This is why RNG is so bad for majority of players (especially casuals).

Life isn't fair.

That's why we're in this together. Talk to folks, trade, guild and party up, use time spent in league wisely (pick one character and lavish it with your full attention, don't do like I did and spam 4-5 noobs into existence and half-ass them into act 4 just as league started to peter out).

It sucks when you get stuck using gear that was cool 40 levels ago, but that much more rewarding when you do finally get it or something even better. Working around limitations is often the cradle of great, lasting, and resilient builds.

And if you hate delving, loathe the syndicate, and can't sustain map flow, maybe pick one area you can tolerate and farm it all day every day, like uber lab or blaqueduct, and make a specialty shop of helping folks thru lab or putting together sets of humility cards or medium-rank essences or something.

Lab is super kind to the helpful since you keep getting rolls at the enchant table and it's usually their token. Let them keep their loot and take the brunt of the RNG punishment. THey pay you a c or two and you can enchant dozens of things a night. and at the end of the week you have maybe an exalt and whatever you sold with monster enchants.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
GGG has a very narrow view on things. They don't care about the player experience and look at the game in a economy vacuum.

Peace,

-Boem-
Last edited by DamageIncorporated#7815 on Feb 23, 2019, 9:29:26 PM
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Boem wrote:

Our body activates reward systems to make us get a specific goal. After you get the goal all of those systems shut down.

The people designing games know perfectly well how our dopamine regulation system works.

PoE is designed like a casino, it inflates dopamine release to a peak.

Peace,

-Boem-


True, these games only really make sense when you understand they are designed to be virtual Skinner boxes. Random rewards are an integral design feature, not a mistake.
instead of making topics like this you could perhaps go and farm some blood aqueduct for a tabula rasa card ?

they drop well, you can get set in about 2 hours, depend on luck

about exalt, i dont understand your hype with it.
if you progress well with your build, improve, do various content, speed clear, help others, exchange lower currency youll get one in time.

this is what PoE is all about, hunting for gear from scratch.excitement for chasing the loot. and you want what ? instant gratification ?


maby its not a game for you ?
man i had 2 exalts drop and i played a hell lot more than you,so 1 exalt you should be thankful
Well, so far I have figured out that RNG is short for Random Nullified?? Greed??. Lol.

Nope, I have no idea really other then Random in RNG.
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Kundarin wrote:
Well, so far I have figured out that RNG is short for Random Nullified?? Greed??. Lol.

Nope, I have no idea really other then Random in RNG.


Random Number Generator.

It's an algorithm utilized for drop tables and loot distribution making it non-determenistic.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
An easy "fix" would be to add a itemquant buff that increase over non-played time and decay back to normal within 2hours of played.

That away people who only plays on week-end get a couple of exalts on saturday mornings and are happy.
People who plays every day will still get their 3-4 exalts per week.
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This is why RNG is so bad for majority of players (especially casuals).


I'm going to have to go ahead and point out that 'RNG' affects everyone equally. Randomness is averaged out over time so if you're not putting in that time then your only hope is to get very lucky very early... which you're not likely to do.

"
DamageIncorporated wrote:
GGG has a very narrow view on things. They don't care about the player experience and look at the game in a economy vacuum.

Peace,

-Boem-


Mostly this.

"
Boem wrote:


It doesn't sound crazy, only if you have no clue about biology and evolution you wouldn't comprehend such a simple fact.

Our body activates reward systems to make us get a specific goal. After you get the goal all of those systems shut down.

The people designing games know perfectly well how our dopamine regulation system works.

PoE is designed like a casino, it inflates dopamine release to a peak.

Peace,

-Boem-


Also some of this. However, I'll point out in that I'm an outlier here in that I don't care about the rng fiesta, the currency hunt, or the leaderboards. I play this game somewhat for the same reason people play a game like Minecraft in creative mode: it's a relaxing feeling to just make builds or put an idea into effect to see how it works. Making tweaks, adjusting performance, that kind of thing.

It's a shame GGG doesn't really cater to this type of player though. If this game had an offline mode or a way to just sit around in a tester mode trying different things that work, a league type where the limitation isn't in drops or gear but rather in my own imagination of how to approach the game, no matter how silly or abstract. That'd be something I'd enjoy.

These current RNG systems are seemingly built to reward the extrinsically motivated rather than the intrinsically motivated. I'd play this game a lot more were it not so tiresome fighting RNG. Heck, after seeing some of my recommendations for storm burst come into play about a year and a half later, I even dropped money into it just to see what could happen.

But to end a rant, yeah the RNG in this game is horrendous most times. I do not know why they insist on sticking with it this much, however. I can only speak for myself when I say it often leaves a bad taste.

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