[Xbox One] 3.5.1b Patch Notes

[Xbox One] 3.5.1b Patch Notes

  • We've added five new "Core" Supporter Packs to replace the ones that were released alongside War for the Atlas last year. Check them out at pathofexile.com/purchase

Xbox-specific Changes
  • Added a Scarabs category to the Trade Board. You can now search for specific Scarab types.
  • Improved performance by 5-10% on Xbox One, and by 10-15% on Xbox One X.
  • You can now press X when interacting with Niko, Alva or Einhar to open the Sell window in your hideout.
  • Made improvements to the controls and starting state of Riker Maloney's Syndicate reward minigames.
  • You can now identify items when using the Crafting Bench.
  • Improved loading of Cosmetics in the Cosmetics UI. This should prevent the game from crashing if you have a lot of Cosmetics.
  • Improved the performance of skills which produce a lot of particle effects, such as Molten Strike, Ice Spear, and Firestorm.
  • Fixed a bug which could cause your cursor to be stuck on two different targets on the Investigation Board.

Betrayal Fixes and Improvements
  • Syndicate members no longer spawn directly on top of one another. This prevents most cases of overlapping Syndicate nameplates.
  • Substantially rebalanced Fortification encounters.
  • Monsters spawned by Fortification encounters can no longer be Rare.
  • Monsters now spawn slower during Fortification encounters.
  • Reduced the total number of monsters that can spawn at the same time.
  • Reduced the amount of Ravager Maw monsters that spawn.
  • Reduced the spawn frequency of Necromancers and Ravager Maws.
  • Monsters spawn for a fixed duration, rather than until the completion of the encounter.
  • Monsters stop spawning when a Fortress Wall is destroyed.
  • Ghastly Phantasm monsters now deal less damage.
  • Rin's Rain of Arrows skill and default attack now convert some of their damage to Cold. Rin's Rain of Arrows skill now has 25% less Attack Speed and cannot be used on targets that are far away or "off-screen".
  • Betrayal Safehouses now allocate item drops based on the party leader's allocation setting, rather than always Free for All allocation.
  • Fixed a bug where progress towards the "Use Scarabs" challenge was not granted when using Scarabs along with Sacrifice Fragments in the Map Device.
  • Fixed a bug where It that Fled's projectile combo skill would sometimes target random directions.
  • Fixed a bug where the Mastermind's Carpet Bomb skill did not visually re-appear if you left the area and returned as it was occurring.
  • Fixed a bug where the Mastermind's corpse could be destroyed or consumed.
  • Fixed a bug where Consecrated Path could teleport you into Fortification encounters before a door was destroyed.
  • Fixed a bug where a Fortification encounter in the Gardens Map was overrun by trees.
  • Fixed a bug where defeated Syndicate members would escape if a Prophecy triggered while interacting with another defeated Syndicate member.
  • Fixed a bug where executed Syndicate members could be revived by the "Revives nearby dead Monsters with Onslaught" strongbox modifier. This fixes a case where strongboxes sometimes couldn't be opened.

General Fixes and Improvements
  • Einhar once again sells Bestiary Orbs.
  • Added various currency options to the selection list when pricing items in public stash tabs.
  • Updated the Hideout selection UI to display which acts specific hideouts can be found in.
  • Fixed a bug where local "chance to Impale" modifiers did not grant any Impale chance.
  • Fixed a bug where Tower Map was the only Tier 15 Map that could corrupt into Vaal Temple Map. All Tier 15 Maps can now corrupt into Vaal Temple Map.
  • Fixed a bug where corrupting Tier 15 Shaped Maps could result in a lower tier Map. Shaped Maps can now corrupt into non-shaped Maps.
  • Fixed a bug where Phase Run could make you completely invisible to all enemies.
  • Fixed a bug where Scourge Arrow didn't consume mana while channelling.
  • Reduced the mana cost of Scourge Arrow to be more in line with other channelled attack skills.
  • Fixed a bug where supporting Raised Spectres with Multiple Totems Support didn't increase the maximum number of totems that they could summon.
  • Fixed a bug where the "Slay the Beyond Boss" Zana mission sometimes failed to spawn a Beyond boss.
  • Fixed a bug where some "Slay the Target" Zana missions could not be completed if the target was removed rather than slain, such as if the target was a Bestiary monster which Einhar collected.
  • Fixed a bug where Shaped and Elder Maps from between updates 3.1.0 and 3.5.0 opened Maps with an incorrect monster level.
  • Fixed a bug where the Courts Hideout incorrectly awarded a pair of Light Mural tiles (which are purchasable microtransactions) rather than Templar Rugs.

Crash Fixes
  • Fixed a client crash that could occur from Paquate, Architect of Corruption's Blood Beam skill.
  • Fixed an instance crash that could occur when fighting Janus Perandus.
  • Fixed an instance crash that could occur when fighting High Lithomancer.
  • Fixed two instance crashes.
Last edited by Natalia_GGG on Jan 10, 2019, 3:07:07 PM
Last bumped on Jan 12, 2019, 1:58:21 PM
"
Natalia_GGG wrote:
Improved performance by 5-10% on Xbox One, and by 10-15% on Xbox One X.


Are you able to elaborate on this more? Such as what was changed or the cause of the effects.

Thanks.
Xbox Gamertag - Corrison
Mixer - https://mixer.com/Corrison
"
Corrison wrote:
"
Natalia_GGG wrote:
Improved performance by 5-10% on Xbox One, and by 10-15% on Xbox One X.


Are you able to elaborate on this more? Such as what was changed or the cause of the effects.

Thanks.


"
Viljan wrote:




Oh god, can I atleast change the background color? Lol, I needed that, thanks.
Xbox Gamertag - Corrison
Mixer - https://mixer.com/Corrison
Last edited by Corrison on Jan 10, 2019, 5:02:14 PM
That's a fine list of improvements and changes.
And timely delivery too.

Looks nicely done.
Thanks for the update !!! Muchly appreciated :)
Gamer tag : JJSThunderPixel
XboxOne X
"
Corrison wrote:
"
Natalia_GGG wrote:
Improved performance by 5-10% on Xbox One, and by 10-15% on Xbox One X.


Are you able to elaborate on this more? Such as what was changed or the cause of the effects.

Thanks.


Most of the time when a company says they improved the performance by a % means that they were able to change something with how the xbox processes something for the game.

There are a lot of background stuff going on in the game. So instead of that background stuff running all the time, it only runs part of the time.

As companies get used to programming for the xbox they begin to find new ways for stuff to run using less xbox memory and all that type of stuff.

They never really tell us what it is exactly.

Wild Card did this type of stuff all the time in their update notes for Ark on the Xbox.

THANK YOU FOR FIXING MOLTEN STRIKE!!!!!
Giev back graphics pre path my eyes bleeding this potato looking game

Also 24 challenge aura is bugged


And graph ... jesus
"
tlustapanda wrote:
Giev back graphics pre path my eyes bleeding this potato looking game

Also 24 challenge aura is bugged


And graph ... jesus


Uhh what?

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