What is a Flamebearer?????

"
crushertoxin wrote:
too many people crying about a mob thats not even that strong.


Normal one isn't that bad to deal with but the rares with certain mods are a pain in the ass to deal with.



This guy almost kills me every time I run into him.





There's another one I ran into that has slow/projectiles/Speed/frenzy.


Found it.



edit: Not sure if this is the right one but mods are close.
Last edited by GoldenGoldBars#3452 on Mar 6, 2013, 5:01:41 PM
4 additional projectiles as a map mod. If you get voidbearers and you run into one with a speed aura and/or (God forbid "and") moves quickly, you are almost guaranteed to die.
i too fas fo youuuuuuu
With 80 fire resist and decent life regen (marauder), I GAIN life standing in the flamethrower of a Voidbearer (even on 71 maps). Not sure they needed a nerf to their damage, maybe just a change to the way multiple projectiles functions with them. I guess it will help casual players that struggle in docks though.
ign: Aan_allein
Void bearers are pretty tough and insane if they have lmp or gmp. They also attack pretty fast and dont seem to have an internal cooldown for their flame ability. If you play melee and have a lmp champion group of them in front there is almost no way you can attack them unless you have insane defense. if you play ranged you have to kite like there is no tomorrow or they will drain your hp in seconds.

While i think they are ok for ranged classes the damage is too insane for melee. i would like to have them deal damage like an inverted freeze puls, low right in front, high farther away. You would give melees a chance and keep them challenging for ranged.

It would alse be good for group play because the melees keep them buisy while being able to tank the damage and the ranged dont have to kite. Win-Win for both classes.
"
Nykx wrote:

While i think they are ok for ranged classes the damage is too insane for melee. i would like to have them deal damage like an inverted freeze puls, low right in front, high farther away. You would give melees a chance and keep them challenging for ranged.

It would alse be good for group play because the melees keep them buisy while being able to tank the damage and the ranged dont have to kite. Win-Win for both classes.

i like this.
If flamebearer refers to voidbearer: I thank God for being a ranger, just so I do not have to see the face of a voidbearer from a close range, for it is a face of death. My other "male" characters realized that quite painfully.
My wife stole 10 levels from me, and my job stole another 2. That is why I am still level 88.
They are easy. If you think they aren't, you are bad.
ॐ "Metal Gear!?!?!?" ॐ
Onslaught: FixinToDie + Awnslot
Arctic armor is nice.
IGN: Smegmazoid
Long live the new Flesh
"
Fluffhead wrote:
They are easy. If you think they aren't, you are bad.


I'm ok with the normal ones. It is the uniques that give me issues.
Very difficult with certain melee builds, especially if you are facing a pack of them. Tackling a group of LMP voidbearers is very dangerous as melee, even with capped fire res.
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