Assasin (Dagger/Evasion/Dodge)
" But that looks pretty horrible for PvP. You can't dodge spells (I realize he has acrobatics but that is far from enough to rely on) and since evasion seems to be the only way he intends to avoid damage he has extremely low HP. The only thing I could see this maybe working against is a pure bow ranger. Anyone using melee will have Molten Shell, if combined with AoF he will likely be killed just by that, and even if that doesn't he can just attack a few times and probably 1 shot him with a strong melee attack. A more intelligence focused build will already have bypassed his main defense, like I mentioned evasion doesn't help against spells and again he will probably die in 1 hit because of his low HP. I don't think that hoping to ambush your enemy and hoping to get a lucky crit before they can attack you is a very good build. If you want to 1 shot someone you can just go with an AoF 2H build with tons of elemental damage and you can even afford a lot of HP passives. I just don't think this would work very well in PvP. I'd also like to mention that theory crafting about PvP feels pretty pointless when it's not really implemented yet. I realize it's called theory crafting but still. |
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Does a viable ranger assassin build even exist then?
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This, so far is the best I can come up with. It's a Dagger/Armguard Ranger to be used with Frenzy and Flicker Strike. My biggest concern, like everyone else, is Hardcore survivability. Even with almost maxed-out Evasion and Dodge skills, I think one good hit would take you out.
--- 470 Dexterity 194 Intelligence 44 Strength Acrobatics - (20% Chance to Dodge Attacks. Removes all Armor and Energy Shield) Arrow Dodging - (Doubles Chance to Evade Projectile Attacks) Phase Acrobatics - (20% Chance to Dodge Spell Damage) Reflexes - (+20% increased Evasion Rating) Thick Skin - (+18% Maximum Life) Adder's Touch - (Critical Strikes with Daggers Poison the enemy, +66% Critical Strike Damage Multiplier with Daggers) Bloodthirst - (+45% Critical Strike Chance) Deadeye - (+20% Accuracy Rating, +20 Dexterity) From the Shadows - (+12% Physical Damage with Daggers, +25% Critical Strike Chance with Daggers) Heartseeker - (+30% Critical Strike Damage Multiplier) Heart of the Panther - (+4% Physical Damage with 1H Melee Weapons, +2% Attack speed with 1H Melee Weapons, +30 Dexterity) Maximum Frenzy Charges - (+1 Maximum Frenzy Charge) Maximum Frenzy Charges - (+1 Maximum Frenzy Charge) Maximum Frenzy Charges - (+1 Maximum Frenzy Charge) Mind Drinker (+2% of Physical Damage from Attacks Leeched back as Mana) Nightstalker - (+12% Physical Damage with Daggers, +45% Critical Strike Chance with Daggers) Agility - (+30 to Dexterity) Titanic Might - (+30 to Strength) Here's the link: http://tinyurl.com/8xpkz2h --- I've considered replacing about half of the damage/crit nodes with Strength and Life ones. If that doesn't work, then I just don't see melee Rangers being viable in Hardcore AT ALL. What do you guys think? I <3 my DC5. Last edited by cscolley#5369 on Apr 6, 2012, 5:35:07 PM
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imho if you need a hybrid eva/sustain/damage
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAQIBBaqbVQXc070HPN1QCNty1w3wYAUOlXR-DxIfmxMV2mkWFBxOFsJX_BbNI5QX7xjeGLpthBk8ZHUZs3eZGpBrjx0KXUse7wu1ISPJfCGu8LUh2i9lJSEJNya3_wcqEXRmL9VPYjDeBPszgUS2M_37HzUBJ3Y52oAyPAUWnEG8slpDfAkORMYy6UhZ_PNJGhd_SbYfbUq2TItLEvqpUYdNylMlcFNVWjtsV2_cPlfyK8ZY8WilXTGS9mJHuPJlp-7KaL8W1mmFbNxqIuu8a4v4QGw0FlJtBxL5b42NM2_TJ7Fv7gAEcKt4knGEKRxy6Gh5c88WpXW7XaF2KBPPfZ4WJsc_0KSpCn88l5zDicrc3BnNNdw31YTeRdEssaehYXeMsZxmNrv2Wl-ys5EDo4GDE_78fw6MKoh2ljqmtIHdXTbfdGX7o1wwNtwE7P7gwRcgzfwFMvcjILm2RguQ99oE5tVHwQfM-ZFI4Etstt1Hi827L6Hx9n1IA-lP78C7l_eJq-AyFfGtjPOYwwj3u4z056SYTeLvHhJfv1I5rsJA9aLvU0xBncKMl6iN0cOkXuGht0Ctug==
(untouched frenzy nodes) Last edited by kadrek91#0601 on Apr 6, 2012, 10:04:38 PM
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i was thinking about using this
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAQIBBOBUZgWqm1UHPN1QCGLA5AwYgGMN8GAFDibkRRfvGN4Yum2EGTxkdRliU_4bF5A_G6KTXB0GqIMhI8l8Iv1qlSUhCTcmt_8HKF-64yjnNNov1U9iMN4E-znagDJCJVkLQ3wJDkz7YkFRh03KUyVwU1b3EJRX8ivGWPFopV0xkvZiR7jyaC6RDGi_FtZri_hAbQcS-W7B1fFv7gAEcuhoeXSYq1x1u12hfFe5oHyGyhngICcpz8_3gOt0VkHHP9CkjCqIdpY6prSB3V028a2M85jDCPffdGX7o1wwNtwE7P7gwRcgzfwFMvcjILm7jPTnluRM9LZGC5D32gTm1UfBB8013DfVhN5FxkOMPchflO27L6Hx9n1IA-lP78C7l_eJ8GFrFKVis3_Dq0kfnRGwDZ24wGKOLcPS5UVlGp24Mw7gS2y25hKCZcz5kUj3ZjtJgql0QQ==
Using viper strike, puncture, elemental hit, and support gems with cold damage, and hatred and the other aura[not anger]), flicker strike and lighting warp, and dont forget temporal chains. Basicly insted of aoe you spam flicker, you can kill bosses with elemental hit, puncture, viper strike. Viper and flicker(the main skills) must have cold damage support gems and lighting, or at least cold+melee or dunno, something really useful. With the cold damage you can chill and freeze them, lightning gives you the +++damage. Thinking about using frost nova for "dangerous" situations. Temporal chains is the first skill you use to calm them down, then flicker to win. Better 2 dagger or 1 dagger-1 armguard? With 2 daggers I could use dual strike too, using (ofc) some colddamage/lightning on it.. I could get some block and dual wield bonus, and one-handed bonus too But i first must decide: 1h-armguard or 2 wield? The first levels are gonna be hard...
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAQIBDBiAYw3wYAUdBqiDJSEJNyhfuuMw3gT7OdqAMkIlWQtDfAkOWPFopV0xkvZoLpEMaL8W1m0HEvl0mKtc4CAnKc_P94DrdFZBxz_QpM013DfVhN5FjCqIdpY6prSB3V0233Rl-6NcMDbcBOz-
and this is what the full build shoudl look like
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAQIBBOBUZgWqm1UIYsDkDBiAYw3wYAUX7xjeGLpthBk8ZHUdBqiDIv1qlSUhCTcmt_8HKF-64yjnNNov1U9iMN4E-znagDJCJVkLQ3wJDkz7YkFRh03KUyVwU1b3EJRY8WilXTGS9mJHuPJoLpEMaL8W1muL-EBtBxL5bsHV8W_uAARy6Gh5dJirXHW7XaHgICcpz8_3gOt0VkHHP9CkzTXcN9WE3kWMKoh2ljqmtIHdXTbfdGX7o1wwNtwE7P7gwRcgzfwFMvcjILmW5Ez0zPmRSMOrSR-dEbAN8GFrFKVis3_gS2y25hKCZbsvofH2fUgD6U_vwLuX94m2RguQ99oE5tVHwQc=
I was thinking about raising some minions too, to help me to deal with the problems Last edited by kadrek91#0601 on Apr 7, 2012, 10:49:48 PM
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Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAQIBBOBUZgWqm1UIYsDkDBiAYw3wYAUOJuRFF-EUDxfvGN4Yum2EGTxkdRsXkD8bopNcHQaogyL9apUlIQk3Jrf_ByhfuuMo5zTaL9VPYjDeBPs1GOsrP55fTUHuORZCJVkLQ3wJDklHOJxM-2JBUYdNylMlcFNW8gk7VvcQlFjxaKVdMZL2Yke48mbHNdtoLpEMaL8W1muL-EBuwdXxb-4ABHLoaHl0mKtcdbtdoXcAFgl8hsoZ4CAnKc_P94DrdFZBxz_QpM013DfVhN5FjCqIdpY6prSB3V0233Rl-6NcMDbcBOz-4MEXIM38BTL3IyC5luRM9Mz5kUjDq0kfnRGwDfBhaxSlYrN_4EtstuYSgmW7L6Hx9n1IA-lP78C7l_eJtkYLkPfaBObVR8EHu4z05-yVfPL3ZjtJgql0Qb0hu1bNymZjnbjAYoKqKcSYVKpkwL_LyA==
I re-thinked the build a little; Why should i remove my energy shield if I have alot of INT? I can use evasion, energy shield and HP'S, or maybe totally erase HP'S(since i have low str) and going for CHAOS INOCULATION(very risky on a CiC character, but it will improve my shield, and since i will have a "shield>>>hp's" situation..) In the case of chaos inoculation,
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAQIBBOBUZgWqm1UIYsDkDBiAYw3wYAUOJuRFF-8Y3hi6bYQZPGR1GxeQPxuik1wdBqiDIv1qlSUhCTcmt_8HKF-64y_VT2Iw3gT7NRjrKz-eX01CJVkLQ3wJDklHOJxM-2JBUYdNylMlcFNW8gk7VvcQlFjxaKVdMZL2Zsc122gukQxovxbWa4v4QG7B1fFu2O3-b-4ABHLoaHl0mKtcdbtdoXcAFgl8hsoZ4CAnKc_P94DrdFZBxz_QpM013DfVhN5FjCqIdpY6prSB3V0233Rl-6NcMDbcBOz-4MEXIM38BTL3IyC5zPmRSMOrSR-dEbAN8GFrFKVis3_gS2y25hKCZbsvofH2fUgD6U_vwLuX94m2RguQ99oE5tVHwQe7jPTn92Y7SYKpdEG9IbtWzcpmY524wGKCqinEmFSqZMC_y8icxUTN
Last edited by kadrek91#0601 on Apr 8, 2012, 9:40:57 AM
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