[Xbox One] 3.5.1b Patch Notes

[Xbox One] 3.5.1b Patch Notes

  • We've added five new "Core" Supporter Packs to replace the ones that were released alongside War for the Atlas last year. Check them out at pathofexile.com/purchase

Xbox-specific Changes
  • Added a Scarabs category to the Trade Board. You can now search for specific Scarab types.
  • Improved performance by 5-10% on Xbox One, and by 10-15% on Xbox One X.
  • You can now press X when interacting with Niko, Alva or Einhar to open the Sell window in your hideout.
  • Made improvements to the controls and starting state of Riker Maloney's Syndicate reward minigames.
  • You can now identify items when using the Crafting Bench.
  • Improved loading of Cosmetics in the Cosmetics UI. This should prevent the game from crashing if you have a lot of Cosmetics.
  • Improved the performance of skills which produce a lot of particle effects, such as Molten Strike, Ice Spear, and Firestorm.
  • Fixed a bug which could cause your cursor to be stuck on two different targets on the Investigation Board.

Betrayal Fixes and Improvements
  • Syndicate members no longer spawn directly on top of one another. This prevents most cases of overlapping Syndicate nameplates.
  • Substantially rebalanced Fortification encounters.
  • Monsters spawned by Fortification encounters can no longer be Rare.
  • Monsters now spawn slower during Fortification encounters.
  • Reduced the total number of monsters that can spawn at the same time.
  • Reduced the amount of Ravager Maw monsters that spawn.
  • Reduced the spawn frequency of Necromancers and Ravager Maws.
  • Monsters spawn for a fixed duration, rather than until the completion of the encounter.
  • Monsters stop spawning when a Fortress Wall is destroyed.
  • Ghastly Phantasm monsters now deal less damage.
  • Rin's Rain of Arrows skill and default attack now convert some of their damage to Cold. Rin's Rain of Arrows skill now has 25% less Attack Speed and cannot be used on targets that are far away or "off-screen".
  • Betrayal Safehouses now allocate item drops based on the party leader's allocation setting, rather than always Free for All allocation.
  • Fixed a bug where progress towards the "Use Scarabs" challenge was not granted when using Scarabs along with Sacrifice Fragments in the Map Device.
  • Fixed a bug where It that Fled's projectile combo skill would sometimes target random directions.
  • Fixed a bug where the Mastermind's Carpet Bomb skill did not visually re-appear if you left the area and returned as it was occurring.
  • Fixed a bug where the Mastermind's corpse could be destroyed or consumed.
  • Fixed a bug where Consecrated Path could teleport you into Fortification encounters before a door was destroyed.
  • Fixed a bug where a Fortification encounter in the Gardens Map was overrun by trees.
  • Fixed a bug where defeated Syndicate members would escape if a Prophecy triggered while interacting with another defeated Syndicate member.
  • Fixed a bug where executed Syndicate members could be revived by the "Revives nearby dead Monsters with Onslaught" strongbox modifier. This fixes a case where strongboxes sometimes couldn't be opened.

General Fixes and Improvements
  • Einhar once again sells Bestiary Orbs.
  • Added various currency options to the selection list when pricing items in public stash tabs.
  • Updated the Hideout selection UI to display which acts specific hideouts can be found in.
  • Fixed a bug where local "chance to Impale" modifiers did not grant any Impale chance.
  • Fixed a bug where Tower Map was the only Tier 15 Map that could corrupt into Vaal Temple Map. All Tier 15 Maps can now corrupt into Vaal Temple Map.
  • Fixed a bug where corrupting Tier 15 Shaped Maps could result in a lower tier Map. Shaped Maps can now corrupt into non-shaped Maps.
  • Fixed a bug where Phase Run could make you completely invisible to all enemies.
  • Fixed a bug where Scourge Arrow didn't consume mana while channelling.
  • Reduced the mana cost of Scourge Arrow to be more in line with other channelled attack skills.
  • Fixed a bug where supporting Raised Spectres with Multiple Totems Support didn't increase the maximum number of totems that they could summon.
  • Fixed a bug where the "Slay the Beyond Boss" Zana mission sometimes failed to spawn a Beyond boss.
  • Fixed a bug where some "Slay the Target" Zana missions could not be completed if the target was removed rather than slain, such as if the target was a Bestiary monster which Einhar collected.
  • Fixed a bug where Shaped and Elder Maps from between updates 3.1.0 and 3.5.0 opened Maps with an incorrect monster level.
  • Fixed a bug where the Courts Hideout incorrectly awarded a pair of Light Mural tiles (which are purchasable microtransactions) rather than Templar Rugs.

Crash Fixes
  • Fixed a client crash that could occur from Paquate, Architect of Corruption's Blood Beam skill.
  • Fixed an instance crash that could occur when fighting Janus Perandus.
  • Fixed an instance crash that could occur when fighting High Lithomancer.
  • Fixed two instance crashes.
Last edited by Natalia_GGG on Jan 10, 2019, 3:07:07 PM
Last bumped on Feb 15, 2019, 9:42:31 AM

Report Forum Post

Report Account:

Report Type

Additional Info