Syndicate sulphite scarab farming efficiency question

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FathomWheel wrote:
yes and no. Granted, my spreadsheet is already a little dated (I have him as 30c instead of roughly 35c that poe.ninja lists), the difference between him being the leader and not isn't terribly large. You can expect about 110c no matter who is leader. If Cameria is, it will go up to about 145c or so. If someone else is, it'll go up to about 130c or so. That's about a 10% gain of having Cameria as leader vs someone else.

You should be comparing the individual contribution to the entirety of the division; not to individual members' rewards.

Currently the prices are fluctuating, the cost of a gilded sulphite scarab have gone down from an avg of 37-40 to 36-38 in just 48hrs( reached a peak of 40c a few days ago, i could literally not buy any under 38c and those at 35c were just click baits). At the same time the other scarabs have lost some value, i.e Rins gilded cartography scarabs used to sell well at 25-26c, now they're at 20c(similarly the other types).


Anyways i see your point, but i personally find it more beneficial to heavily prioritize ''it that fled'' in research for maximum profit and take all kinds of deals/betrayals even at the expense of intervention members, as such i look at intervention opportunistic, once the intel is filled up and there is a 3 rank leader, i would run it asap, but currently Cameria is roughly 70% more benefical than the second best(Grav, divination scarabs) so i might have to reconsider.
Last edited by wierdzodi#7807 on Jan 16, 2019, 9:55:43 PM
Just to throw even more confusion into the mix, today I sold a polished sulphite scarab for 27c (within a short time after putting it up for sale). If the price of the polished ones is consistently 80 - 90% of the price of a gilded one, then I am thinking that if the syndicate offers me a chance to bump Cameria to leader position with only 2 stars rank, it's well worth doing so rather than doing potentially dozens of encounters to rank him fully and then dozens more to get him as leader.

Thoughts?




<edited to correct I.T.F. to Cameria. oops!>
Knowledge is power.
Power corrupts.
Stay stupid.
Last edited by Foogalicious#2739 on Jan 17, 2019, 12:43:15 AM
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Foogalicious wrote:
Just to throw even more confusion into the mix, today I sold a polished sulphite scarab for 27c (within a short time after putting it up for sale). If the price of the polished ones is consistently 80 - 90% of the price of a gilded one, then I am thinking that if the syndicate offers me a chance to bump I.T.F. to leader position with only 2 stars rank, it's well worth doing so rather than doing potentially dozens of encounters to rank him fully and then dozens more to get him as leader.

Thoughts?

I assume you mean ''it that fled' in research? You absolutely have to 3 star him as otherwise you're not getting ''pure'' breachstones?(Someone correct me if i'm wrong, actually never did a 2 star I that fled).

For intervention i think 2 stars is worth considering in some cases, it depends how fast your runs are. I will share something here that might not be widely known but the superior place to farm syndicate is the Act 6 tidal island, it's roughly a 15-20 second run or approximately 40% to 50% faster than the Act 8 Harbour bridge, and even a larger difference compared to the Blood aqua/ossuary, the only catch is that the character must be lvl 55 max(which means twinky gear for efficency). As an added bonus the place drops kaom card worth 30-35c occasionally.

So If your runs are fast enough, i'd go for at least 20 runs trying to rank the leader up before settling for polished scarabs.
Last edited by wierdzodi#7807 on Jan 16, 2019, 10:45:04 PM
Tidal Island or Twilight Strand? I had tested Twilight Strand initially, but I personally prefer Foothills because it's easier to reset instances (you're always near an entrance), there are more monsters for frenzy charges, and you can also do Delve easier. It also spawns Alva.

Twilight Strand (and likely Tidal Island) felt awkward because about half the time, the encounter was at the very end so you had to either run all the way across the map or logout/login and walk across town.

Here's a comparison I did earlier in the league, normalized by the longest average time to reset the instance.

Last edited by FathomWheel#0884 on Jan 16, 2019, 11:46:37 PM
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Foogalicious wrote:
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Aim_Deep wrote:
Now we're talking. Doesn't really help much with my particular question really, (it just makes the assumption that you want your fave in the leader position no matter what), but it's still a great guide.



And this here, this is great work:
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FathomWheel wrote:
I don't have all of the data yet, but how hard you work to get someone into position depends how much they increase the safehouse's rewards. I've created a spreadsheet comparing how much each individual member adds vs an alternative starting at around row 24.

In my opinion, you can delay Research by about 20% to get ITF into the command position before you start running into lost expected value, but closer to about 40% if someone like Tora is in the hotseat. For Intervention, you have considerably less margin because so many of them are similar and no single member contributes as large amount to the total value (about 10% generally).




Thanks guys! When I finally take over the syndicate, I'll kill you last. Or first, if you prefer.





First please. Put me out of my syndicate misery hate this league but I "get it" because researched it to see if it was just ignorance.
Git R Dun!
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FathomWheel wrote:
Tidal Island or Twilight Strand? I had tested Twilight Strand initially, but I personally prefer Foothills because it's easier to reset instances (you're always near an entrance), there are more monsters for frenzy charges, and you can also do Delve easier. It also spawns Alva.

Twilight Strand (and likely Tidal Island) felt awkward because about half the time, the encounter was at the very end so you had to either run all the way across the map or logout/login and walk across town.

Here's a comparison I did earlier in the league, normalized by the longest average time to reset the instance.


Good point about the portal in the foothills, However Tidal isle is better than Twilligt due to the layout of the map, only a half-circle is needed in case of a far away spawn(it's actually faster running back than tp to town) which means around 5-8 seconds for my character(300% mp raider). No tp or town interaction is needed at all.

Previously i used to to farm the Harbour bridge with a 400% mp queen of the forest buid, Tidal is way faster than that(can't comment on the foothills).

P.S. I just did a small test in the Tidal isle, out of 30 runs, 11 syndicate encounters spawned close to the entrance, 13 spawned mid-map, 6 spawned further away at the end. Compared to that the Foothills is a huge map with many terrain obstacles in the way( i assume a leap slammer?) what kind of a character was used for the test result?
Last edited by wierdzodi#7807 on Jan 17, 2019, 1:30:53 AM
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wierdzodi wrote:
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Foogalicious wrote:
Just to throw even more confusion into the mix, today I sold a polished sulphite scarab for 27c (within a short time after putting it up for sale). If the price of the polished ones is consistently 80 - 90% of the price of a gilded one, then I am thinking that if the syndicate offers me a chance to bump I.T.F. to leader position with only 2 stars rank, it's well worth doing so rather than doing potentially dozens of encounters to rank him fully and then dozens more to get him as leader.

Thoughts?

I assume you mean ''it that fled' in research? You absolutely have to 3 star him as otherwise you're not getting ''pure'' breachstones?(Someone correct me if i'm wrong, actually never did a 2 star I that fled).


Sorry, typing faster than I was thinking. I meant Cameria in intervention. (Edited my previous post to make that correction.) Like I said in the o.p., I figure I.T.F. should ALWAYS be in research, ALWAYS maxed in rank and ALWAYS put in leadership. I tested it and all he gives you at lower ranks is just charged or enriched stones. Phooey!

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For intervention i think 2 stars is worth considering in some cases, it depends how fast your runs are. I will share something here that might not be widely known but the superior place to farm syndicate is the Act 6 tidal island, it's roughly a 15-20 second run or approximately 40% to 50% faster than the Act 8 Harbour bridge, and even a larger difference compared to the Blood aqua/ossuary, the only catch is that the character must be lvl 55 max(which means twinky gear for efficency). As an added bonus the place drops kaom card worth 30-35c occasionally.

So If your runs are fast enough, i'd go for at least 20 runs trying to rank the leader up before settling for polished scarabs.
Why is there a lvl 55 cap? How's that work?

Knowledge is power.
Power corrupts.
Stay stupid.
Last edited by Foogalicious#2739 on Jan 17, 2019, 12:52:39 AM
double post, oops!
Knowledge is power.
Power corrupts.
Stay stupid.
Last edited by Foogalicious#2739 on Jan 17, 2019, 12:51:52 AM
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Foogalicious wrote:
Why is there a lvl 55 cap? How's that work?

The syndicate will not spawn unless your character is within 10 levels, tidal is lvl 45 so the character can't exceed level 55, if there is a slight annoyance here it is the need to use books of regression, a small price to pay imo considering how quick and smooth the runs feel.



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