Announcing Path of Exile: Synthesis

It seems interesting to look for forgotten memories. I will give it a try. Last few leagues I wasn't motivate, but here is something else.. I am curios and that is what I look into a game/league. Good idea! Hope it is really interesting thing.
Remember, my friend, that the expectation leads to disappointment. So don't expect anything from anyone, even from yourself.
Unless i imagined it,my fave part of announcement i think was about atlas getting rearranged again. If they release a new map series my head will explode
Shitysushi - Arrow shooting build.
Sendeliriante - hollow palmer
Same crap over and over again under different name . Game is not fun. Everything one shots you, there is no dungeon crawling anymore, no more monster slaying , it's only calculators, currency abuse, calculators again, more calculators and that's it. Wonder how many more updates like this will POE be able to get and still remain playable.
There are shitloads of features and content in the game right now, yet so hard to enjoy them since everything is locked behind some kind of barrier. You farm so much for sulphite only to run a few delves , and die at the city boss. Then farm few weeks again for the same thing. You kill the boss somehow and you get the finger and maybe some yellows.
I DON'T WANT TRADE SITES, I WANT TO FARM MY OWN GEAR AND NOT HAVE TO DIE OF OLD AGE AND NOT SEE A FUKING EXALT OR AT LEAST A T1 UNIQUE.
Maps are unsustainable unless you loose your mind with the shitload of currency items you can apply to the atlas , MF is useless, and basically all the fun content is so rare that 80% of players are stuck with good old yellow maps and some t11 t12.

No thank you. I miss the POE of old. Feels almost like GGG is also behind RMT items and currency.
Last edited by arkolyno#5055 on Feb 20, 2019, 1:49:03 PM
Wondering when they make you grind for something so you be able to make a forum post. Always gating league content behind some idiotic grind is just such an uninspired poor design decision. Glad to see people are getting fed up with it finally. I am for sure.
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arkolyno wrote:
Same crap over and over again under different name . Game is not fun. Everything one shots you, there is no dungeon crawling anymore, no more monster slaying , it's only calculators, currency abuse, calculators again, more calculators and that's it. Wonder how many more updates like this will POE be able to get and still remain playable.
There are shitloads of features and content in the game right now, yet so hard to enjoy them since everything is locked behind some kind of barrier. You farm so much for sulphite only to run a few delves , and die at the city boss. Then farm few weeks again for the same thing. You kill the boss somehow and you get the finger and maybe some yellows.
I DON'T WANT TRADE SITES, I WANT TO FARM MY OWN GEAR AND NOT HAVE TO DIE OF OLD AGE AND NOT SEE A FUKING EXALT OR AT LEAST A T1 UNIQUE.
Maps are unsustainable unless you loose your mind with the shitload of currency items you can apply to the atlas , MF is useless, and basically all the fun content is so rare that 80% of players are stuck with good old yellow maps and some t11 t12.

No thank you. I miss the POE of old. Feels almost like GGG is also behind RMT items and currency.


so real
LUCK is not a factor !
And again, more content that you can't / don't want to leave, with no announced trading changes as of yet?

That's disappointing
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umx wrote:
Favor farming rework please and thanks.


THIS. The old system may have made people irritable with needing to take 10 minutes to actually run dailies (seriously, how hard was this?), but this new system is just garbage. Over the course of a season, I came back to the game, and got my masters to max level, just by doing the dailies. I hadn't played since Ambush. Got all my masters to level 7, and was building the hideout that I wanted.

Then you decided to change things, and make this new, super awesome system, where you gated favour decorations behind new masters, and the new masters have ridiculous methods that aren't easily discerned on how to unlock their levels, and the favour decorations that we had unlocked are now relocked and gated behind these new grinds. What made this worse, was that you claimed that you were apply new costs to favour decos, but not telling people that you were going to re-gate everything, so some of us sat on our millions of favour, instead of buying the decos that we were working with.

Had you been honest, we would have blown through all that favour so that we had what we wanted.

You Should have made all of the old decos baseline, or something, and just put the new decos behind the new favour grind.
WHAT exactly is a Archetype, Sry never heared this phrase here and i play poe since beta,,,,,,,.............
I'm totally okay with selling hideout tilesets but could we please not bury them in supporter packs? Not only do I have no idea what the two new hideouts being offered look like but it'd cost $120 to get both of them and I have a real issue with that.
I hope that when the world comes to an end I can breathe a sigh of relief; because there will be so much to look forward to.
Reactions from a newbie to PoE, but a veteran of the genre.

I started out with Diablo 1 in the mid-90's, and promptly fell in love.
I've since played Diablo 2, Harbinger, Dungeon Siege 1 & 2, Sacred 1 & 2, Torchlight 1 & 2, Fate 1-4, Din's Curse, Incredible adventures of van helsing, Victor Vran and Grim Dawn. To name a few.
Notably absent is Diablo 3, Dungeon Siege 3 and Sacred 3.. out of choice.
My favorite would be Harbinger. Way too short, but sweet.

The most comparable game would of course be Spiral Knights, Which did the whole F2P thing right. The last time I checked, which is a few years ago though. Could have changed by now.

Anyway, on to the meat of the issue.
Coming in as a newbie is overwhelming to say the least, and this is coming from a veteran of the genre.
Everything is a bit too much, and too complex, together with being rather obfuscating in it's wording and implementations.
I don't suppose the newbie retention is very high..

I've made three chars in this league (a league which I frankly disliked) and have yet to advance beyond act5-6. My first melee char become extremely squishy and vulnerable to off-screen mobs in act 6.
Seeing that the game heavily favored ranged fire/ice builds I went for a lightning witch in my second character creation. Breezed through the first few acts much more easily. Having learned from the squishiness of the melee char, I focused on ES (that with shavronne's wrappings) could take on all forms of incoming damage, as opposed to dodge/evasion/armor. It was apparently too much defensiveness and I suffered from not being able to inflict enough damage to mobs in act 5.
My latest build was much more of a success. It being a ranger with explosive/fire damage. I was on act 3, and had yet to allocate a single skill point, with absolutely no troubles in sight. So much for not being railroaded into a few viable builds..

Now, I haven't been able to update, thanks to my (for now) capped internet, but I absolutely detest timed events, So I'll most likely spend this league in Standard, IF I decide to continue.

I know GGG is a for-profit company, but the ever increasing currency and focus on gathering more and more items make stash tabs a must. 4 might have been adequate in the beginning, but no more. Now it feels like P2W.
Are you not selling enough supporter packs and cosmetics to compensate for adding relevant tabs for new league mechanics??

Betrayal going Core is also disappointing. I can't even remember how many times I got ambushed, one-shotted, or just struggled with defeating Immortals. Never mind figuring out the complicated system behind the board and the ultimately worthless rewards.

TL;DR

Buff Melee, nerf ranged fire/ice.
Go back to roots and infinite dungeons.
Streamline the crafting options.
Adding more currency/items? Add more stash tabs..
"Today's Science-Fiction, Tomorrow's Reality"

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