"
RabidRabbit wrote:
"
_Lokken wrote:
My understanding is that the chance to shock/burn/whatever is based on how hard you hit the mob vs its total HP.
You have to do a high enough % of their HP to get the stack; or you can use passives/support gems if you're going a lower damage build.
Damage vs total HP only determines the chance to stun (for physical damage). Chance of inflicting elemental status ailments comes from a few sources:
1) Critical chance, if dealing elemental damage.
2) Skill gems that have +X% chance to burn/shock/freeze (e.g. quality molten shell)
3) Passives that have +X% chance to burn/shock/freeze (e.g. static blows)
RT only eliminates the first source of elemental statuses.
Also, shock/freeze
duration is determined by damage/hp ratio, and is ignored altogether if the duration calculates out to be less than 300ms.
This is correct.
And I would like to add that burn always lasts for 4 second @ 33% of the original hit that caused it per second.
So you will do 133% damage of the original damage over 4 seconds.