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Guys guys stop this… POE is a freaking FREEE GAMEEEEE !!!!! (the best)
WHAT you want more?
Good night ;)
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Posted byLubetobe#4554on Dec 18, 2018, 7:45:54 PM
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Noice
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Posted byWeapwnx#2295on Dec 18, 2018, 8:04:27 PM
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Some explanation as to how the syndicate works would be nice. like what rewards you get for doing certain things.
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Posted byCNegative#2616on Dec 18, 2018, 8:18:36 PM
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"
Iangyratu wrote:
That's a strange way to write 'most likely tomorrow'... I'm very happy about the fixes, especially the Soul of Lunaris and Alva decoration crash, but I have a feeling something big from the list is missing. I hope there will be more patches.
"
I'm saddened to see nerfs being deployed across the board - with the possible exception of off-screening, which feels cheap and is one reason I'd never play Betrayal on Hardcore.
If the VFX associated with Syndicate members wasn't so gratuitously overdone, reducing their damage wouldn't be necessary - and honestly feels like a cop-out. I don't want to not die - I just want to understand why I died. At any time there's more than one of those tornadoes on the screen at once it's effectively impossible to see anything, regardless of what enemies are doing at the time. Abruptly dying in those circumstances is frustrating - but lowering their damage misses the point completely. Please ask the art team to tone down the VFX. It's not the first time they've heavily reduced my enjoyment of a challenge league.
I so much agree with this. Syndicate was no problem for me at all as long as I played my ranged character. When I made a close range one, I wasn't even able to easily locate Haku in the cloud of his minions even though he has a symbol over his head. I've heard that syndicate members have on-death effects but personally I haven't seen a single one...
on death effects are unholy relics, that search for you and explode on you when you are talking with syndacate, the icy ground form 1 on them (a pretty rewarding one), and that ice deals an absurd amount of damage on you, minions that keep spawning, expecially in fortresess, that's pretty frustrating tbh
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Posted bykogilcane#1688on Dec 18, 2018, 8:24:35 PM
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Iangyratu wrote:
That's a strange way to write 'most likely tomorrow'... I'm very happy about the fixes, especially the Soul of Lunaris and Alva decoration crash, but I have a feeling something big from the list is missing. I hope there will be more patches.
"
I'm saddened to see nerfs being deployed across the board - with the possible exception of off-screening, which feels cheap and is one reason I'd never play Betrayal on Hardcore.
If the VFX associated with Syndicate members wasn't so gratuitously overdone, reducing their damage wouldn't be necessary - and honestly feels like a cop-out. I don't want to not die - I just want to understand why I died. At any time there's more than one of those tornadoes on the screen at once it's effectively impossible to see anything, regardless of what enemies are doing at the time. Abruptly dying in those circumstances is frustrating - but lowering their damage misses the point completely. Please ask the art team to tone down the VFX. It's not the first time they've heavily reduced my enjoyment of a challenge league.
I so much agree with this. Syndicate was no problem for me at all as long as I played my ranged character. When I made a close range one, I wasn't even able to easily locate Haku in the cloud of his minions even though he has a symbol over his head. I've heard that syndicate members have on-death effects but personally I haven't seen a single one...
on death effects are unholy relics, that search for you and explode on you when you are talking with syndacate, the icy ground form 1 on them (a pretty rewarding one), and that ice deals an absurd amount of damage on you, minions that keep spawning, expecially in fortresess, that's pretty frustrating tbh
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Posted bykogilcane#1688on Dec 18, 2018, 8:24:36 PM
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Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.
Patetic.... cry more please....
Last edited by Nefhithion#6675 on Dec 18, 2018, 8:49:49 PM
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Posted byNefhithion#6675on Dec 18, 2018, 8:48:36 PM
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Great Team, Great Game, Great Player Base. Enough
Said.
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Posted byFalseLunatick#7884on Dec 18, 2018, 8:58:41 PM
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That azurite change was needed from the beginning, but better late than never.
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Posted byxBeWarned#4515on Dec 18, 2018, 9:03:32 PM
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Now i can finally hide that ugly banner thanks xD!
Add Scion To PoE2
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Posted byVictini#7730on Dec 18, 2018, 9:04:47 PM
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Thanks, those fort encounters were a bit oppressive sometimes.
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Posted byBigCholsMD#4788on Dec 18, 2018, 9:20:19 PM
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