24:27 PM
I second the notion to pay for respecs. I do not care for leveling nearly as much as farming high end content. I love the idea of giving these developers money for their hard work and good game. Implement this feature for $5 or even $10 per respec and this will help to develop a better more polished game at the same time as it's making it more fun.

People who do not want to respec and would rather just reroll a character can have that choice while other players like myself could give money to these developers for their great game while having more fun. Win-Win imho.
I do like the notion of having the ability to respec my points, but do believe it's an edge taking what people deem to be a strong build early on but not viable later and just switching. I believe they should have it made every 3 to 6 months where you get a free respec. Job done. Don't see how I can play around with customizing my own build when it costs an arm and a leg, I love this game. I honestly do, I can deal with desync errors, fine not a problem. And there is no but, it's just that I would like the ability to theory craft and try some builds without having to constantly level another char. That is seriously just delusional. I have 1 of each class, yes low level but I'm having to read cookie cutter builds before playing, that does not make me want to explore a more fun path. It's the only thing in this game that could be looked at improving. I love this game that I'm trying to get 5 of my friends playing, they already have started. I'm only too scared to let them know that their specced points were almost in stone. Please find a way to make this more friendly. I mean the rest is ace/100%/perfect. Who cares about desync unless you do hardcore anyway :). Have fun and keep up the good work.
Last edited by Iwishiwasapriest#4725 on Apr 22, 2014, 5:22:18 PM
I would have the abilitie to respec more easier than waste currencies for regret, actually have 4x81 level characters in ambush cause i'm enjoying test some builds but it's a cost after a certain time. Regret in temp leagues are going for 1:1c, in endgame all test i would do are going to 20 regret per char minimum. There are some tools for theorycrafting ( thanks to the authors ) but it's not enough, the only way to do a real test is ingame.

Actually it's a bit boring to reroll always, and consequency in my opinion are the following one:

- A lot of new players who run their first custom build ( around 10% of PoE's players ) will have a heartbreak when they will fail and probably won't want to reroll and just ... leave for a while or definitively. I didn't say thats the case of ALL new players, personaly i failed, and finaly rerolled cause i wanted to give more than a simple try to this game.

- One problem i will point here is rerolling is just boring, same areas x3 with a different difficulty ... same story ... The good point in that is you can step by step see if your char follow the right way, thing you could achieve with a respec in endgame too.

- Allow players to respec more easier don't mean your game is less hardcore, make people waste time when they have a work, maybe kids and others things isn't hardcore after all, it's just deny them access the global content of PoE and this awesome skill tree allowing to do more than all game did actually.

Conclusion: Reroll instead of respec easy have some good point like follow step by step your character viability, also force players to follow some strategy before start a new, but it's still a way all people can't follow cause of IRL for example, or cause they don't have abilitie to be friendly with trading in PoE, or more than that cause they don't want to play 10 time the same ( useless after the first time ) content.

Hard to say if it's should be different or not, i'm enjoying both way cause i have A LOT of time for playing PoE now, maybe some players who don't have much than that could answer to this topic ( recent players i mean ).

What about additional random quest in random area ( like corrupted area ) to get some respec ? Including a little challenge of course to get them :)

Edit: Why don't give the chance for new players to have a full respec for their first char reaching level 66 ? Might give them a better " first time on PoE " no ?

H.
Hf :)
Last edited by Heli0nix#0378 on Apr 22, 2014, 10:54:49 PM

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